Haze Seas hands you five fighting styles to pick from, and every one of them comes from a trainer NPC for the same flat price. The styles are Black Leg, Electro, Fish-Man Karate, Cyborg, and Dragonic (also shown as Dragon Claw). Each buys as a base kit, then most can be pushed to an awakened V2 form through the Sage of Combat.
Quick answer: Talk to a style trainer, pay 50,000 to learn the base style, then use the Sage of Combat path to awaken it into V2 once you have the required materials for that style.

How to buy a style and awaken it to V2
The loop is short. You find the fighting-style trainer, buy the base version, and later spend materials to awaken it. All five trainers sit together in one trainer area, so once you reach that spot, you can compare every style before committing.
Note: If you learn a style and later want the starter Combat style back, you can talk to the NPC you bought from and switch back, and relearning a style you already own is free once its requirements were met the first time.

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Every base style is 50,000. The awakening requirements differ, and a few of them are still not fully locked down in the current build. Electro and Dragonic have the clearest V2 material lists, while Fish-Man Karate and Cyborg still have some uncertainty around exact item names and money costs.
| Style | Base cost | V2 requirement |
|---|---|---|
| Black Leg | 50,000 | Not clearly confirmed; kit may already be ascended |
| Electro | 50,000 | 2 Raging Core and 500 gems |
| Fish-Man Karate | 50,000 | 2 Sea Beast-related items plus 500,000 (item name unclear) |
| Cyborg | 50,000 | Saturn’s Ring, possibly 500,000 |
| Dragonic / Dragon Claw | 50,000 | 2 Dragon Hearts and 500 gems |
One naming point matters. Dragonic and Dragon Claw refer to the same style here, not two separate options. Treat them as one until the game ever splits them.

Black Leg moves
Black Leg is the hardest style to label because the showcased moves may already be in an ascended state, and the Sage of Combat does not give a clean upgrade confirmation for it. What is certain is the kit itself. Azure Inferno works like a toggle, turning your attacks into blue flames and raising damage while it is active.
| Move | What it does |
|---|---|
| Demonic Crash | Direct melee crash attack |
| Tempest Whirlwind | Spinning whirlwind hit with movement during the move |
| Stampede | Forward or downward rushing follow-up |
| Azure Inferno | Toggle that turns attacks into blue flame for higher damage |

Electro V1 and V2 moves
Electro has one of the cleanest before-and-after showcases. The base form leans on quick electric melee pressure, then the awakened version turns the effects yellow and gives you a stronger three-move set. Some V2 timing still looked slightly delayed in the current build.
| Form | Move | Effect |
|---|---|---|
| V1 | Electro Tackle | Fast electric tackle |
| V1 | Mink Discharge | Electric discharge around the user |
| V1 | Electro Slam | Slam-style electric hit |
| V2 | Electrifying Tackle | Stronger yellow-electric tackle |
| V2 | Electro Thunder Clap | Thunder-clap electric burst |
| V2 | Lightning Beast Barrage | Lightning barrage, timing may be delayed |
Fish-Man Karate V1 and V2 moves
Fish-Man Karate opens with a straightforward water-themed melee set. The base moves are functional rather than flashy, and the awakened set adds more movement and impact. Its awakening cost is the least certain of the group, so treat the exact material name and the 500,000 figure as unconfirmed for now.
| Form | Move | Effect |
|---|---|---|
| V1 | Shark Fish | Direct shark-themed strike |
| V1 | Shark Barrage | Rapid barrage attack |
| V1 | Titanic Slam | Heavier slam attack |
| V2 | Hydro Launch | Launches through the target and carries it forward |
| V2 | Sea Side Tridents | Trident-like water pressure hits |
| V2 | Tidal Descent | Clean descending water attack |

Cyborg V1 and V2 moves
Cyborg starts blunt with three simple tap moves, then its awakened form leans into electric effects, beam pressure, and attacks you can hold down. The V2 requirement shows Saturn’s Ring, with the cost possibly at 500,000, though that number is not firm yet.
| Form | Move | Behavior |
|---|---|---|
| V1 | Cyborg Smash | Close-range smash (tap) |
| V1 | Cyborg Bullet | Projectile shot (tap) |
| V1 | Cyborg Tackle | Forward tackle (tap) |
| V2 | Radical Smash | Stronger smash with electric effects; timing may lag |
| V2 | Radical Beam | Beam attack, supports holding |
| V2 | Radical Barrage | Sustained barrage, can be held down |

Dragonic and Dragon Claw V1 and V2 moves
The base Dragonic form gives you a claw kick, a flame hit, and a pull that looks built to drag or group enemies. The awakened kit adds Dragonic Kick, Dragonic Flames, and Dragonic Vortex, and it reads as the most combo-friendly set visually. That does not prove it is the strongest style once balancing settles.
| Form | Move | Effect |
|---|---|---|
| V1 | Claw Kick | Claw-based kick attack |
| V1 | Direct Flame | Direct flame that fits after a close hit |
| V1 | Clawing Pull | Pulls enemies together as a setup tool |
| V2 | Dragonic Kick | Stronger dragon kick, may need tapping |
| V2 | Dragonic Flames | Flame attack that can be held down |
| V2 | Dragonic Vortex | Vortex attack, main combo extender |

Which style fits which playstyle
Pick by how the moves move, not by rumored damage. Without confirmed damage values, cooldowns, hitboxes, and PvP testing, the safest choice is the style whose range and rhythm match your build.
| Style | Best-fit role | Why |
|---|---|---|
| Dragonic / Dragon Claw | Combos | Pull, flame, kick, and vortex chain together easily |
| Cyborg | Ranged pressure | Beam and barrage moves sustain pressure and support holding |
| Electro | Fast melee pressure | Tackle, clap, and barrage stay aggressive |
| Fish-Man Karate | Launch and slam flow | Hydro Launch and Tidal Descent give a movement rhythm |
| Black Leg | Fire-enhanced melee | Azure Inferno adds blue-flame damage pressure |
What is still unconfirmed before you farm
Some numbers are worth chasing as early targets, but several details are not locked. Exact trainer islands, coordinates, level gates, mastery gates, cooldowns, damage values, and stat scaling still need firmer confirmation inside the live game. The 50,000 base cost is a useful anchor, and no official island-by-island trainer map is confirmed yet.
One combat caveat carries over from how fighting styles have worked before. A fighting style will not damage targets with Elemental intangibility on its own, and you need Buso to bypass that. Fighting styles also tend to have shorter range than swords, so keep that gap in mind when you pick and when you engage.






