Gaming How-To

Anime Dice Autumn Event: How to Progress From First Roll to Rebirth

The Autumn hub's stalls, unit odds, Fire Dice, upgrade costs and the $50,000 path to your first Rebirth.

The Autumn hub’s stalls, unit odds, Fire Dice, upgrade costs and the $50,000 path to your first Rebirth.

Anime Dice’s Autumn Event dresses the hub in fall colors. Underneath, it runs the same idle loop as always. You roll for anime-inspired units, park them on podiums that pay cash every second, and spend that cash on better dice and skill tree nodes. Once you hit the cash target, you rebirth for permanent multipliers. The game is free on Roblox from More & More Games, and each server holds nine players.

Quick answer: Roll, place every unit on a podium, buy Money I and Luck I, then buy the Fire Dice for $2,500. Sell surplus units at Sell Units and rebirth at $50,000 cash.


Autumn Event hub layout and stalls

You spawn in a central plaza. Every system in the game is a walk-up stall around this plaza. Two buttons sit at the bottom of the screen the whole time. Roll draws a unit, and Upgrades opens the skill tree. Floating symbols over the play space (X2, X4, X8, X16, X32) mark luck multipliers.

Avatar standing in the Autumn hub plaza with the Roll button at the bottom center
The central plaza, with the Roll button at the bottom of the screen.

Walk up to a stall and press the on-screen prompt to open it. The prompt reads “E – Open” for menus, “E – Place” for podiums and “E – Pick Up” for placed units.

StallWhat it does
Dice ShopBuy and equip luck dice
TraitsReroll a unit’s trait rank
QuirksRoll luck and money quirks
QuestsDaily, weekly quests and Quest Shop
FusingFuse units
Potion FusingCauldron for potions
Sell UnitsSell one unit or a whole inventory
Group ChestChest near spawn
Rebirth 1–4Rebirth track stations

A central path runs out of the plaza to the Towers area. Green footprint pads sit along the walkways, and you’ll pass them on the way out.

The Towers area has its own overlay with a Hub tab, which takes you back to the plaza. A red Close button dismisses the overlay when you’re done.

Towers are the combat side of the game. That’s why the skill tree has Damage nodes and why one daily quest asks you to defeat two towers. You can come back to them once your podiums are earning.

Avatar standing in the Towers area with the Roll button ready
The Towers area. The Roll button stays available here too.

Rolling units and putting them to work

Cash comes from placed units, and nothing else gets you started. A unit in your backpack earns nothing. The same unit on a podium earns its listed dollars per second. A banner on screen confirms that characters keep earning money while you’re offline, so fill the podiums before you log off.

Press the Roll button at the bottom center of the screen. Each roll reveals one unit, with its name, rarity, level, income per second and roll odds.
Open your backpack and select the unit you want to place. Its card shows the same stats as the roll. For example, Huge Perfect Zell is Rare, Level 1 and earns $180/s.
Walk to an empty podium on your plot and press “E – Place”. The unit stands on the podium with an overhead tag showing its name, rarity and income. It starts earning right away.
Player standing in front of placed Naroto units on podiums with the Roll button visible
Placed units on their podiums, each with an overhead stat tag.
Step onto the green pad in front of the podium to collect what it has earned. The pad’s counter drops back to $0 once the cash moves to your balance.
Character standing on a green collection pad that reads $0 after collecting
A collection pad reads $0 after you collect from it.
Buy podium levels when you can afford them. The board next to each unit shows the next level and its price, such as “Lvl 1 > 2” for $180. A higher podium level raises the money that podium makes.
Avatar facing a $180 Lvl 1 to 2 podium upgrade pad
A podium level upgrade from Lvl 1 to 2 costs $180.
Swap weak units out as better ones land. Stand at an occupied podium and press “E – Pick Up”. Then place the stronger unit in its spot. Replacing a Common Ichiga ($2/s) with a Gold Huge Ichiga ($331/s) multiplies that podium’s output many times over.

Anime Dice unit odds and income

Every unit has a base roll chance. “Huge,” “Titanic” and “Gold” versions are rarer and earn more than the plain unit. All units below are shown at Level 1.

UnitRarityIncomeOdds
Naroto—$1/s1 in 2
IchigaCommon$2/s1 in 3
Huge GinyouCommon$14/s1 in 40
FrizaCommon$17/s1 in 52
Perfect ZellUncommon$34/s1 in 130
Titanic NarotoUncommon$46/s1 in 200
TanjuroUncommon$53/s1 in 240
Titanic GinyouUncommon$77/s1 in 400
Huge Perfect ZellRare$180/s1 in 1,300
Huge ZenitsaRare$224/s1 in 1,750
Gold Huge IchigaRare$331/s1 in 3,000
Titanic Naroto shown with 1 in 200 odds near the Dice Shop
Titanic Naroto, an Uncommon unit with 1 in 200 odds.

Rarer units appear in the roll index with odds only. Income for these appears on their cards once you pull them.

UnitOdds
Ginyou1 in 4
Aizan1 in 6
Krillan1 in 11
Inasuke1 in 15
Tien / Huge Naroto1 in 20
Nezuka1 in 28
Huge Ichiga1 in 30
Pikolo1 in 38
Kakeshi1 in 95
Huge Krillan1 in 110
Bakuga1 in 450
Huge Friza1 in 520
Huge Inasuke1 in 1.5k
Titanic Tien1 in 2k
Goko1 in 3.5k
Titanic Aizan1 in 6k
Deko1 in 8.5k
Huge Kakeshi1 in 9.5k
Hasoka / Huge Hasoka1 in 12k
Titanic Zenitsa1 in 17.5k
Huge Tien1 in 20k
Titanic Nezuka1 in 28k
Titanic Ichiga1 in 300k

Signs around the hub also label units with their odds. One of them stands at the Trials entrance.

Avatar walking toward the Trials entrance with a 1 in 200 Tien odds sign
The Trials entrance, with a sign reading “1 in 200 Tien”.

Buying the Fire Dice for 5x Luck

Your equipped die multiplies the luck on every roll. Every account starts with the Normal die at 2x Luck. The first upgrade is cheap enough to buy within minutes of placing your first rare unit.

The upgrade tree is open with the blue Start node highlighted, displaying Money, Luck, Damage, and Unit Storage…
The upgrade tree is open with the blue Start node highlighted, displaying Money, Luck, Damage, and Unit Storage upgrades before a selection
DiceRarityLuckPrice
NormalCommon2xStarting die
FireUncommon5x$2.5k
WaterUncommon10xListed in shop
Collect from your podiums until your balance reaches $2,500. With a couple of Rare units placed, this takes a few minutes.
Walk to the Dice Shop stall and open it. The shop lists each die with its rarity, luck multiplier and price.
Buy the Fire die and equip it. The Fire | Uncommon entry then shows “Equipped”, and the Normal die is no longer active.
Dice Shop menu with the Fire Uncommon die marked Equipped
The Dice Shop with the Fire | Uncommon die marked Equipped.

From here, every roll uses 5x Luck instead of 2x, so rare pulls come noticeably more often. The Water die at 10x Luck is the next step in the shop.

Avatar back in the hub plaza ready to roll with the new die
Back in the plaza, ready to roll with the Fire die equipped.

Upgrades skill tree costs and order

The Upgrades button opens a hexagon skill tree. It branches out from a central Start node. Each node costs cash and raises one stat for good. When you can afford a node, the Upgrades button shows a count.

Hexagon upgrade tree with the blue Start node and Money, Luck, Damage and Unit Storage branches
The upgrade tree, branching out from the Start node.
NodeEffectCost
Money I+25% money$250
Luck I+0.5x luck$500
Damage I+20% damage$1k
Unit Storage I+5 inventory slots$2.5k
Money II+50% money$5k
Luck II+1x luck$10k
Damage II—$20k
Unit Storage II—$50k

Buy Money I and Luck I first. They’re the cheapest nodes, and they feed each other. More money pays for luck, and more luck lands units that earn more money. Unit Storage I is worth buying early because the backpack fills fast once you roll on repeat. Money II and Luck II follow once your podiums produce a few hundred dollars per second. The Damage nodes only matter in Towers.

Upgrades button showing one available upgrade next to a green pad
The Upgrades button shows a count when a node is affordable.

Selling units when the inventory is full

Rolling on repeat fills the backpack quickly. In the example here, the cap was 100 units. Once it’s full, the game keeps showing “Your unit inventory is full, sell some units!” until you make space. Selling surplus units clears the backpack and gives you cash, which makes it one of the fastest early sources of money.

Walk to the Sell Units stall and talk to it. A dialog opens with four options.
Full inventory warning shown near the Dice Shop while heading to the Sell Units stall
The Sell Units stall is the way to clear a full backpack.
  • “1.) I want to sell this!” sells the unit you’re holding.
  • “2.) I want to sell my inventory!” sells the backpack in bulk.
  • “3.) Edit auto sell settings!” sets rules for automatic selling.
  • “4.) Goodbye!” closes the dialog.
Pick option 2 to sell your inventory in bulk. If you want to sell a single unit, hold it from the backpack first and pick option 1. Otherwise the game replies “You aren’t holding a unit to sell.”
Sell Units screen with the Backpack open and a Common Level 1 Naroto selected
The backpack open at Sell Units, with a Common Level 1 Naroto selected.
Confirm the sale. A selling summary shows the total, and your balance goes up by the same amount. One bulk sale of a full early backpack paid +27.36k.

The bulk inventory sale keeps your equipped units, so the units working on your podiums are safe.


Traits, Quirks and Quests

These three stalls add multipliers on top of your units. None of them is required to reach your first Rebirth. They matter once your best units are settled and you want more out of them.

Traits ranks

The Traits stall rerolls a unit’s trait. Every top rank multiplies income, damage and health by the same amount.

TraitIncome / Damage / HealthChance
Genesis120x0.0002%
Paradox57.5x0.001%
Eternal30x0.002%
Transcendent15x0.006%
Monarch8x0.02%

Quirks ranks

The Quirks stall rolls bonuses that boost money and luck. A Sovereign quirk raises money and luck and also takes 1% off your roll stat.

QuirkBonusChance
Sovereign+50% Money, +75% Luck, -1% Roll0.002%
Fortune’s Favor+50% Luck0.008%
Midas Touch+17.5% Luck, +75% Money0.01%
Prodigy+20% Grade and Trait Luck0.03%
Tycoon+50% Money0.04%
Swift III—0.06%

Daily quests

The Quests stall has Daily and Weekly tabs, plus a Quest Shop where you spend the rewards. The daily set refreshes on a 24-hour timer shown on the board.

  • “Play for 30 minutes!” pays 10.
  • “Roll 1,000 times!” pays 5.
  • “Defeat 2 towers!” pays 5.
Avatar running across the beach with Roll and Upgrades buttons on screen
The beach edge of the hub. Roll and Upgrades stay on screen everywhere.

Rebirth 1 requirement and multipliers

Rebirth 1 needs $50,000 cash. The Rebirth window shows your progress toward it, for example “$2.43k/50k”. Confirming raises your luck from 1x to 1.5x and your cash earnings from 1x to 1.5x. It also resets your cash balance to zero, as the window warns with “Rebirthing resets your cash!”

Avatar beside the Rebirth 1 to 4 stations in the hub
The Rebirth 1 to 4 stations next to the plaza.

Since the reset wipes your balance, spend down before you confirm. Buy any affordable dice or skill tree nodes and level your podiums. Cash left over just disappears. After you rebirth, the new multipliers show in the Rebirth window, and later Rebirth stations on the track become your next goal.

The Roblox listing for Anime Dice advertises “🎃 PT. 2 + UPDATE” as coming soon. No official date for it has been confirmed.