Gaming

ARCHITECT Combat Power Sources for the Road to Level 62 and 310K CP

The guild research, gear, mount, glider and dungeon systems that move Combat Power between Level 60 and Level 62.

The guild research, gear, mount, glider and dungeon systems that move Combat Power between Level 60 and Level 62.

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In ARCHITECT, Combat Power past Level 60 doesn’t come from one big upgrade. It comes from a long list of small ones. Gear upgraded to +8 and registered into guild research, fused Phantom Weapons, ascended gliders and mounts, and cleared Trial Gates each add a slice. Getting to 310K CP means working through all of them on a regular loop.

Quick answer: Upgrade spare gear to +8 and register it in Adventurers Alliance research, Batch Fuse Phantom Weapons, ascend your glider and mount, and clear Trial Gates. Then check your CP in the Ranking menu.


Level and CP milestones on the climb to 310K

These numbers come from a steady climb on the PARS server. They show how CP grows as level rises. They are not hard requirements set by the game.

StageCharacter levelCP target
Early climbNot fixed100K
Day 11 push52210K
Mid-game push60270K
Current push62310K

Two levels between 60 and 62 line up with about 40K extra CP. Most of that gain comes from the systems below, not from leveling itself.


Adventurers Alliance research: Blacksmith, Explorer and Artisan guilds

The Adventurers Alliance has several guilds, and each one has its own research tree. You fill research nodes by registering items into them. Each completed node raises your stats permanently. This is where duplicate drops become CP instead of junk.

GuildWhat you registerExample research
Blacksmith GuildGear upgraded to +8Blessing of Turbulent Stealth, Aspect of Wavering Radiance, Prayer of Stable Agility
Explorer GuildAppraiser Tokens of AffinityExplorer’s Treasure, Explorer’s Legacy, Explorer’s Spoils
Artisan GuildAccessory-related researchDawning Darkness of Fate II

For the Blacksmith Guild, a common method is to upgrade duplicate Outlaw gear, such as Outlaw’s Leg Armor, to +8 and then register it. You can do this in Babylon or at Magobi Encampment. You’ll know a node is finished when its research entry shows as completed and the next node opens up.

The Artisan Guild works on accessory stats. Its tiers continue past the first level, so entries such as Dawning Darkness of Fate II stay in your loop after you finish the earlier tier.

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Artisan Research with Dawning Darkness of Fate II selected. Each tier of accessory research you complete adds permanent stats. Shown at 15:29 in IceXgame’s video.

Phantom Weapon fusion for owned stat effects

Phantom Weapons give stat effects just for being owned, so low-star duplicates sitting in your inventory are wasted. Start by opening any Greater Phantom Weapon boxes and 1-Star Phantom Weapon boxes you have. Then fuse the duplicates.

Open the Phantom Weapon menu from your character screen. It lists every Phantom Weapon you own, sorted by star grade.
Select the low-star weapons you have duplicates of. Those duplicates are the material for fusion.
Press Batch Fuse. All selected duplicates combine in one pass instead of one at a time.

It worked if new owned stat effects appear as unlocked in the Phantom Weapon menu after the fusion.


Tuning, Keyring, glider, mount and awakening upgrades

Each of these systems has its own menu and costs. Together they add a large share of CP at this level range.

SystemWhereUpgrade action
Babylon TuningCharacter menu, TuningTranscend Attunement Grade (T2)
KeyringKeyring menuKeyring Training to Tier 2
GliderGlider menuAscend, then reroll potential
MountMount menuAscend with Source of Evolution
AwakeningAwakening menuSlot cells, press Awakening

Babylon Tuning and Keyring Training

In Tuning, completing the Transcend Attunement Grade for Babylon T2 raises that tuning’s stats. Keyring companions level up separately. Prairie Sky-YumYum, for example, moves to Tier 2 through Keyring Training.

Glider and mount ascension

Gliders come from Explorer’s Greater Glider Chests. You can craft those under the Craft menu’s Consumables Glider tab. Ascending a glider such as the Gale Falcon raises its grade. Potential abilities on a glider like the Sky-Sailor can be rerolled until you get a roll you want, such as Attack Power 25.

Mounts use crafted Source of Evolution materials. Ascending the Sandstorm Rappie unlocks its potential abilities, which you then activate in the same menu.

Awakening cells

Awakening is laid out as a hexagonal board. Each cell you slot carries a star-rated effect. Normal Cells show their effect in a side panel, so you can read a two-star Normal Cell’s bonus before you commit to it.

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The awakening board with a two-star Normal Cell's effect panel open. Check each cell's bonus here before you slot it. Shown at 23:17 in IceXgame’s video.

Special Cells are the higher-grade option. Select a five-star Special Cell and press the Awakening button to apply it.

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A five-star Special Cell selected in the awakening menu. The Awakening button applies it. Shown at 31:06 in IceXgame’s video.

Materials and currency: vending machine, shops and Marketplace

Every upgrade above needs materials, gear or currency. These recurring sources keep you supplied:

  • Babylon’s Giant’s Vending Machine gives you 11 items for 1,100 tickets, with materials and equipment chests among them.
  • Marketplace. List spare weapons and armor for diamonds, and reclaim any listings that expired unsold.
  • Shop, Weekly/Monthly tab. Free Weekly Supply Chest and free 100 Stardust.
  • Ancient Coin Shop and Adventurers’ Alliance Guild Coin Shop. Weekly free Forsaken Land’s Medal and 1-Star Heart of the Star.
  • Rift Shop. A free daily Anima Element Lucky Chest.
  • Trophy menu. Rewards across Battle, Collection and Adventure that raise account stats.

The Black Crystal Shop is another store worth checking on your shop run.

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The Black Crystal Shop menu, one stop on a routine shop run for upgrade materials. Shown at 07:40 in IceXgame’s video.

Weekly Clan Mission rewards, claimed from the Clan interface, and Season Pass EXP from the daily clan donation also count toward this resource income.


Trial Gates, Incursions and field farming

Trial Gates are staged dungeons located in Scything Barrens, Giant’s Garden and Pulsing Ridge. Check the Trial Gates menu to see your cleared stages. Completing a stage grants its trial treasure, and a fast finish brings three-star rewards.

StageBossReward noted
1-29Golden-Maned BisonAtraharsis trial treasure
1-30TagarDungeon clear
1-36 (Pulsing Ridge)Golden-Maned BisonThree-star rewards

Stage 1-30 also has Kuduru Executioners to clear before you reach Tagar. Before a run of stages, restocking potions at the General Store in Great Arbor Domain saves you a trip back.

Outside dungeons, the Flame Incursion in Giant’s Garden is a group event. You fight off attacking waves alongside other players, and a Stop Incursion Success ranking pays out based on your placement. Snowy areas such as Hoarfrost Snowfield Entrance, home to Young Black Bison and Golden-Maned Bison, are steady places to farm gear for upgrading and registering.

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Fighting a Paradise Advent Society guard in the snow. Field kills supply the gear you feed into guild research. Shown at 38:55 in IceXgame’s video.

Rift Boss runs, such as Averus Level 1, rely on matchmaking. If no party joins, the run won’t go far solo.

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Farming a snowy field. Long field sessions fill the gaps between dungeon runs on the climb. Shown at 46:44 in IceXgame’s video.

Check your CP and get ARCHITECT

Open the Ranking leaderboard from the character menu to see your level and combat power next to everyone else on your server. That number is your progress check. If it rose after a session of research, fusion and ascension, the loop is working.

The PC client is on the official site, and that’s also where new server openings are announced, including the Schlat server.

Going from 270K to 310K is mostly about repetition. Keep upgrading duplicates to +8 for the guilds, fuse every spare Phantom Weapon, and keep ascending gliders and mounts as materials come in. Each step is small on its own, and together they make up the gap.