Savage Beastfly appears twice: first in Hunter’s March (Chapel of the Beast) and later as a Grand Hunt in Far Fields. The encounter is demanding because the boss tracks your height, fills the arena with adds, and punishes contact. Solid preparation and disciplined add control turn both fights from chaos into a manageable routine.
Preparation and route notes (both fights)
The Chapel fight requires the Drifter’s Cloak to ride air currents and glide through spike gauntlets. Open the shortcut just before the arena so runbacks take seconds instead of minutes, and disarm the trapped bench nearby to set a safe respawn. The Beastfly’s kit is compact: long horizontal charges, repeated downward slams, and periodic summons. The difficulty spike comes from add pressure and tight space, not from move variety.
For loadouts, prioritize reach, burst add clear, and recovery. Useful picks include a longer-reach crest, a silk-generating crest to refill quickly after binds, and a needle upgrade before you commit to the fight. Tools that clear or tag multiple targets are excellent here; area skills can delete or soften add waves on spawn. Poison application on tools steadily ticks down adds and boss alike while you focus on survival. For the Far Fields rematch, bring fire mitigation and high mobility to survive lava and platform breaks.
- Clear adds fast: a radial silk skill reliably wipes small spawns or brings them to chip range.
- Poisoned tools: a poison pouch applied to traps/shards steadily chips the field.
- Reach and safety: a longer-strike crest reduces contact damage incidents.
- Rematch-specific: fire mitigation bell lowers lava and fire hit punishment; double jump and a grappling line help bridge platform gaps.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Method 1 — Chapel of the Beast (Hunter’s March)
Goal: reach the arena quickly, then control adds while using the boss’s own slam to thin the crowd and score safe damage.







Result: you secure the victory and claim the Beast-aligned crest in the right-side binding shell afterward. Expect a long health bar; consistency matters more than greed.

Method 2 — Grand Hunt rematch (Far Fields, Fourth Chorus arena)
Goal: manage destructible platforms and fire-spitting fliers while repeating the same safe punish windows. This hunt becomes available after Act 2 progression and accepting the wish at Bellhart; set your bench at Far Fields for quick attempts.






Result: loot the horn fragment and turn in the hunt at the wish board for a Mask Shard upgrade.
Loadouts that consistently work
While individual preference varies, these packages address the fight’s actual failure points—reach, add control, lava/fire, and silk economy.
- Control package: longer-strike crest, silk-generation crest, radial silk skill, poison pouch on tools, and a multi-hit projectile or trap for add waves.
- Safety package (rematch): add a fire mitigation bell, double jump, and a grappling line. These offset platform loss and reduce the penalty of a single mistake.
- Damage package: poison on traps/shards plus a minor chance-to-negate-damage trinket helps squeeze through bad add RNG without changing your core plan.
Common mistakes and reliable fixes
Jumping during charge wind-up. Staying grounded baits more readable charge heights; jump late to pogo, not early to guess.
Over-committing after a pass. One extra slash often trades into contact. Take the single flank hit, then reset center for vision.
Letting add waves stack. Spend silk immediately on a radial clear. It’s safer than trying to thread hits around three airborne targets.
Healing on shrinking platforms (rematch). Bind only after a respawn tick, and never while a fire pool is active on your tile.
Forcing early clears. Both encounters are optional when you first find them. If you lack add-clear tools or mobility, return after a needle upgrade or unlocking area skills; time-to-kill drops and heal windows open up.
With a fast route, a plan to erase spawns on arrival, and tight punish windows, both Beastfly encounters become repeatable. Pace yourself—this fight rewards measured decisions more than flashy strings.






