In Steal an Anime Pack, nearly every purchase either boosts movement or increases wealth. Your Speed sets which domains are available to steal from and whether you can escape the guardian on your return. Cash funds every purchase. The main upgrades support those two stats: a treadmill, aura, and coach improve Speed earned per second, while more base space, higher unit grades, and rebirths increase the Cash your plot generates.
Quick answer: Buy each treadmill level as soon as you can afford it, since every level multiplies base Speed by 1.63x to 4x. Then add auras and coaches. Only one aura counts at a time.
How Speed upgrades fit together
Training happens on the treadmill, a glowing green conveyor pad that your character runs on automatically. While you stay on it, the game adds Speed every second and shows floating numbers above your character as the gains land. Three Cash purchases shape that per-second number, and each works differently.
- Treadmill level sets your base Speed per second. Everything else builds on it.
- Aura multiplies that base, from x1.5 to x28. You can own several, but only the equipped one applies.
- Coach trains with you and adds a percentage bonus, from +25% to +999%.
- Timed boosts, such as 2x multipliers, run on a countdown shown on screen.
Buying a better aura does not raise the Speed you already have. It only changes how fast new Speed comes in, so you still need treadmill time before a harder domain becomes realistic. The quickest way to confirm an upgrade took effect is to step back on the treadmill and watch the per-second gains above your character climb.
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There are 12 treadmill levels. Level 1 costs $220 and simply unlocks the treadmill. Every level after that replaces your base gain with a much larger one.
| Level | Speed per second | Gain over previous | Price |
|---|---|---|---|
| 1 | +2 | Unlocks treadmill | $220 |
| 2 | +8 | x4 | $300k |
| 3 | +22 | x2.75 | $10M |
| 4 | +65 | x2.95 | $360M |
| 5 | +160 | x2.46 | $14B |
| 6 | +450 | x2.81 | $440B |
| 7 | +1.2k | x2.67 | $13T |
| 8 | +3.2k | x2.67 | $400T |
| 9 | +8.5k | x2.66 | $12Qa |
| 10 | +22.5k | x2.65 | $360Qa |
| 11 | +40k | x1.78 | $10Qi |
| 12 | +65k | x1.63 | $300Qi |
Each level costs roughly 28 to 39 times as much as the one before it, and returns 1.63x to 4x the Speed. That ratio makes every treadmill upgrade worth buying the moment you can pay for it. The effect is easy to feel early. Grand Blue asks for 10k Speed, and reaching it takes about 1 hour 23 minutes on level 1 but roughly 20 minutes 50 seconds on level 2.
Aura multipliers and prices
Auras are bought with Cash and multiply the Speed your treadmill produces. They don’t stack. If you own Shadow Aura and Light Aura, only whichever one is equipped counts, so the older aura stops mattering once you replace it.
| Aura | Multiplier | Rarity | Price |
|---|---|---|---|
| Energy Aura | x1.5 | Common | $560 |
| Toxic Aura | x2 | Uncommon | $56k |
| Electricity Aura | x2.5 | Rare | $5.6M |
| Shadow Aura | x3 | Epic | $420M |
| Light Aura | x4.5 | Legendary | $42B |
| Demon Aura | x6 | Mythical | $3.5T |
| Galaxy Aura | x8.5 | Cosmic | $65T |
| Divine Aura | x12 | Divine | $250T |
| Omniversal Aura | x16 | Omniversal | $800T |
| A Bizarre Aura | x21 | Eternal | $10Qa |
| Mugetsu Aura | x24 | Primordial | $300Qa |
| Phoenix Aura | x28 | Primordial | $5Qi |
The jump between neighboring auras is what decides whether one is worth it. Most steps land between 1.2x and 1.5x: Toxic is 1.33x Energy, Shadow is only 1.2x Electricity, and Light is 1.5x Shadow. Galaxy and Divine are the strongest mid-game steps at about 1.42x and 1.41x. At the top the gains shrink while prices balloon, with Mugetsu adding just 1.14x over A Bizarre and Phoenix adding 1.17x over Mugetsu.
Compare that against the treadmill. Shadow Aura costs $420M for a 1.2x step, while treadmill level 4 costs $360M and nearly triples base Speed. When an aura and a treadmill level cost about the same, the treadmill nearly always wins.
Coaches: bonuses, prices and restock odds
A coach runs alongside you and adds a flat percentage to your Speed gains. The coach shop restocks every 10 minutes, but stronger coaches don’t appear in every restock, and many come in very small quantities.
| Coach | Bonus | Stock and restock chance | Price |
|---|---|---|---|
| Eraser Hero | +25% | 4–6, every restock | $150B |
| Tengu Master | +40% | 3–6, every restock | $1T |
| Guy Might | +60% | 3–5, every restock | $5T |
| Motosaka | +90% | 2–5, 90% | $100T |
| Toad Sage | +110% | 2–4, 80% | $250T |
| Alien Sensei | +150% | 1–2, 75% | $500T |
| Bull Captain | +175% | 1–2, 60% | $1.5Qa |
| Symbol Of Hope | +250% | 1, 30% | $6Qa |
| Livai | +350% | 1, 20% | $100Qa |
| Hat & Clogs | +400% | 1, 15% | $500Qa |
| Sigris | +600% | 1, 8% | $3Qi |
| Black Speedster | +999% | Limited, 50 sold | Robux |
| The Speedster | +999% | Limited, 50 sold | Robux |
The first three coaches are always in stock, so you can plan around them. From Motosaka upward, the chance of a coach appearing drops with each tier, down to 8% for Sigris. If you’re saving for one of the rarer coaches, check the shop after each 10-minute refresh rather than waiting for a single visit. The two Speedster coaches are limited Robux items with only 50 sold each.
Robux Speed multipliers and boosts
Robux upgrades are optional, and they work separately from Cash purchases. The Speed multiplier comes in 12 tiers, and each tier doubles your Speed gain: x2, x4, x8, and so on up to x4,096. Speed packs work differently and add a flat amount of Speed in one go, in sizes of +150K, +1M, +10M, +50M, +500M and +1B.
Timed boosts show up as icons with countdowns while you play. A 2x boost marked with a blue shooting star and a 2x boost marked with a four-leaf clover can run at the same time, each with its own timer. A gift icon in the lower-right corner also counts down toward a free reward. Playing with friends adds a Cash bonus too: each friend in the server gives +10% Cash.
Growing Packs: leveling a pack
Packs you hold can be upgraded over time in the Growing Packs panel. Each pack shows a progress percentage and the level it is moving toward, for example Level4 > Level5 at 15%. A GROW ALL button applies growth to every pack at once.
You can let a pack fill on its own, or press SKIP to finish the current level immediately for 99 Robux. The panel also has a green arrow button next to the pack that advances its progress.

Cash upgrades: base space, grades and traits
Every Speed upgrade is paid for by the characters sitting on your plot, so the Cash side matters just as much. A single strong unit can carry a plot. A Tanjuro unit with a 1 IN 50K rate, for instance, produces $18.9M per second on its own.
Base upgrades
Each base level adds room for one more unit on your plot, up to level 14. The costs in order are $220, $60k, $1.1M, $20M, $380M, $6.6B, $130B, $2.5T, $40T, $560T, $8Qa, $120Qa, $1.5Qi, and finally $20Qi. A larger base means more earning slots, so these pay for themselves faster than most Speed purchases early on.
Grades and traits
Unit grade sets an income multiplier: D gives x1.1, while Omega reaches x250. A grade reroll takes 1 gem and discards the previous grade, so an unfavorable result can erase a good one. Traits use a separate reroll, changing one trait per attempt. Blessed is the strongest income trait: it triples income, damage, and health, and appears in 1 in 500 rolls. Gems and potions drop from tower floors; each domain has one tower.
Your base also has a Merge + Mutate Machine for combining units, and a SELL area where you can trade characters you don’t want for Cash.
Rebirth requirements
A rebirth exchanges your Speed for a lasting Cash bonus. It returns Speed to 0, raises your money multiplier by x0.5, and awards a unit; every third rebirth grants a Divine reward. The first rebirth requires 2M Speed, and each one after it takes seven times as much.
| Rebirth | Speed required |
|---|---|
| 1 | 2M |
| 2 | 14M |
| 3 | 98M |
| 4 | 686M |
| 5 | 4.8B |
| 6 | 33.61B |
| 7 | 235.3B |
| 8 | 1.65T |
| 9 | 11.53T |
| 10 | 80.71T |
Rebirthing wipes Speed, but your treadmill level, aura and coach still determine how quickly you rebuild it. A stronger training setup shortens every rebirth that follows. In practice the order is simple: treadmill first, the next aura when the step is large, coaches when they’re in stock, and base slots whenever Cash allows.






