Anime Dice’s Autumn Event dresses the hub in fall colors. Underneath, it runs the same idle loop as always. You roll for anime-inspired units, park them on podiums that pay cash every second, and spend that cash on better dice and skill tree nodes. Once you hit the cash target, you rebirth for permanent multipliers. The game is free on Roblox from More & More Games, and each server holds nine players.
Quick answer: Roll, place every unit on a podium, buy Money I and Luck I, then buy the Fire Dice for $2,500. Sell surplus units at Sell Units and rebirth at $50,000 cash.
Autumn Event hub layout and stalls
You spawn in a central plaza. Every system in the game is a walk-up stall around this plaza. Two buttons sit at the bottom of the screen the whole time. Roll draws a unit, and Upgrades opens the skill tree. Floating symbols over the play space (X2, X4, X8, X16, X32) mark luck multipliers.

Walk up to a stall and press the on-screen prompt to open it. The prompt reads “E – Open” for menus, “E – Place” for podiums and “E – Pick Up” for placed units.
| Stall | What it does |
|---|---|
| Dice Shop | Buy and equip luck dice |
| Traits | Reroll a unit’s trait rank |
| Quirks | Roll luck and money quirks |
| Quests | Daily, weekly quests and Quest Shop |
| Fusing | Fuse units |
| Potion Fusing | Cauldron for potions |
| Sell Units | Sell one unit or a whole inventory |
| Group Chest | Chest near spawn |
| Rebirth 1–4 | Rebirth track stations |
A central path runs out of the plaza to the Towers area. Green footprint pads sit along the walkways, and you’ll pass them on the way out.


The Towers area has its own overlay with a Hub tab, which takes you back to the plaza. A red Close button dismisses the overlay when you’re done.


Towers are the combat side of the game. That’s why the skill tree has Damage nodes and why one daily quest asks you to defeat two towers. You can come back to them once your podiums are earning.

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Add to Google Preferences →Rolling units and putting them to work
Cash comes from placed units, and nothing else gets you started. A unit in your backpack earns nothing. The same unit on a podium earns its listed dollars per second. A banner on screen confirms that characters keep earning money while you’re offline, so fill the podiums before you log off.







Anime Dice unit odds and income
Every unit has a base roll chance. “Huge,” “Titanic” and “Gold” versions are rarer and earn more than the plain unit. All units below are shown at Level 1.
| Unit | Rarity | Income | Odds |
|---|---|---|---|
| Naroto | — | $1/s | 1 in 2 |
| Ichiga | Common | $2/s | 1 in 3 |
| Huge Ginyou | Common | $14/s | 1 in 40 |
| Friza | Common | $17/s | 1 in 52 |
| Perfect Zell | Uncommon | $34/s | 1 in 130 |
| Titanic Naroto | Uncommon | $46/s | 1 in 200 |
| Tanjuro | Uncommon | $53/s | 1 in 240 |
| Titanic Ginyou | Uncommon | $77/s | 1 in 400 |
| Huge Perfect Zell | Rare | $180/s | 1 in 1,300 |
| Huge Zenitsa | Rare | $224/s | 1 in 1,750 |
| Gold Huge Ichiga | Rare | $331/s | 1 in 3,000 |

Rarer units appear in the roll index with odds only. Income for these appears on their cards once you pull them.
| Unit | Odds |
|---|---|
| Ginyou | 1 in 4 |
| Aizan | 1 in 6 |
| Krillan | 1 in 11 |
| Inasuke | 1 in 15 |
| Tien / Huge Naroto | 1 in 20 |
| Nezuka | 1 in 28 |
| Huge Ichiga | 1 in 30 |
| Pikolo | 1 in 38 |
| Kakeshi | 1 in 95 |
| Huge Krillan | 1 in 110 |
| Bakuga | 1 in 450 |
| Huge Friza | 1 in 520 |
| Huge Inasuke | 1 in 1.5k |
| Titanic Tien | 1 in 2k |
| Goko | 1 in 3.5k |
| Titanic Aizan | 1 in 6k |
| Deko | 1 in 8.5k |
| Huge Kakeshi | 1 in 9.5k |
| Hasoka / Huge Hasoka | 1 in 12k |
| Titanic Zenitsa | 1 in 17.5k |
| Huge Tien | 1 in 20k |
| Titanic Nezuka | 1 in 28k |
| Titanic Ichiga | 1 in 300k |
Signs around the hub also label units with their odds. One of them stands at the Trials entrance.

Buying the Fire Dice for 5x Luck
Your equipped die multiplies the luck on every roll. Every account starts with the Normal die at 2x Luck. The first upgrade is cheap enough to buy within minutes of placing your first rare unit.

| Dice | Rarity | Luck | Price |
|---|---|---|---|
| Normal | Common | 2x | Starting die |
| Fire | Uncommon | 5x | $2.5k |
| Water | Uncommon | 10x | Listed in shop |

From here, every roll uses 5x Luck instead of 2x, so rare pulls come noticeably more often. The Water die at 10x Luck is the next step in the shop.

Upgrades skill tree costs and order
The Upgrades button opens a hexagon skill tree. It branches out from a central Start node. Each node costs cash and raises one stat for good. When you can afford a node, the Upgrades button shows a count.

| Node | Effect | Cost |
|---|---|---|
| Money I | +25% money | $250 |
| Luck I | +0.5x luck | $500 |
| Damage I | +20% damage | $1k |
| Unit Storage I | +5 inventory slots | $2.5k |
| Money II | +50% money | $5k |
| Luck II | +1x luck | $10k |
| Damage II | — | $20k |
| Unit Storage II | — | $50k |
Buy Money I and Luck I first. They’re the cheapest nodes, and they feed each other. More money pays for luck, and more luck lands units that earn more money. Unit Storage I is worth buying early because the backpack fills fast once you roll on repeat. Money II and Luck II follow once your podiums produce a few hundred dollars per second. The Damage nodes only matter in Towers.

Selling units when the inventory is full
Rolling on repeat fills the backpack quickly. In the example here, the cap was 100 units. Once it’s full, the game keeps showing “Your unit inventory is full, sell some units!” until you make space. Selling surplus units clears the backpack and gives you cash, which makes it one of the fastest early sources of money.



- “1.) I want to sell this!” sells the unit you’re holding.
- “2.) I want to sell my inventory!” sells the backpack in bulk.
- “3.) Edit auto sell settings!” sets rules for automatic selling.
- “4.) Goodbye!” closes the dialog.

The bulk inventory sale keeps your equipped units, so the units working on your podiums are safe.
Traits, Quirks and Quests
These three stalls add multipliers on top of your units. None of them is required to reach your first Rebirth. They matter once your best units are settled and you want more out of them.
Traits ranks
The Traits stall rerolls a unit’s trait. Every top rank multiplies income, damage and health by the same amount.
| Trait | Income / Damage / Health | Chance |
|---|---|---|
| Genesis | 120x | 0.0002% |
| Paradox | 57.5x | 0.001% |
| Eternal | 30x | 0.002% |
| Transcendent | 15x | 0.006% |
| Monarch | 8x | 0.02% |
Quirks ranks
The Quirks stall rolls bonuses that boost money and luck. A Sovereign quirk raises money and luck and also takes 1% off your roll stat.
| Quirk | Bonus | Chance |
|---|---|---|
| Sovereign | +50% Money, +75% Luck, -1% Roll | 0.002% |
| Fortune’s Favor | +50% Luck | 0.008% |
| Midas Touch | +17.5% Luck, +75% Money | 0.01% |
| Prodigy | +20% Grade and Trait Luck | 0.03% |
| Tycoon | +50% Money | 0.04% |
| Swift III | — | 0.06% |
Daily quests
The Quests stall has Daily and Weekly tabs, plus a Quest Shop where you spend the rewards. The daily set refreshes on a 24-hour timer shown on the board.
- “Play for 30 minutes!” pays 10.
- “Roll 1,000 times!” pays 5.
- “Defeat 2 towers!” pays 5.

Rebirth 1 requirement and multipliers
Rebirth 1 needs $50,000 cash. The Rebirth window shows your progress toward it, for example “$2.43k/50k”. Confirming raises your luck from 1x to 1.5x and your cash earnings from 1x to 1.5x. It also resets your cash balance to zero, as the window warns with “Rebirthing resets your cash!”

Since the reset wipes your balance, spend down before you confirm. Buy any affordable dice or skill tree nodes and level your podiums. Cash left over just disappears. After you rebirth, the new multipliers show in the Rebirth window, and later Rebirth stations on the track become your next goal.
The Roblox listing for Anime Dice advertises “🎃 PT. 2 + UPDATE” as coming soon. No official date for it has been confirmed.






