Every run of 30 Floors Up begins the same way. It is Night 0, the clock reads 20:35, you are in apartment 3004, and the TV only shows “LIVE SIGNAL LOST.” No official date for the next update has been confirmed. What you can play now is this opening night, and it is a scavenger hunt with a firm target. You have to fill the living room pantry before the game lets you lock up and sleep.
Quick answer: Store 18 portions on the living room pantry shelf. The food is in the fridge, a countertop delivery box, an entrance shopping bag and the upper kitchen cabinets. Then lock the door, check the peephole and pick a bed.
Night 0 food locations and portion values
The objective is called “Gather the apartment’s food,” and its tracker sits in the Objectives panel as a running pantry count. All of the food is inside your own apartment. You never have to step into the hallway. Each item shows its portion value in the pickup prompt, so you can see what a find is worth before you carry it anywhere.

| Item | Where to find it | Portions |
|---|---|---|
| Fridge Leftovers | Refrigerator | 2 per container |
| Tinned Tomatoes | Countertop cardboard box | 2 |
| Tinned Tomatoes | Shopping bag by the entrance | 2 |
| Tinned Peas | Upper kitchen cabinet | 2 |
| Crackers | Upper kitchen cabinet | 3 |
| Tinned Corn | Upper kitchen cupboard | 2 |
| Rice | Upper corner cupboard | 6 |
Rice does most of the work, since one sack covers a third of the target. The apartment holds slightly more food than the objective asks for. That gives you room to eat a portion along the way or to leave one can of tomatoes off the shelf and still finish.
The target is not completely fixed. The counter first reads 0 / 19 portions, then drops to 0 / 18 after a portion of the fridge leftovers is eaten. Either way, the job ends when the number on the left matches the number on the right.


How interaction works in apartment 3004
Anything you can open or take gets a green diamond marker floating over it. When you look straight at an object, the game draws a white or green outline around it and shows a prompt. E handles nearly everything: opening and closing cupboards, picking up items and placing them. Treat the diamonds as your checklist. If a drawer or dresser has one, there is something worth a look.


Not every marker hides food. The red dining chairs only offer a “Sit down” prompt, and heavy furniture tells you it is “Far too heavy to move.” The pantry is the tall wooden shelving unit against the living room wall, next to the dining table. Walk up to it while holding food and the prompt changes to “Store in pantry.”

The rest of the flat is worth one quick pass so you know the layout. That includes the master bedroom with its wardrobe, the second bedroom with its desk drawers, the bathroom and the balcony overlooking the city. None of these rooms adds to the pantry count.

Filling the pantry to 18 portions
The fastest route stays inside the kitchen and entryway and runs back and forth to the living room shelf. Food counts only once it is on the pantry. Anything sitting in a drawer or in your hands does not count.














Some cupboards are empty on Night 0, including the lower kitchen cabinets, the cabinet under the TV and the oven. Go to the upper cabinets first and come back to these later.


Eating, opening tins and the five survival bars
Five bars track your condition: Health, Hunger, Thirst, Fatigue and Stamina. You start Night 0 slightly hungry, with Hunger at 83. Eating one portion of Fridge Leftovers brings it back to 100, and a notice confirms it with “Ate a portion (counts toward today).” To eat, select the food and hold F. Fatigue climbs as the evening goes on, and the bar eventually shows TIRED.

Tins work differently. Try to eat one and the game stops you with “You need a can opener (or a knife).” There is a knife in an open utensil drawer in the kitchen. You do not need it to store tins in the pantry, but it decides whether you can eat them later.


Supplies outside the pantry objective
Several things in the apartment do not count toward the pantry but matter for the 100 days the game asks you to survive. They are worth noting on your first pass.
| Item | Location | Detail |
|---|---|---|
| Frying Pan | Kitchen stovetop | Weapon, Damage 22, Reach 6.0 |
| Knife | Kitchen utensil drawer | Opens tins |
| Water heater drain tap | Hallway utility closet | 21 L, untreated |
| Cleaning Bucket | Utility closet, top shelf | 5.2 L clean |
| 1 L Bottle (empty) | Utility closet | Container |
| Sealed 2 L Bottle (empty) | Utility closet | Container |
| Hand Flashlight | Utility closet | Light source |
| Building Emergency Guide | Living room coffee table | Book |
The Frying Pan is the only weapon in the flat on Night 0, and you pick it up straight off the stove. Leave the stove knobs alone, because turning them does nothing for the objective. The utility closet off the hallway is where your water supply starts. The heater holds 21 litres, but that water is untreated. The bucket’s 5.2 litres are clean, and the empty bottles let you carry water around. The bathtub is empty when the night begins.

Lock up for the night and answer Daniel
Once the pantry is full, a new objective, “Lock up for the night,” replaces the food task. It comes with a three-part checklist. You can finish the parts in any order.
- Lock the entrance
- Check the peephole
- Choose a sleeping place (bed, couch or mattress)

At 21:30, a “WARNING” banner reads “Someone is knocking at the entrance.” A new task, “Answer whoever is at the door,” appears with a countdown that starts at 120 seconds. A muffled voice comes through the door: “3004? Hello? It’s Daniel — from next door!” Daniel is your neighbor. The game’s own pitch is about helping neighbors and staying quiet while the halls fill with zombies. Answering him through the chained door, after a look through the peephole, is how your first night continues.






