Gaming Guide

Probably Stolen: All Hydroponics Seeds, Yields and Plant DNA Traits

Seven crops, the Hydroponic System's setup, and how the DNA Manipulator installs and extracts all 26 traits.

Seven crops, the Hydroponic System’s setup, and how the DNA Manipulator installs and extracts all 26 traits.

The store counter on Day 2 in Probably Stolen

Farming in Probably Stolen: Cyberpunk Shopkeeper Sim runs through two machines. The Hydroponic System grows crops overnight, and the DNA Manipulator rewrites what those crops can do.

Quick answer: Load a Hydroponic System with clean water, Minerals, a power source and a seed, then harvest after a day or two. Use the DNA Manipulator with DNA Data Disks to install or extract traits.

There are seven plants. Each one has a fixed base harvest and a set of innate traits, and each returns seeds or doesn’t. Those traits are the raw material for gene editing, so it helps to know which crop carries what before you start splicing.


All Probably Stolen seeds and base harvests

Every crop is planted the same way. You put one seed into the machine alongside a water container.

PlantSeed (base value)Base harvestSeeds back
NutrifruitNutrifruitNutrifruit Seed (40)5Yes
Kotton FiberKotton FiberKotton Seed (20)9Yes
Dream CapDream CapDream Cap Spores (24)8Yes
Coffee BeansCoffee BeansCoffee Beans (28)8No
FillerweedFillerweedFillerweed Seed (9)4Yes
HydroreedHydroreed Seed (20)0Yes
BloomberryBloomberry Seed (40)8No
PlantProduce base valueInnate traits
NutrifruitNutrifruit12Complex Genome 2, Fast Grower 2, Nutritious, Bountiful 2, Hardy, Infertile 10
Kotton FiberKotton Fiber46Bountiful 3, Thirsty 2, Frail 2, Slow Grower
Dream CapDream Cap23Weak, Fertile
Coffee BeansCoffee Beans28Potent
FillerweedFillerweed11Simple Genome 2, Edible, Unappetizing, Hardy 3, Bountiful 2, Fast Grower 2, Thirsty 3, Nutrient-Poor 2
HydroreedNonePurifying 4, Dense, Hardy
BloomberryNonePerennial, Edible

How to unlock hydroponic farming

You can get the equipment in two ways. The first is the Hydroponic Farmer specialization at the start of a run. Its start screen lists these items:

Pixel-art menu titled Specialization with a row of icons, Hydroponic Farmer selected, its description and starting items listed below.
The Specialization menu with Hydroponic Farmer selected as an Advanced Start, which begins with a Hydroponic Farming Manual, Hydroponic Systems, Farming Supplies and Seeds, and increased starting rent.
  • Hydroponic Farming Manual
  • Additional equipment (Hydroponic Systems)
  • A starting stock of Farming Supplies and Seeds
  • Increased starting rent (Advanced Start)

The second is Wild’s network, which sells two favor unlocks in order.

UnlockFavorRequiresWhat you get
Retired Farmer350NoneHydroponic Starter Kit, plus a seed and supply vendor
Plant Genetics1250Retired FarmerDNA manipulator, gene scanner, blank DNA data disks

With Retired Farmer, you receive the Hydroponic Starter Kit right away. The retired farmer returns the following day, then comes by weekly to sell seeds and hydroponic supplies. Plant Genetics also allows Dr. Jackson to offer DNA manipulation equipment.

To buy it, call Joe Wild’s Assistant on 8376, pick Browse Wild’s Service, and scroll the BASIC tab to the HYDROPONIC FARMER section. Plant Genetics sits after Retired Farmer and its description reads “Immediately receive a DNA manipulator, a gene scanner and blank DNA data disks. Dr. Jackson will now keep DNA manipulation equipment in stock.” Until you own Retired Farmer it shows in red: “This upgrade requires Retired Farmer.”

Plant Genetics upgrade under Hydroponic Farmer in Wild's Network
Plant Genetics in the HYDROPONIC FARMER section.

How to grow a crop in the Hydroponic System

The Hydroponic System has a base value of 300 credits. It needs its own power source and works overnight. The machine’s instruction screen sums up the setup:

Hydroponic System with a Jug of Water, a seed and an Energy Cell
A Hydroponic System with water, a seed and an Energy Cell (opened with right-click > Open).

“Insert a water container with the cleanest water you can get, a seed, and a power source with enough energy. The hydroponic works overnight. This machine can accept optional modules to improve its capabilities.”

Open the Hydroponic System (right-click it in the inventory > Open) and put a filled water container in WATER. Use Ghostwater or Basewater.
Add Minerals. They supply the nutrients the plant needs to grow.
Insert a power source with enough energy to run the machine.
Insert the seed in SEED INPUT; ctrl+click from the inventory does it for you. Nutrifruit is the easiest crop to learn on. Don’t start with Hydroreed if you want a harvest: its seed shows Harvest Quantity 0, and its tooltip explains “A utility crops that produce no food. The Hydroreed will purify the water it is in while growing”.
Hydroreed Seed tooltip with Harvest Quantity 0
Hydroreed grows no food; it cleans its water.
Wait a day or two. The farm is ready for harvest when the crop finishes growing.

Keep the machine supplied by replenishing its water and swapping out the energy cell when necessary. For Nutrifruit, mix a nutriment tablet into the water once the yield starts falling.

Modules change three stats on the Hydroponic System:

  • Efficiency: power consumption
  • Performance: growth rate
  • Quality: max yield %

Water quality and Minerals

Water contaminants can stunt plant growth, so choose water with few contaminants. Use different water only when a crop has specific requirements. Minerals are not contaminants.

Minerals are essential for plant growth, but a shortage or excess can reduce yield. Nutrient concentration limits vary by plant. When in doubt, having too many Minerals is safer than having too few.

Check a seed’s requirements and present condition with the Plant Anaylser.


How to edit plant DNA with the DNA Manipulator

The DNA Manipulator can place a trait from a written DNA Data Disk onto a target, or save a target’s trait to a disk. First, switch on a gene scanner to examine the target’s genetics. When processing ends, the disk is sent to the output tray; change the machine’s setting to leave disks in their slots.

Install a trait

Load the TRAIT DISK slot with a written DNA Data Disk and place the target in TARGET. A successful install gives the target the trait; if it already has that trait, its rank increases by one. Each successful attempt uses up one disk use, while failure leaves the disk untouched.

Extract a trait

Put a blank DNA Data Disk in the BLANK DISK slot and the target, such as a seed, in TARGET, add an Energy Cell and leave it overnight. One random trait is copied onto the disk. Without a genetic stabilizer module, the target is lost. With one, the seed survives but loses one rank of the copied trait.

DNA Manipulator with a seed in TARGET and a blank disk
An extract setup: a Nutrifruit Seed in TARGET and a blank disk.

For an innate crop trait, the disk receives uses equal to the seed’s rank in that trait; copying any other trait gives the disk 1 use. A disk that already contains a trait carried by the target can be used in place of a blank disk. The operation adds uses to that disk.

Simple Genome and Complex Genome are innate crop traits, so neither can be transferred to a disk or installed.

DNA Manipulator modules

Module or statEffect
Genetic stabilizerKeeps the target through extraction
Trait filtersLimit a random extraction to positive or negative traits
Precision moduleOnce used on a written disk, extracts that trait specifically
EfficiencyPower consumption
Performance (0.5 Ratio)Operation speed
Quality (0.5 Ratio)Success chance

DNA edit success chance, complexity and heat

Each edit is a roll against the seed’s effective complexity. A seed’s genetic complexity is the total of several parts:

  • Each added trait’s complexity, counted per rank
  • The complexity of any innate trait you removed
  • The Simple Genome or Complex Genome adjustment
  • The seed’s current heat

Each operation raises the seed’s heat by 2 plus the trait’s complexity, using complexity as a positive value. Failed attempts raise heat as well. Until the target matures, heat and complexity slow subsequent edits and increase their risk.

ValueFormula
Success chanceStart at 95%; subtract 5% for every point of effective complexity, then add the Quality bonus.
Success chance limitsBetween 5% and 100%
Work neededThe work requirement starts at 20 and rises by 4 for every point of effective complexity.

Trait strength scales according to rank raised to the 0.75 power. Relative to rank 1, the effect is x1.68 at rank 2, x2.28 at rank 3, and x2.83 at rank 4.


All 26 Probably Stolen DNA traits

Positive traits can add complexity, while Simple Genome reduces it. Negative traits can carry negative complexity values; Complex Genome has a separate positive adjustment. Unless a max rank is shown, a trait has no rank limit.

Positive traits

TraitComplexityMax rankEffect
Edible21Produce can be eaten (100 calories)
Nutritious3No limitCalories +25% per rank
Fast Grower4No limitGrowth speed +25% per rank
Bountiful4No limitHarvest +20% per rank
Delicious3No limitEdible produce sell price +15% per rank
Drought Resistant2No limitWater use −25% per rank
Hardy3No limitContaminant sensitivity −30% per rank
Fertile2No limitSeeds returned +25% per rank
Simple Genome0No limitGenetic complexity −4 per rank
Perennial51Persists after its crop is gathered and bears fruit anew; harvest −25%, growth speed −20%, seeds returned −50% per rank
Purifying3No limitEach night, 10% of every contaminant is removed, bringing purity up to a maximum of 95%.
Dense3No limitDurability +25% per rank
Caffeine Production3No limitAdds 2 ml of Caffeine to each harvested item
Coffee Bean Mush Production2No limitEach harvested item receives 10 ml of Coffee Bean Mush.
Dream Cap Mush Production4No limitEach harvested item receives 2 ml of Dream Cap Mush.
Potent3No limitActive ingredients +25%

Dream Cap Mush Production makes every harvested item contraband.

Negative traits

TraitComplexityMax rankEffect
Nutrient-Poor−2No limitCalories −25% per rank
Slow Grower−3No limitGrowth speed −25% per rank
Sparse−3No limitHarvest −20% per rank
Unappetizing−2No limitEdible produce sell price −15% per rank
Thirsty−1No limitWater use +25% per rank
Frail−2No limitContaminant sensitivity +30% per rank
Infertile−1No limitSeeds returned −25% per rank
Complex Genome0No limitGenetic complexity +4 per rank
Polluting−2No limitEvery night, 0.1% of the water becomes organic waste, microbes, and debris.
Weak−2No limitActive ingredients −25%

Because the complexity count includes removed innate traits, stripping a negative trait from a crop still adds to its complexity. Seeds with Simple Genome, like Fillerweed, take edits more easily. Seeds with Complex Genome, like Nutrifruit, push every roll toward failure.

For every other machine, see the Probably Stolen crafting recipes list; Dream Cap is the base of Dream Dust there. Retired Farmer and Plant Genetics are covered with all other upgrades in the Wild’s network guide, and the complete Probably Stolen guide links everything else.