The Key of Apostate is required to open late-game gates in The Slab. Despite the label, it isn’t found inside The Slab at all—the key sits in Putrified Ducts. Below are two reliable routes to reach it, the exact spot to pick it up, and where to use it once you have it in Hollow Knight: Silksong (official site).
Requirements and helpful abilities
- Faydown Cloak (double jump) is required to reach the entry points and traversal gaps.

- Cling Grip (wall jump) and Clawline (grapple) make the platforming consistent, especially on the Bilewater side.

- Have a nearby bench/bellway marked before you set out to limit runbacks through Putrified Ducts.
Route 1: From Memorium (Choral Chambers/Citadel side)





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Where to use the Key of Apostate in The Slab
What it unlocks: Two Apostate locks inside The Slab—one that opens the main route if you weren’t kidnapped, and a second that gates a platforming room with a reward.




Optional content: The Apostate door above the Slab’s bellway also leads deeper into darker tunnels. Progress there opens an optional route that culminates in a hidden boss encounter.
Tips and troubleshooting
Not captured by the jailer? You are not locked out. The Apostate door near the Slab’s bellway/bench serves as the legitimate way in for players who never triggered the kidnapping sequence.
Having trouble finding the Memorium break? In the eastern rooms, look up for a cracked ceiling/hidden opening and listen for the subtle break sound when striking suspicious tiles. The climb feeds directly into the Ducts entry.
Surviving Bilewater. The water and swarms can chip away quickly. Clear rooms methodically, and consider crests that mitigate damage-over-time or improve recovery to stabilize long ascents.
Minimize runbacks. As soon as you reach a new region’s bellway or a safe bench, activate it. Putrified Ducts connects back to multiple hubs, so anchoring a checkpoint saves many minutes if you miss a jump or get grabbed.
Once the key is in hand, The Slab opens up quickly: the bellway door streamlines entry and the upper lock nets a permanent health upgrade. Bring double jump and patience—both routes to the Ducts are tough but consistent once learned.






