Faraway is a space game from developer Steph Thirion and publisher Annapurna Interactive. You play as a small glowing spark that swings around planets, slingshots across empty space, and draws loops around celestial bodies to score points. Its release date trailer confirms a launch this fall and shows the full set of platforms.
Quick answer: Faraway releases on November 5, 2026, on Steam, the Epic Games Store, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.
- Status: Confirmed
- Release date: November 5, 2026
- Release time: no specific launch hour or time zone has been announced
- ESRB rating: Everyone
- Current option: wishlisting on supported storefronts
Faraway platforms at launch
The game launches on six storefronts and consoles at once. PC players can choose between two stores, and Nintendo players get versions for both the original Switch and the Switch 2.
| Platform | Type | Release date |
|---|---|---|
| Steam | PC | November 5, 2026 |
| Epic Games Store | PC | November 5, 2026 |
| PlayStation 5 | Console | November 5, 2026 |
| Xbox Series X|S | Console | November 5, 2026 |
| Nintendo Switch | Console | November 5, 2026 |
| Nintendo Switch 2 | Console | November 5, 2026 |
No price has been announced yet, and neither have any special or physical editions.
How Faraway plays: Swing, Launch, Loop, Master
The trailer breaks the game into four on-screen titles. Each one names a layer of the same movement system, which is built around orbital physics. The spark leaves a bright particle tail as it moves. In the footage, that tail shows up in blue and in orange-yellow.
| Mechanic | What the spark does |
|---|---|
| SWING | Tethers to a gravity point to build momentum |
| LAUNCH | Releases the tether and flies off |
| LOOP | Fully circles a planet or star cluster |
| MASTER | Chains moves for multipliers and bonuses |
The swing and launch pairing works like a slingshot. You latch onto a gravitational center, circle it until you have enough speed, and then let go to fly toward a distant target. Looping asks for more precision. The spark has to trace a closed path around a body, and connected star nodes form constellation-style line drawings as it goes.
Scoring, combos, and level structure
Faraway has a score-chasing streak. The interface shows a running score, combo multipliers, and circular timers in the top corners of the screen. Closing loops sets off scoring nodes, and in fast sequences the multiplier climbs through values like 4x, 5x, and 9x. A “BONUS” prompt also appears, which points to extra rewards for timing or execution.
Progress is split into numbered levels. One clip shows “LEVEL 4” alongside a “100%” completion readout, so each stage seems to track how much of it you’ve cleared. The visuals stay spare throughout: neon lines, orbital rings, and planets set against a dark starfield, with the title written in red neon lettering.
Who is making Faraway
Steph Thirion is credited as the developer, and Annapurna Interactive is publishing. The copyright notice names Night Swim, LLC as the rights holder, with Annapurna publishing under an exclusive license. The game opens on a short line of text, “a spark meant to shine and vanish.” That line suggests a quiet, melancholy frame around the arcade-style scoring.
This Faraway has no connection to Faraway: Puzzle Escape. That earlier title is a mobile series of first-person temple puzzle games from Pine Studio, and its Director’s Cut came to Steam in 2021. When you wishlist, look for the Annapurna Interactive listing.
Wishlists are open now. Unless the date changes, the spark goes live on every listed platform on November 5.






