Owning a house is the only way to rest and skip time in Gothic 1 Remake, and the New Camp does not hand one over freely. The A Roof Over My Head quest gives you that bed, but you have to take it from a bandit named Shrike before the camp will let you sleep there.
Quick answer: Speak to Gorn near the right side of the New Camp entrance to start the quest, then walk to the opposite side and beat Shrike in a fistfight until he drops. Return to Gorn to finish and claim the house.

What you need before starting A Roof Over My Head
The quest lives entirely inside the New Camp, so you first need to reach that camp. If you cannot find the route, ask Drax near the hunting grounds to escort you, or travel west from the Old Camp past Cavalhorn’s hut once your stats are high enough to survive the trip.
The fight itself is a straight fistfight, so decent stats and a little health buffer matter more than a strong weapon. The bigger risk is the crowd of nearby bandits and Cronos the water mage, who can turn hostile if you draw the fight out.
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When you first reach the main cavern, you will see Shrike working on the wall of his house. Talking to him directly and asking to sleep there gets you nothing but a refusal, which is normal. The real path runs through Gorn.





Quest reward and how to confirm it worked
Completing the quest gives you 100 XP and a house in the New Camp. You know it worked when Gorn’s final dialogue hands over the house and the quest closes in your journal. After that, you can walk inside, use the bed, and choose how many hours to sleep.
Resting in that bed restores your HP and Mana based on how long you sleep, and it advances time, which several quests rely on. To sleep, find the bed inside the house, press the interact button, and pick the number of hours you want to rest.
Common reasons the fight goes wrong
| Problem | Fix |
|---|---|
| Other bandits join the fight | Holster your weapon the instant Shrike is down |
| Cronos the water mage turns hostile | Watch the surroundings and end the fight fast before he aggros |
| Talking to Shrike does nothing | Start the quest with Gorn first, then return to beat Shrike |
With the house secured, you have a safe place to wait out the dangerous nights and a free spot to recover before tackling the rest of the New Camp. It is one of the first things worth locking down once you arrive, just as a free hut is in the Old Camp.






