Gaming Guide

Probably Stolen: All Crafting Recipes by Machine

Every recipe for the 3D Printer, Desequencer, Chem Finisher, Hydroponic System, Furnace and Meat Culture, with inputs, outputs and credit values.

Every recipe for the 3D Printer, Desequencer, Chem Finisher, Hydroponic System, Furnace and Meat Culture, with inputs, outputs and credit values.

A Lower Level Repairman buying scrap at the counter in Probably Stolen

Quick answer: Probably Stolen has 37 crafting recipes on six machines. The 3D Printer has 15, the Desequencer 6, the Chem Finisher 7 and Hydroponics 7. The Furnace and Meat Culture have 1 each.

In Probably Stolen: Cyberpunk Shopkeeper Sim, every crafting machine runs overnight. Each one needs power unless its entry says otherwise. You load the machine during the day, sleep, and collect the output the next morning. The 3D Printer and Desequencer also need a recipe chip for each item. Hydroponics runs on seeds and water, and the Chem Finisher only accepts a fully dried container.

MachineRecipesWhat it makesInputs
3D Printer3D Printer15Pistols, sights, suppressors, magazines, springs, bottlesChip, 3D Printing Filament or Scrap Metal, power
Cryptographic DesequencerCryptographic Desequencer6Modified access cardChip, Disposable Keycard, power
Chem FinisherChem Finisher7Pills, vials, an injectorDry container of a finished chemical
Hydroponic SystemHydroponic System7Crops and fiberSeed or spores, water container, power
FurnaceFurnace1Metal Ingot2 Metal Ore or Scrap Metal, power
Meat Culture1Raw Meat (Standard)Raw Meat (Small)

Starter kits and specializations for crafting machines

Some crafting setups come from favor contacts in Wild’s network. The Gunsmith, Hydroponic Farmer and Chemist specializations also start with their own gear. The START WITH list on each specialization’s screen shows what that gear is.

Teal-framed menu over a dim pixel-art alley, showing the Hydroponic Farmer specialization, its description, starting items and a Continue button.
The Specialization menu with Hydroponic Farmer selected, an Advanced Start whose starting items are the Hydroponic Farming Manual, Hydroponic Systems equipment, Farming Supplies and Seeds, and higher starting rent.
  • Retired Farmer, 350 favor: Hydroponic Starter Kit
  • Retired Gunsmith, 650 favor: Gunsmith Starter Kit
  • Retired Chemist, 1000 favor: Chemist Starter Kit
  • Plant Genetics, 1250 favor, requires Retired Farmer: DNA manipulator

3D Printer recipes (15 chips)

The 3D Printer has a base value of 350 credits. Its manual reads: “Insert power source, printer chip and materials. Printer will work automatically overnight if requirements are met.” Each chip unlocks one recipe, so you need the matching chip loaded for the item you want. Credit figures in the table are base values. The output figure is per item.

3D Printer
3D Printer
ChipInputsOutput (value each)Chip value
3D Printer Chip (x2 .22 Pistol)3D Printer Chip (x2 .22 Pistol)3 x 3D Printing FilamentLiberator 3D Printed Pistol x2 (40)400
.22 Pistol 3D Printer Chip.22 Pistol 3D Printer Chip2 x 3D Printing FilamentLiberator 3D Printed Pistol x1 (40)250
3D Printer Chip (x4 Improved Springs)3D Printer Chip (x4 Improved Internal Springs)2 x Scrap MetalImproved Internal Springs x4 (20)150
3D Printer Chip (x4 Makeshift RDS)3D Printer Chip (x4 Makeshift RDS)1 x 3D Printing Filament, 1 x Electronic Parts (Common)Makeshift Red Dot Sight x4 (25)200
3D Printer Chip (x4 Toy Laser Pointer)3D Printer Chip (x4 Toy Laser Pointer)1 x 3D Printing Filament, 1 x Electronic Parts (Common)Toy Laser Pointer x4 (18)200
3D Printer Chip (x6 Small Plastic Bottle)3D Printer Chip (x6 Small Plastic Bottle)1 x 3D Printing FilamentBottle of Water (Small) x6 (4)100
3D Printer Chip (x2 RDS)3D Printer Chip (x2 RDS)3 x Scrap Metal, 1 x Electronic Parts (Common)Red Dot Sight x2 (60)300
3D Printer Chip (x2 Laser Sight)3D Printer Chip (x2 Laser Sight)2 x Scrap Metal, 1 x Electronic Parts (Common)Laser Sight x2 (50)300
3D Printer Chip (x2 Silencer)3D Printer Chip (x2 Silencer)5 x Scrap MetalSuppressor x2 (55)300
3D Printer Chip (x2 .22 Magazine)3D Printer Chip (x2 .22 Magazine)1 x 3D Printing Filament.22 Magazine x2 (15)250
3D Printer Chip (x2 High Cap. .22 Mag.)3D Printer Chip (x2 High Cap. .22 Mag.)2 x 3D Printing FilamentHigh Capacity .22 Magazine x2 (25)300
3D Printer Chip (x2 Ext. .22 Mag.)3D Printer Chip (x2 Ext. .22 Mag.)3 x 3D Printing FilamentExtended .22 Magazine x2 (35)350
3D Printer Chip (x2 10MM Magazine)3D Printer Chip (x2 10MM Magazine)3 x Scrap Metal10mm Magazine x2 (30)300
3D Printer Chip (x1 High Cap. 10MM Mag.)3D Printer Chip (x1 High Cap. 10MM Mag.)2 x Scrap MetalHigh Capacity 10mm Magazine x1 (40)350
3D Printer Chip (x1 Ext. 10MM Mag.)3D Printer Chip (x1 Ext. 10MM Mag.)3 x Scrap MetalExtended 10mm Magazine x1 (50)400

Modules change the printer in three ways:

  • Efficiency: Power Consumption
  • Performance: Printer Speed Rate
  • Quality: Print Quality On Eligible Items

Cryptographic Desequencer recipes (6 chips)

The Cryptographic Desequencer has a base value of 350 credits. Its manual reads: “Insert a Desequencer Chip, and an Access Keycard. Requires Energy. Overnight.” All six recipes turn a Disposable Keycard into a Modified access card. Both the chip and keycard must be from the same department, and each chip has its own contraband level.

Cryptographic Desequencer
Cryptographic Desequencer
ChipInputChip valueContraband level
Cryptographic Desequencer Chip (Command)Cryptographic Desequencer Chip (Command)1 x Disposable Keycard (Command)3504
Cryptographic Desequencer Chip (Security)Cryptographic Desequencer Chip (Security)1 x Disposable Keycard (Security)3003
Cryptographic Desequencer Chip (Medical)Cryptographic Desequencer Chip (Medical)1 x Disposable Keycard (Medical)2502
Cryptographic Desequencer Chip (Engineering)Cryptographic Desequencer Chip (Engineering)1 x Disposable Keycard (Engineering)2502
Cryptographic Desequencer Chip (Supply)Cryptographic Desequencer Chip (Supply)1 x Disposable Keycard (Supply)2001
Cryptographic Desequencer Chip (Service)Cryptographic Desequencer Chip (Service)1 x Disposable Keycard (Service)2001

For modules, Efficiency lowers Power Consumption and Performance raises Speed. Quality has No Effect on this machine.


Chem Finisher recipes (7 products)

The Chem Finisher has a base value of 300 credits. It fills pills, vials, or other containers with finished chemicals. Each recipe calls for a set volume of one chemical. The container needs to be dry, so wait for all water and alcohol to evaporate first. Use the Chemical Equipment Module to upgrade chemistry machines.

Chem Finisher
Chem Finisher
RecipeInputOutput value each
Vial of Dream DustVial of “Dream Dust”2000 ml Dream Cap Extract18
Vial of Nightmare DustVial of “Nightmare Dust”4000 ml Nightmare Extract36
Caffeine PillCaffeine Pill5000 ml Caffeine10
Zyanide PillZyanide Pill600 ml Zyanide33
Birth Control PillBirth Control Pill100 ml Contraceptive15
Phanta PillPhanta Pill500 ml Phanta12
Nomore Injector4000 ml Nomore—

Making Dream Dust from Dream Cap

The Chemistry Manual walks through the full Dream Dust chain. It shows how a raw crop becomes a dry extract the Chem Finisher will accept.

Dream Cap
Dream Cap
Put Dream Cap in a liquid container attached to the Blender. Blending it gives you Dream Cap Mush.
Move the mush to the Heating Plate. Add Alcohol solvent at 3–6 times the mush volume.
Heat it to 40–60C to make Dream Cap Extract. Do not overheat it.
Filter the extract with Kotton Fabric if you want to. This step is optional.
Leave the container in a powered Evaporator overnight. Keep going until all water and alcohol has evaporated.
Insert the dry container into the Chem Finisher and select the recipe. Press Output to get the Vial of “Dream Dust”.

You can check purity with a Composition Spectrometer if you want to. The Evaporator has a base value of 300 credits and needs both power and a water container. Its module effects are listed below.

  • Efficiency: Power Consumption
  • Performance: Volume Evaporate Per Night
  • Quality: Volume of Vapor Captured

Hydroponic System recipes (7 crops)

The Hydroponic System is worth 300 credits at base. Each recipe uses one seed (or spores) and a water container, and the machine requires its own power source. Follow the quick-start order: pour Ghostwater or Basewater into a water container. Add Minerals as nutrients, then put in the power source and seed. Harvest should be possible after a day or two. Refill the water and swap out the energy cell to keep the system operating.

Hydroponic System
Hydroponic System
CropSeed inputBase harvestValue each / seeds back
NutrifruitNutrifruitNutrifruit Seed512 / yes
Kotton FiberKotton FiberKotton Seed946 / yes
Dream CapDream CapDream Cap Spores823 / yes
Coffee BeansCoffee BeansCoffee Beans828 / no
FillerweedFillerweedFillerweed Seed411 / yes
HydroreedHydroreed Seed0— / yes
BloomberryBloomberry Seed8— / no

Each crop’s innate traits change how it grows.

  • Nutrifruit: Complex Genome 2, Fast Grower 2, Nutritious, Bountiful 2, Hardy, Infertile 10
  • Kotton Fiber: Bountiful 3, Thirsty 2, Frail 2, Slow Grower
  • Dream Cap: Weak, Fertile
  • Coffee Beans: Potent
  • Fillerweed: Simple Genome 2, Edible, Unappetizing, Hardy 3, Bountiful 2, Fast Grower 2, Thirsty 3, Nutrient-Poor 2
  • Hydroreed: Purifying 4 (cleans its water), Dense, Hardy
  • Bloomberry: Perennial (fruits again after harvest), Edible

Because genetic modification makes Nutrifruit simple to cultivate, it is the obvious crop to plant first. When production falls, mix a nutriment tablet into the water. Water contaminants can impede growth; Minerals are an exception and aren’t contaminants. Hardy crops tolerate contaminants better, whereas Frail crops are affected more readily.

Two support machines handle water. The Moisture Farm (base value 650 credits) pulls Water from the atmosphere into a container you provide. The Water Purifier (base value 300 credits) cleans the Water in an inserted container. Both run overnight on power.

For Hydroponic System modules, Efficiency lowers Power Consumption, Performance raises Growth Rate and Quality raises Max Yield %.


Furnace recipe: Metal Ingot

The Furnace has a base value of 200 credits and has one recipe. It turns 2 x Metal Ore or Scrap Metal into one Metal Ingot, which has a base value of 50 credits. The smelt happens overnight and needs power. The materials decide the ingot’s purity: “Using ore results in a higher purity than scrap.” Higher purity makes the ingot more valuable.

Metal Ingot
Metal Ingot

You can add Flux Agent to the Furnace to raise purity, but the agent is used up in the smelt. For modules, Efficiency lowers Power Consumption, Quality raises Maximum Purity and Performance has No Effect.


Meat Culture recipe: Raw Meat (Standard)

The Meat Culture has one recipe. It turns 1 x Raw Meat (Small) into Raw Meat (Standard), which has a base value of 159 credits. That is the highest per-item output value of any recipe on these six machines.

The two machines with the most recipes have their own guides: the 3D Printer chip guide and the hydroponics and plant DNA guide. For everything else, see the complete Probably Stolen guide.

Raw Meat (Standard)
Raw Meat (Standard)