Gaming Guide

Steal an Anime Pack Upgrades (Treadmill, Aura and Coach Prices)

Every treadmill level, aura, coach, rebirth and base expansion, with costs and how each one changes Speed or Cash.

Every treadmill level, aura, coach, rebirth and base expansion, with costs and how each one changes Speed or Cash.

Image: Anime Tuff Games

In Steal an Anime Pack, nearly every purchase either boosts movement or increases wealth. Your Speed sets which domains are available to steal from and whether you can escape the guardian on your return. Cash funds every purchase. The main upgrades support those two stats: a treadmill, aura, and coach improve Speed earned per second, while more base space, higher unit grades, and rebirths increase the Cash your plot generates.

Quick answer: Buy each treadmill level as soon as you can afford it, since every level multiplies base Speed by 1.63x to 4x. Then add auras and coaches. Only one aura counts at a time.


Steal an Anime Pack – upgrades

How Speed upgrades fit together

Training happens on the treadmill, a glowing green conveyor pad that your character runs on automatically. While you stay on it, the game adds Speed every second and shows floating numbers above your character as the gains land. Three Cash purchases shape that per-second number, and each works differently.

  • Treadmill level sets your base Speed per second. Everything else builds on it.
  • Aura multiplies that base, from x1.5 to x28. You can own several, but only the equipped one applies.
  • Coach trains with you and adds a percentage bonus, from +25% to +999%.
  • Timed boosts, such as 2x multipliers, run on a countdown shown on screen.

Buying a better aura does not raise the Speed you already have. It only changes how fast new Speed comes in, so you still need treadmill time before a harder domain becomes realistic. The quickest way to confirm an upgrade took effect is to step back on the treadmill and watch the per-second gains above your character climb.


Treadmill levels and prices

There are 12 treadmill levels. Level 1 costs $220 and simply unlocks the treadmill. Every level after that replaces your base gain with a much larger one.

LevelSpeed per secondGain over previousPrice
1+2Unlocks treadmill$220
2+8x4$300k
3+22x2.75$10M
4+65x2.95$360M
5+160x2.46$14B
6+450x2.81$440B
7+1.2kx2.67$13T
8+3.2kx2.67$400T
9+8.5kx2.66$12Qa
10+22.5kx2.65$360Qa
11+40kx1.78$10Qi
12+65kx1.63$300Qi

Each level costs roughly 28 to 39 times as much as the one before it, and returns 1.63x to 4x the Speed. That ratio makes every treadmill upgrade worth buying the moment you can pay for it. The effect is easy to feel early. Grand Blue asks for 10k Speed, and reaching it takes about 1 hour 23 minutes on level 1 but roughly 20 minutes 50 seconds on level 2.


Aura multipliers and prices

Auras are bought with Cash and multiply the Speed your treadmill produces. They don’t stack. If you own Shadow Aura and Light Aura, only whichever one is equipped counts, so the older aura stops mattering once you replace it.

AuraMultiplierRarityPrice
Energy Aurax1.5Common$560
Toxic Aurax2Uncommon$56k
Electricity Aurax2.5Rare$5.6M
Shadow Aurax3Epic$420M
Light Aurax4.5Legendary$42B
Demon Aurax6Mythical$3.5T
Galaxy Aurax8.5Cosmic$65T
Divine Aurax12Divine$250T
Omniversal Aurax16Omniversal$800T
A Bizarre Aurax21Eternal$10Qa
Mugetsu Aurax24Primordial$300Qa
Phoenix Aurax28Primordial$5Qi

The jump between neighboring auras is what decides whether one is worth it. Most steps land between 1.2x and 1.5x: Toxic is 1.33x Energy, Shadow is only 1.2x Electricity, and Light is 1.5x Shadow. Galaxy and Divine are the strongest mid-game steps at about 1.42x and 1.41x. At the top the gains shrink while prices balloon, with Mugetsu adding just 1.14x over A Bizarre and Phoenix adding 1.17x over Mugetsu.

Compare that against the treadmill. Shadow Aura costs $420M for a 1.2x step, while treadmill level 4 costs $360M and nearly triples base Speed. When an aura and a treadmill level cost about the same, the treadmill nearly always wins.


Coaches: bonuses, prices and restock odds

A coach runs alongside you and adds a flat percentage to your Speed gains. The coach shop restocks every 10 minutes, but stronger coaches don’t appear in every restock, and many come in very small quantities.

CoachBonusStock and restock chancePrice
Eraser Hero+25%4–6, every restock$150B
Tengu Master+40%3–6, every restock$1T
Guy Might+60%3–5, every restock$5T
Motosaka+90%2–5, 90%$100T
Toad Sage+110%2–4, 80%$250T
Alien Sensei+150%1–2, 75%$500T
Bull Captain+175%1–2, 60%$1.5Qa
Symbol Of Hope+250%1, 30%$6Qa
Livai+350%1, 20%$100Qa
Hat & Clogs+400%1, 15%$500Qa
Sigris+600%1, 8%$3Qi
Black Speedster+999%Limited, 50 soldRobux
The Speedster+999%Limited, 50 soldRobux

The first three coaches are always in stock, so you can plan around them. From Motosaka upward, the chance of a coach appearing drops with each tier, down to 8% for Sigris. If you’re saving for one of the rarer coaches, check the shop after each 10-minute refresh rather than waiting for a single visit. The two Speedster coaches are limited Robux items with only 50 sold each.


Robux Speed multipliers and boosts

Robux upgrades are optional, and they work separately from Cash purchases. The Speed multiplier comes in 12 tiers, and each tier doubles your Speed gain: x2, x4, x8, and so on up to x4,096. Speed packs work differently and add a flat amount of Speed in one go, in sizes of +150K, +1M, +10M, +50M, +500M and +1B.

Timed boosts show up as icons with countdowns while you play. A 2x boost marked with a blue shooting star and a 2x boost marked with a four-leaf clover can run at the same time, each with its own timer. A gift icon in the lower-right corner also counts down toward a free reward. Playing with friends adds a Cash bonus too: each friend in the server gives +10% Cash.


Growing Packs: leveling a pack

Packs you hold can be upgraded over time in the Growing Packs panel. Each pack shows a progress percentage and the level it is moving toward, for example Level4 > Level5 at 15%. A GROW ALL button applies growth to every pack at once.

You can let a pack fill on its own, or press SKIP to finish the current level immediately for 99 Robux. The panel also has a green arrow button next to the pack that advances its progress.

Growing Packs panel with a pack at 15 percent progress and a green arrow button beside it
The Growing Packs panel, with a pack at 15% and the green arrow button that advances its progress.

Cash upgrades: base space, grades and traits

Every Speed upgrade is paid for by the characters sitting on your plot, so the Cash side matters just as much. A single strong unit can carry a plot. A Tanjuro unit with a 1 IN 50K rate, for instance, produces $18.9M per second on its own.

Base upgrades

Each base level adds room for one more unit on your plot, up to level 14. The costs in order are $220, $60k, $1.1M, $20M, $380M, $6.6B, $130B, $2.5T, $40T, $560T, $8Qa, $120Qa, $1.5Qi, and finally $20Qi. A larger base means more earning slots, so these pay for themselves faster than most Speed purchases early on.

Grades and traits

Unit grade sets an income multiplier: D gives x1.1, while Omega reaches x250. A grade reroll takes 1 gem and discards the previous grade, so an unfavorable result can erase a good one. Traits use a separate reroll, changing one trait per attempt. Blessed is the strongest income trait: it triples income, damage, and health, and appears in 1 in 500 rolls. Gems and potions drop from tower floors; each domain has one tower.

Your base also has a Merge + Mutate Machine for combining units, and a SELL area where you can trade characters you don’t want for Cash.


Rebirth requirements

A rebirth exchanges your Speed for a lasting Cash bonus. It returns Speed to 0, raises your money multiplier by x0.5, and awards a unit; every third rebirth grants a Divine reward. The first rebirth requires 2M Speed, and each one after it takes seven times as much.

RebirthSpeed required
12M
214M
398M
4686M
54.8B
633.61B
7235.3B
81.65T
911.53T
1080.71T

Rebirthing wipes Speed, but your treadmill level, aura and coach still determine how quickly you rebuild it. A stronger training setup shortens every rebirth that follows. In practice the order is simple: treadmill first, the next aura when the step is large, coaches when they’re in stock, and base slots whenever Cash allows.