Enshrouded ties most of its crafting to people instead of skill trees. In update 1.0, Embervale holds 28 Survivors you can rescue and bring home. There are 11 Craftspeople, 7 Assistants, and 10 Villagers. Craftspeople run the workshops and hand out most of the main quests. Assistants are second copies of a craftsperson, so you can staff another base. Villagers have no crafting profession, but they give side quests, extra items, and cosmetics.
Quick answer: Find each Survivor’s remains at the location in the tables below and claim their soul. Then use a Summoning Staff near a Flame Altar to place them in your base.
How Survivor rescue and summoning work
Survivors do not follow you back to base. Each one starts as remains somewhere in the world. That might be an urn in an Ancient Vault, a statue, a corpse, or a skeleton. Interacting with the remains claims their soul. The Survivor then appears in your Summoning Staff menu, and you can call them into any base built around a Flame Altar.

The Flame Altar must sit above the Shroud. It marks your home, and you build inside the area around it. The Summoning Staff menu sorts Survivors into categories. For example, you summon Assistants from the “Assistants” tab. You know a rescue worked when the Survivor’s name shows up in the correct tab of that menu.

Craftspeople locations in Enshrouded 1.0
The Blacksmith comes first. His vault is the closest to the start of the game, and rescuing him unlocks the Summoning Staff recipe. The other four core craftspeople wait in Ancient Vaults around the Springlands and Low Meadows. The rest are tied to later regions and quest chains.
| Survivor | Role | Location (region) | Unlocked by |
|---|---|---|---|
| Blacksmith | Ancient Vault, north of the start (Springlands) | Quest from The Flame | |
| Alchemist | Ancient Vault, west of Springlands Ancient Spire | Quest from The Flame | |
| Farmer | Ancient Vault, north of Springlands Ancient Spire | Quest from Athalan Skree | |
| Hunter | Ancient Vault, east of Springlands Ancient Spire (Low Meadows) | “Hunter Becomes The Hunted” from The Flame | |
| Carpenter | Ancient Vault, southwest of Low Meadows Ancient Spire | Quest from Balthazar | |
| Collector | Springlands Hollow Halls | Quest from Balthazar | |
| Bard | Sunken Ancient City (Blackmire) | “Follow The Melody” from The Flame | |
| Lunar New Year Trader | By the road near the Ring of Rot (Low Meadows) | Quest from Cade Hawthorn | |
| Fisher | Ol’ Captain’s Rest (Veilwater Basin) | Quest from The Flame | |
| Ancient Researcher | Cinder’s Cradle, far north edge of the map | Heart of Cinder main quest | |
| Barber | Elder’s Night Sanctum (Revelwood) | “Illuminate the Night” from The Flame |
The five Ancient Vault craftspeople
The vaults form a loose chain around the Springlands Ancient Spire. From the Blacksmith, the Alchemist sits to the northwest. The Farmer is northeast of the Alchemist, the Hunter is southeast of the Farmer, and the Carpenter is southeast of the Hunter. Each vault has its own obstacle.

- Oswald Anders: interact with the statue inside the vault to claim him.
- Emily Fray: find three switches to open the main chamber.
- Athalan Skree: solve the temple puzzles, then take her essence from the urn at the very top.
- Cade Hawthorn: His vault is within the Shroud; use a pickaxe to smash through the wall and reach him.
Quest-locked craftspeople
Alden Crowley waits at the end of the Springlands Hollow Halls. You only reach him after Balthazar gives you the quest and you clear the Hollow Halls challenge. Balthazar offers that quest once the Farmer and Carpenter are home and you have finished “Growing Stronger Together” and “Carpentry Assistance.”
Valory is deep in the Blackmire swamp. The Sunken Ancient City ruins open only after you find three buttons. Mei-Yin Chen‘s remains lie near an overturned wagon by the Ring of Rot, inside the Shroud between the Carpenter and Hunter vaults. Captain Melville Fontane is roughly in the middle of the map. Veilwater Basin is a high-level area, though, so most players reach him later.

Loraine Crim becomes available once the main story hands you the Heart of Cinder quest. Explore Cinder’s Cradle, enter the room with her skeleton, and interact with it. Elio Ricci is in the Elder’s Night Sanctum, east of the Farmer’s vault and just before the Highlands. You reach him through a cave entrance, and you need Sparks on you. Expect to pass through the Shroud.
Assistant locations in Enshrouded 1.0
Assistants do the same crafting work as their craftsperson, which makes them the way to fully staff a second base. Each one is found as a corpse, and you claim the soul from it. Five of the seven are unlocked by a quest from the craftsperson they assist.
| Assistant | Assists | Location (region) | Unlocked by |
|---|---|---|---|
| Blacksmith | Fanning Ranch (Nomad Highlands) | Quest from Oswald Anders | |
| Alchemist | Glenwood’s End | “Dark Rites” (Revelwood) | |
| Farmer | Wolf Cave (Springlands) | “Bring Back The Pure Souls” from The Flame | |
| Hunter | Draconian Vulture Nest (Nomad Highlands) | Kindlewastes quest | |
| Carpenter | Blackmire Hidden Temple | Quest from Cade Hawthorn | |
| Collector | Drak’Dal Temple is located northward from the Enchanted Spire. | “A Fellow Shepherd” from Alden Crowley | |
| Bard | Jail cell in Cromville (Veilwater Basin) | Quest from Valory |
Some Assistants take more effort to locate. Rochelle Anders lies outdoors in plain sight at Fanning Ranch. In a house at Glenwood’s End’s western edge, descend through the concealed space in the main room; Lady Leclair’s body is in the cellar. Aunt Braelyn rests atop the Flame Altar at the center of the Blackmire Hidden Temple. Glide from Blackmire Ancient Spire toward the giant tree’s south side to get there.
Start at Nomad Highlands Ancient Spire and fly southeast, crossing the rocky hills beyond the Flame Shrine. Then head northeast toward the bird’s nest, where Galen Yager’s corpse lies in the main nest. Cromville, where Chester Loft is being held, lies in the map’s north, close to the fell monstrosity.
Fenrig Mills, Jr. and Hannah Reed quest chain
The Farmer’s Assistant leads straight to a Villager, so it makes sense to do them back to back. “Bring Back The Pure Souls” comes from The Flame once you can reclaim souls that died untouched by the Shroud or the Elixir. It rewards Fenrig Mills, Jr. and 150 XP.

Talking to Fenrig starts “We, The Only Ones.” He tells you Fort Kelvin was once known as a safe town for travelers and asks you to search it for survivors. Investigating Fort Kelvin rewards Hannah Reed and another 150 XP.
Villager locations in Enshrouded 1.0
Villagers are scattered across settlements in every region. They don’t craft anything. Once they live in your base, they give side quests, extra items, and cosmetics.
| Villager | Location | Region | How to find |
|---|---|---|---|
| Lupa’s Lair | Nomad Highlands | Southwest of Umber Hollow | |
| Surat’s Rest | Low Meadows | Just south of the map marker | |
| Fort Kelvin | Revelwood | South of Revelwood Ancient Spire | |
| Sun Temple | Kindlewastes | Requires Kindlewastes access | |
| East Lapis | Kindlewastes | Southwest part of town | |
| Vukah Ceremony Hill | Low Meadows | Southeast of Low Meadows Ancient Spire | |
| Balefire Garrison “Windward” | — | Inside the garrison | |
| Gateway Outpost “Drifa” | Albaneve Summits | North of Wickmouth | |
| Rothstep | Albaneve Summits | Inside the settlement | |
| Pikemead’s Reach | Revelwood | North of the “SH” sign on the map |
Several Villagers are also tied to regional quests. Gabrielle Fairburn’s quest starts in the Nomad Highlands. Marianne Reed’s starts in the Springlands. Kaori Conway, Anton Godwin, Oscar Godwin, and Ramone Jones each come from a quest in their own region.
Sheltering Survivors after you summon them
Some craftspeople can’t work until they have a bed in a sheltered spot. Balthazar, Valory, and Cade Hawthorn each come with a “Needs Shelter” quest at recommended level 1. To fix it, craft a bed and place it somewhere protected that Survivors can easily reach. The game assigns the bed to the nearest free Survivor as soon as you place it.

To move a bed to a different Survivor, equip the Summoning Staff and use it while aiming at the bed.
The shelter quest completes once the Survivor has a bed. If that Survivor ever loses shelter, the quest reopens to let you know. When the quest stays closed, everyone in your base has a bed.






