Gaming Guide

Depth Incremental Starter Guide (Step 30 to Step 70)

The early route through Depth Incremental, covering the Cash Upgrades board, Fossils at 2,000 Cash, the Worm Burrow at 120,000 Cash and the 2.20M Upgrade Tree gate.

The early route through Depth Incremental, covering the Cash Upgrades board, Fossils at 2,000 Cash, the Worm Burrow at 120,000 Cash and the 2.20M Upgrade Tree gate.

Depth Incremental is a game about walking down stairs, and almost everything else in it exists to make that walk cheaper. The first stretch of the pit holds three locked doors, each tied to a Step number and a Cash price. Getting through them in the right order is most of the early game.

Quick answer: Buy Cash upgrades at Depth 20m. Reach Step 30 and pay 2,000 Cash for Fossils. Reach Step 50 and pay 120,000 Cash for the Worm Burrow. Then save 2.20M Cash for the Step 70 Upgrade Tree.


Depth incremental – starter guide

Depth Incremental gate requirements: Steps and Cash costs

Each gate checks two things. You have to stand at or past its Step number, and you have to have its Cash price on hand. Until both are true, the door shows a Locked label. Once you reach the right Step, the sign switches from “Step 30 required” to “Step 30 reached,” which tells you only the Cash is left to pay.

GateStep neededCash costWhat it opens
FossilsStep 302,000 CashDirt Fossils dig room
WormsStep 50120,000 CashWorm Burrow
Upgrade TreeStep 702.20M CashUpgrade Tree

Each price is a big jump from the last one. The Worms door costs 60 times more than Fossils, and the Upgrade Tree costs more than 18 times the Worms door. Walking down the stairs alone will not cover that gap. You get there by stacking the multipliers that each room hands out.


How Cash, Steps and Depth work in Depth Incremental

Cash appears on its own as green stacks of bills on the staircase landings and inside rooms. You don’t click them. Walking near a stack collects it right away, and a green trail arcs from the bills to your character. Because you collect just by passing by, every trip up or down the stairs also earns you money.

Walking down the main staircase raises two counters, Step and Depth. Depth shows on screen as a readout like Depth: 20m. The Step count is what the gates check, so heading downward is how you meet each unlock requirement. You can climb back up at any time to spend money in rooms you have already opened.

Roblox avatar stepping into a stone tunnel doorway at Depth 20m with the Auto: Off button at the bottom
The stone tunnel at Depth: 20m, which leads from the upgrades area to the staircase.

Side chambers branch off the stairs as you go down. Cash spawns in them too, so it’s worth walking through each one on the way down instead of rushing past.

Avatar walking through a fossil-themed side chamber at Depth 22m during the early descent
A fossil-themed side chamber at Depth: 22m, early in the descent.

Cash Upgrades board at Depth 20m

The first place to spend money is the CASH UPGRADES board at Depth 20m. It sells three stat upgrades. Each one has a Buy button for a single rank and a Max button that buys as many ranks as you can afford. Every card shows your current rank, the maximum rank and what the next rank changes.

UpgradeMax rankEarly effectEarly price
More Cash99x1 > x2 Cash50 Cash (first rank)
Faster Cash160.95s > 0.9s delay500 Cash (rank 1 to 2)
Walk Speed516 > 17 speedVaries by rank

More Cash multiplies how much money you earn, and it has by far the most ranks, so you will keep coming back to it. Faster Cash cuts the wait between Cash payouts. Walk Speed makes your character move faster, which matters more than you might think in a game where you collect money by walking over it and keep running up and down the same stairs.

Cash Upgrades board with the Faster Cash card priced at 500 Cash and its Buy button highlighted
The Cash Upgrades board, with the Faster Cash card priced at 500 Cash.

The same board also sells a 2x Cash pass that is labelled “2x Cash forever” and costs 99 Robux. It is optional. You can reach every gate below without it.


How to unlock the Fossils room at Step 30

Spend your first income on More Cash and Faster Cash at the Depth 20m board. Early ranks are cheap, and each one speeds up the rest of the climb, so it pays to buy them before heading down.
Walk down the stone stairs and grab every Cash stack on the landings. If your balance runs low, go back up and buy another rank of More Cash, then come back down. A few short loops like this work better than one long wait.
Keep going down until the Fossils door at Depth 30m changes to “Step 30 reached.” Make sure you have at least 2,000 Cash, then buy entry at the door. It opens, and the passage beyond leads to the dig site.

Dirt Fossils: digging costs, rarities and caps

The Dirt Fossils room has a giant dinosaur skull, upgrade boards along one wall and a dig patch outlined in glowing yellow. To dig, stand on the glowing patch with the shovel equipped. Every dig costs 250 Cash, and the room’s sign tracks your total with a “Dug” counter.

Avatar walking onto the glowing yellow dig patch inside the Dirt Fossils room
Stepping onto the glowing dig zone in the Dirt Fossils room starts the digging.

Fossils pay you back permanently. Each one you collect raises your Cash multiplier, and some also raise your Luck multiplier. The room’s Buffs panel shows both, starting at Cash: 1x and Luck: 1x, along with your dig rate, which starts at one fossil every 1.5 seconds. Spending 250 Cash per dig early on is how you get the income to afford the Worms door.

Every fossil type has a maximum you can hold, and the rarer ones have very long odds. Raising Fossil Luck is how you start finding the deeper entries on the list.

FossilChanceMax held
Worm CastCommon50
Snail Shell1/540
Fern Imprint1/2030
Beetle Husk1/7525
Fish Bone1/30020
Ammonite1/1K15
Raptor Claw1/5K10
Mammoth Tusk1/25K8
Rex Skull1/100K5
Amber Heart1/1M3

Your first digs will mostly turn up Worm Cast, Snail Shell and Fern Imprint. Each fossil card counts up toward its cap, so you can always see how many more of each type will still raise your multipliers.

Fossil Upgrades board

The FOSSIL UPGRADES board next to the dig patch sells three upgrades with Cash. Together they decide how many fossils each dig gives, how often you dig, and which rarities you can hit.

UpgradeMax rankFirst rankFirst price
More Fossils9+1 > +2 per dig10.0K Cash
Faster Digs101.5s > 1.4s5.00K Cash
Fossil Luck20x1 > x1.12.50K Cash

Fossil Luck is the cheapest first buy and the only one that lets you reach rarer fossils, so most players start there. Faster Digs comes next because a shorter cooldown means more fossils per minute. More Fossils costs the most at first, but it doubles what each dig gives at its first rank.

Fossil Upgrades board showing the Faster Digs and Fossil Luck cards with Buy buttons
The Fossil Upgrades board with the Faster Digs and Fossil Luck cards.

The room’s own guide board spells out the rules. Stand on the glowing patch, every fossil boosts Cash, and each fossil has a cap that Fossil Luck helps you work past. A Fossil Master pass (239 Robux) adds x1.5 Fossil Luck, x1.5 Fossil Bulk and 1.5x Faster Digs. It is optional.


Reaching Step 50 and 120,000 Cash for the Worms door

Getting from 2,000 Cash to 120,000 is the first real grind. Below the Fossils room the staircase continues through the 40m range to the WORMS door, which needs Step 50 and 120K Cash. The fastest approach is to rotate through all three income sources instead of sitting in one spot.

Leave the Fossils room and head back down the main staircase. Collect the Cash stacks on each landing as you pass, since they get bigger as your multipliers grow.
Avatar at the Depth 30m marker heading back toward the main stairway
Back at Depth: 30m, heading for the main stairway after leaving the Fossils room.
Keep going through the 40m stretch. The doorways and tunnels along this part of the stairs have their own Cash spawns, so check each one on your way past.
Walk the stairs until the Worms door reads “Step 50 reached.” From then on, Cash is the only thing standing between you and the Worm Burrow.
Avatar walking up to the WORMS sign and its purchase panel at the Step 50 door
The WORMS sign and its purchase panel at the Step 50 door.
Go back up to the Fossils room and dig more to raise your Cash multiplier. When your balance won’t cover another dig without slowing you down, move on.
Avatar running along the Depth 30m walkway toward the stairs through a stone doorway
The Depth: 30m walkway, which links the Fossils room to the stairs.
Climb to Depth 20m and spend the extra money on the Cash Upgrades board. More Cash and Faster Cash push your income up, and another rank of Walk Speed makes the next loop faster.
Go back down to the Step 50 door once you have 120,000 Cash and buy entry. The door unlocks, and the pink-lit Worm Burrow opens beyond it.
Avatar passing through a stone doorway at Depth 20m toward the staircase
Heading from Depth: 20m back to the staircase to open the Worms door.

While you grind, you can open the Inventory to check your Dirt Titles collection. The index starts at 0/108 titles found, and each title adds 2.5% to Title Luck. You won’t need it to reach the Worms door, but the menu shows how big the collection is.

Inventory menu on the Dirt Titles tab showing undiscovered title cards and no title equipped
The Inventory’s Dirt Titles tab, with every title still undiscovered.

Worm Burrow: collecting worms and golden worms

The Worm Burrow is a pink-lit room built around a round central platform, with neon strips marking the edges. Pink worms crawl across the floor, and you collect one by walking over it. Worms are a separate currency from Cash. The burrow sign shows how many worms are currently on the floor.

Avatar walking into the pink-bordered Worm Burrow at Depth 50m
Walking into the pink-bordered Worm Burrow at Depth: 50m.
  • The floor holds up to 14 worms at a time, shown as a counter like Worms: 2/14.
  • A normal worm is worth +1 at base Worm Value.
  • Any worm has a 12% chance to spawn golden, and golden worms are worth x10.
  • Golden pickups show pop-ups like GOLDEN! +10, rising to +20, +30 or +40 as Worm Value goes up.
Avatar standing on the pink Worm Burrow platform while the sign reads 3 of 14 worms
The Worm Burrow platform, with the sign showing 3/14 worms on the floor.

Since the floor caps at 14, any worm that would spawn while the floor is full is lost. Circle the platform without stopping and collect worms as they appear, so the counter never sits at its limit.

Worm Upgrades board

Worms are spent at the WORM UPGRADES board inside the burrow. Like the other boards, each card has Buy and Max buttons. All three upgrades are paid for in worms, not Cash.

UpgradeMax rankFirst rankFirst price
Worm Value30+1 > +2 per worm5 Worms
Faster Worms121s > 0.94s spawn2 Worms
Cash Boost30x1 > x1.2 Cash10 Worms
Worm Upgrades board with Buy and Max buttons for Worm Value, Faster Worms and Cash Boost
The Worm Upgrades board, with cards for Worm Value, Faster Worms and Cash Boost.

Worm Value and Faster Worms speed up worm collection, since each pickup is worth more and new worms spawn sooner. Cash Boost turns worms into Cash income, and that is the link back to the main goal of paying for the next gate. Buying a rank of each early, then raising them in turns, keeps both currencies growing.

Max button under the Cash Boost card on the Worm Upgrades board being selected
Using Max under Cash Boost buys every rank your worms can cover.

The Max button helps a lot here because worm prices start so low. After a good run of golden worms, a single press can buy several ranks at once.

The board also sells a 2x Worms pass, labelled “2x Worms forever,” for 39 Robux. Worm collection works fully without it.

Avatar collecting worms in the pink zone beside the Worm Upgrades panel at Depth 50m
Collecting worms in the pink zone right next to the Worm Upgrades panel.

Saving 2.20M Cash for the Upgrade Tree at Step 70

Past the Worm Burrow, the staircase leads to Depth 58m and the UPGRADE TREE door. It needs Step 70 and 2.20M Cash. That’s the next goal, and you reach it the same way you reached the Worms door, just with three income sources running instead of two.

Avatar running through a stone doorway toward the lower stairs at Depth 50m
The doorway out of the burrow area onto the lower stairs, which lead toward Step 70.

The loop goes like this. Farm worms in the burrow and spend them on Cash Boost and the worm-speed upgrades. Go up to dig fossils when your Cash can cover a batch of 250-Cash digs. Stop at the Depth 20m board whenever More Cash or Faster Cash becomes affordable. Collect the stair Cash stacks on every trip between rooms. Every multiplier you add makes the other two sources pay out more.

Avatar standing in a dig area at Depth 50m with the Auto: Off toggle at the bottom of the screen
A dig area at Depth: 50m, with the Auto toggle still set to Off.

Head down and check the Step 70 door now and then. When it changes from “Step 70 required” to “Step 70 reached,” all that’s left is building up the 2.20M Cash. Until then, the burrow is the steadiest place to wait, because its Cash Boost upgrades keep raising your income everywhere else.