Gaming Guide

Twin-Axe Brute: Moveset, Attacks and Tips in Phantom Blade Zero

Every Twin-Axe Brute attack with its tell, where the elite guards Iron Butcher's Camp, and how the fight plays out on Wayfarer.

Every Twin-Axe Brute attack with its tell, where the elite guards Iron Butcher’s Camp, and how the fight plays out on Wayfarer.

Twin-Axe Brute down on the Iron Butcher's Camp floor, Phantom Blade Zero

Quick answer: On the lower camp level of Iron Butcher’s Camp, the elite Twin-Axe Brute starts with a chopping flurry, turns red before attempting a grab, and jumps toward you from a distance.


Twin-Axe Brute at a glance

  • This elite has 20,427 HP and wields an axe in each hand.
  • On the Mountain of Imprisonment, the lower level of Iron Butcher’s Camp is under its guard.
  • The Brute waits beside the candle shrine and its Sha-Chi device, which opens the route to Ritual Cauldron Fragment I.
  • Starts fighting once you get within about 3 m.

Where to find the Twin-Axe Brute

Reach the bell at Iron Butcher’s Camp in the Mountain of Imprisonment. The descent to the Brute begins at this point.

Cross the rise behind the bell and climb down the ladder. It drops you onto the lower terrace, roughly 12 m below the bell.

Follow the ramp from the terrace down to the camp’s lower level. The Brute is beside the candle shrine, with tree roots, crates, and the shrine around it.


Twin-Axe Brute moveset and attacks

The names below describe what each attack does. They are not in-game labels.

Opening flurry

As it closes the distance, the Brute lifts both axes above its head.

Twin-Axe Brute raising both axes overhead before its opening flurry, Phantom Blade Zero

A string of chops follows, and one of them launches you into the air.

Twin-Axe Brute flurry chop throwing Soul into the air, Phantom Blade Zero

Red-glow grab

The Brute’s body lights up red.

Twin-Axe Brute glowing red as it closes in for a grab, Phantom Blade Zero

It charges from about 8 m away and seizes you.

Twin-Axe Brute rushing in to grab Soul, Phantom Blade Zero

It then slams you down with a heavy hit worth roughly 15% of your health bar.

Twin-Axe Brute dropping Soul with a heavy hit after the grab, Phantom Blade Zero

Leap from range

At a distance of about 6 to 10 m, the Brute starts running toward you.

Twin-Axe Brute stepping in from range before its leap, Phantom Blade Zero

It then jumps with both axes up and comes down on top of you.

Twin-Axe Brute airborne with both axes raised, Phantom Blade Zero

Glint lunge

A pink-red glint flashes across the Brute.

Pink-red glint on the Twin-Axe Brute before its lunge, Phantom Blade Zero

A quick lunging slash comes immediately after.

Twin-Axe Brute fast lunging slash, Phantom Blade Zero

Knockdown lunge and follow-up

It drives forward with an axe blow that sends you crashing to the ground.

Twin-Axe Brute lunging in with an axe strike, Phantom Blade Zero

With you on the floor, it jumps in for another hit.

Twin-Axe Brute follow-up while Soul is knocked down, Phantom Blade Zero

Spinning sweep

A red flash appears on the Brute.

Red flash on the Twin-Axe Brute before its spinning sweep, Phantom Blade Zero

It whirls through a full circle with both axes extended.

Twin-Axe Brute spinning sweep with both axes held out, Phantom Blade Zero

How the Twin-Axe Brute fight goes on Wayfarer

The opening stretch is the most dangerous: in about 35 seconds of close-range fighting around the shrine, roots and crates, the first flurry, one grab after a red glow and two leaps reduce a 3,431 HP health bar to 426.

Twin-Axe Brute leaping at Soul on the Iron Butcher's Camp floor, Phantom Blade Zero

From that point, a single drink from the gourd carries you to the end. The rest of the fight is mostly dodging and guarding.

Once the Brute goes down, an E prompt appears above it to trigger a finisher. The kill drops 4,207 Remnant Dust.

Finisher prompt over the Twin-Axe Brute, Phantom Blade Zero

Tips for fighting the Twin-Axe Brute

Each attack has a visible tell. These are warning signs to read, not guaranteed counters.

  • Both axes raised overhead at close range means the chopping flurry is starting.
  • A red glow means the grab is coming, so get out of reach instead of staying in front of it.
  • A running step from several metres out signals the leap. Dodge sideways as it jumps to avoid the landing.
  • A pink-red glint signals the quick lunge; a red flash signals the spinning sweep.

The tree roots, crates and shrine hide the Brute’s tells, so pull the fight onto open ground on the camp floor where you can see each one coming.