Gaming Guide

Steal an Anime Pack Upgrades Guide: Every Base Upgrade and Its Cost

Prices and effects for the Pen, Treadmill, Opening Luck board, Auras and Coaches, plus how to confirm each purchase.

Prices and effects for the Pen, Treadmill, Opening Luck board, Auras and Coaches, plus how to confirm each purchase.

Steal an Anime Pack has two kinds of upgrades. Base upgrades are bought with cash on your own plot: the Pen, the Treadmill and the Opening Luck board. Speed upgrades are bought from stalls: Auras and Coaches. Every one of them is paid for with income from the units in your pen. That means your upgrade pace depends on how quickly you steal packs, hatch them and place what comes out.

Quick answer: Stand on an upgrade pad on your base and press the prompt. The Pen costs $60k to reach Level 2. The Treadmill costs $300K for Level 2 and $10M for Level 3. Opening Luck rises 1.0x per purchase.

Avatar standing in the green base arena with passive income ticking up at $1.9K/s
An early base earning $1.9K/s, the cash that pays for every upgrade.

Steal an Anime Pack base upgrade costs

All three base upgrades sit on your plot, close to the Safe Zone. Each one shows its current level, its next level and its price on the pad or board before you buy anything.

UpgradeStepCostEffect
PenLevel 1 > Level 2$60kExpands the pen
TreadmillLevel 1 > Level 2$300KMore stats per step
TreadmillLevel 2 > Level 3$10MMore stats per step
Opening Luck2.0x > 3.0x$507 x100+1.0x hatch luck
Opening Luck3.0x > 4.0x$515 x100+1.0x hatch luck

The prices climb at very different rates. Each Opening Luck step costs only a few dollars more than the one before it. The Treadmill jumps from $300K to $10M between Level 2 and Level 3. So expect to buy several luck steps for every Treadmill level.

The main game screen shows the avatar standing in the green arena while cash income accrues at $1.9K/s
The game screen is running Lucky Step x5 at Level 54, with the pink Stop button available to end the character’s run

Treadmill upgrade: training walk speed faster

The Treadmill is where you train walk speed. Speed decides which zones you can raid and whether you get home before an enemy catches you. While you run, a circular button keeps popping up on screen. Tap it each time it appears to collect bonuses. Taps show as “TAP! x2”, “TAP! x3” and “TAP! x4”. Tapping in a row builds a “COMBO” multiplier, and some steps land a “LUCKY STEP x5!” bonus. Your treadmill level goes up as you train, and you earn cash as well as speed.

Press the large pink Stop button to leave the Treadmill. Your progress stays, so you can step off to grab a pack and come straight back.

Avatar mid-run on the base treadmill with the large pink Stop button on screen
The Stop button ends a treadmill session at any time.

How to buy the Treadmill upgrade

Earn at least $300K from the units in your pen and from treadmill runs. The cash counter at the top of the screen must show the full amount, or the purchase won’t go through.
Walk to the Treadmill upgrade pads on your plot. They are labeled with the current level, the next level and the price.
Base area with a growing pack's Skip Growth prompt next to the $300K Level 1 to Level 2 treadmill pads
The $300K Level 1 to Level 2 treadmill pads sit next to the pack pads on the base.
Stand on the central pad and press the E “Upgrade” prompt, or tap it on mobile. The cash is taken right away and the treadmill changes to a pink-and-cyan model.
Avatar standing on the central Level 2 treadmill pad, which lists +2 per step
The Level 2 treadmill pad, which lists +2 per step.
Check for the message “Treadmill upgraded to level 2.” When it appears, the upgrade worked. Start a run and confirm that each step now pays more than it did at Level 1.
Character running on the upgraded treadmill, earning +6 per step with a x2 multiplier
On the Level 2 treadmill, a x2 tap multiplier pushes a single step to +6.

The Level 2 treadmill runs the same tap prompts as Level 1. Every step simply pays out more speed, so combos and Lucky Steps are worth more too.

Buying Level 3 works the same way. Use the next pad, which costs $10M.

Treadmill pad showing an E Upgrade prompt for Level 2 to Level 3 priced at $10M
The Level 2 to Level 3 treadmill upgrade costs $10M.

Opening Luck board: better odds on every pack

The Opening Luck board raises your luck multiplier for hatching packs. Each purchase adds 1.0x, for example from 2.0x to 3.0x. The board lists the price for the next step as “$507 x100”, and the step after that as “$515 x100”. When the purchase goes through, the game shows “Hatch Luck upgraded! 2.0x -> 3.0x”. That message confirms the new multiplier is active.

Luck matters because the best units are extremely rare. The odds below are what the game shows when each unit hatches, along with the income it adds once you place it.

UnitRarityOddsIncome
Junwoo (Weak)Uncommon1 in 35+$1.9k/s
MakyiUncommon1 in 10K+$93.7k
RuffyRare1 in 20K+$44.4k/s
TanjuroRare1 in 50K+$79.9k/s
MihawckMYTHICAL1 in 10M+$2.1M/s
Whyte BeardMYTHICAL1 in 20M+$12.8M

The pull pool goes much deeper than this. Noeel shows at 1 in 500K and Yuji Itadory at 1 in 1T. A single Mythical such as Whyte Beard can lift a base to about $12.9M/s on its own. One lucky roll like that funds every base upgrade in the table above.

To spend that luck, walk up to a grown pack on your base and press the E “Open” prompt.


Pen upgrade: room for more earning units

The Pen houses your hatched units, generating passive cash even when you’re offline. Upgrading it from Level 1 to Level 2 requires $60k and increases its capacity. For a new base, this is generally the earliest upgrade within reach.

Once a unit hatches, select it in your hotbar and point at an open spot. A green “Place” marker appears. Press the prompt and the game confirms with a message such as “Successfully placed Ruffy!”. The unit’s income then starts counting toward your per-second total.


Auras and Coaches: speed multipliers

Two stalls, AURA and COACHES, sell multipliers on top of your trained speed. Walk into the white ring in front of a stall to open its menu. Each item can be bought with cash or with Robux.

Avatar heading toward the AURA and COACHES stalls on an icy part of the map
The AURA and COACHES stalls, where speed multipliers are sold.

Auras

AuraRaritySpeedPrice
Energy AuraCommonx1.5Owned by default
Toxic AuraUncommonx2$56k or 12 Robux
Electricity AuraRarex2.5$5.6M or 39 Robux

The aura you have equipped shows an “UNEQUIP” button, and only one aura is active at a time. Toxic Aura costs less than the Pen upgrade, which makes it an easy early buy if raids keep failing.

Coaches

CoachRaritySpeedPrice
Eraser HeroEpic+25%$150B or 39 Robux
Tengu MasterLegendary+40%$1T or 75 Robux
Guy MightMythical+60%$5T or 99 Robux

Coaches are a late-game purchase. Their cash prices start in the billions. They also come in limited stock: Eraser Hero and Guy Might show 5/5 in stock, and Tengu Master shows 3/3.


Earning upgrade cash: steal, grow and hatch packs

Every upgrade price is reached the same way. You carry packs from the zones back to your base and turn them into units. Each zone shows a recommended speed, such as 900+, 10k+ or 40k+. Grand Blue sits at 10k+. Other zones include Sakura’s Domain, Snowy Zone, Divine Realm, Demon Realm, Monarch Empire, Eternals Kingdom and World of Apes. The game also shows a Slow Mode toggle on the left side of the screen.

Avatar running through a zone with the Slow Mode toggle on the left and earnings rising
Heading out into a zone, with the Slow Mode toggle on the left.
Run out of the Safe Zone into a zone your speed can handle. Grand Blue is a reliable early target once you reach the 10k+ range.
Player sprinting across Grand Blue while the HUD shows $12.9M/s income
Crossing Grand Blue on a raid while the base keeps earning $12.9M/s.
Hold the interaction on a pack until “You stole a PACK!” appears. The pack’s name and weight show up in your hotbar. Heavier packs, like a 239kg Issop’s Pack, have produced Mythical units.
Sprint back toward the Safe Zone. Giant NPC bosses chase you and hit hard. A “RUN!! ENEMY [N] STUDS AWAY” banner shows how close they are, and a Drop Pack button lets you let go of the pack if you need to.
Place the pack on an open pad on your base. You’ll see a message such as “Successfully placed Buggie’s Pack!”. The first time you bring a pack into the Safe Zone, you also unlock the “[Main Character]!” title.
Wait for the pack to grow, or use the E “Skip Growth” prompt next to its timer. Packs grow 20x faster during Night Time, so that is the best time to stack pads. A Diamond Event doubles your chances of pulling a Diamond-tier unit.
Open the grown pack and place the unit that hatches. Your per-second income goes up as soon as the placement message appears.
Successfully placed Makyi! notice above a growing unit with a Skip Growth timer of 1m 7s
“Successfully placed Makyi!” confirms the unit is in the pen.

Steal an Anime Pack upgrade order for a new base

The prices set the order. The $60k Pen upgrade and the cheap Opening Luck steps come first, because both pay off on your very next pack. The $300K Treadmill upgrade follows once a Rare or better unit is earning for you, and it speeds up every training session after that. Toxic Aura fits in early if you need extra speed for Grand Blue. The $10M Treadmill Level 3 and Electricity Aura are the next targets after a Mythical hatch. Coaches wait until your income reaches the billions.