Gaming Guide

Palworld 1.0: How to Unlock Every New Technology From Level 66 to 80

The full list of Technology Point and Ancient Point costs for every blueprint added above the old level 65 cap.

The full list of Technology Point and Ancient Point costs for every blueprint added above the old level 65 cap.

Palworld 1.0 pushes the player level cap from 65 up to 80, and each of those 15 extra levels drops a fresh row of blueprints into the Technology menu. These new unlocks cover late-game weapons, ancient-tier structures, resource nodes, and saddles for a wave of newly rideable Pals. Most cost a set number of Technology Points, but several carry extra conditions before they appear.

Quick answer: Reach the required level, open the Technology menu, and spend the listed Technology Points to unlock the blueprint. Saddles only appear after you capture the matching Pal, and a few Ancient Tech entries also require defeating a tower boss.

New technologies in Palworld
Image via Pocketpair

How unlocking works above level 65

Every level up hands you Technology Points to spend on that level’s row of blueprints. Standard unlocks only need points and the right level. Ancient Tech entries pull from a separate pool of Ancient Technology Points earned from bosses, dungeons, and legendary Pals.

Once you buy an unlock, its blueprint stays available to craft whenever you have the materials. Saddles behave differently. They stay hidden in the menu until you have captured the Pal they belong to, so you cannot pre-buy a saddle for a Pal you have not caught yet. Two Ancient Tech items are also gated behind clearing the PIDF Tower.


Every new Technology unlock from level 66 to 80

The table below lists each new blueprint by level, its point cost, and any extra requirement. Costs marked as Ancient Points come from the Ancient Technology track rather than your standard Technology Points.

LevelTechnologyCost & requirement
66Ancient Furnace5 Points
66Soralite Ingot3 Points
66Solmora Lux Saddle4 Points, captured Solmora Lux
66Dynamodd Saddle4 Points, captured Dynamodd
66Xenolord Saddle5 Points, captured Xenolord
66Aquatic Construction Kit4 Ancient Points
67Sol Sphere5 Points
67Mechanical Bow4 Points
67Mechanical Bow Ammo2 Points
67AI Core4 Points
67Ancient Workbench5 Points
67Ancient Structure Set3 Points
68Enhanced Lily’s Spear4 Points
68Combat SMG4 Points
68Combat SMG Ammo2 Points
68Ancient Armor5 Points
68Ancient Helm5 Points
68Eidrolon Saddle5 Points, captured Eidrolon
69Prototype Shotgun4 Points
69Prototype Shotgun Ammo2 Points
69Homing Module5 Points
69Large Fishing Pond4 Points
69Dualith Noct Saddle4 Points, captured Dualith Noct
70Heavy Assault Rifle5 Points
70Heavy Assault Rifle Ammo2 Points
70Ancient Kitchen4 Points
70Hartalis Saddle5 Points, captured Hartalis
70Moldron Cryst Saddle4 Points, captured Moldron Cryst
70Triple Jump Boots6 Ancient Points, defeat PIDF Tower
71Ancient Shield5 Points
71Ancient Monitoring Stand5 Points
71Skillfruit Orchard3 Points
71Azure Covenant Flag Set1 Point, defeat PIDF Tower
71Beakon Cryst Saddle4 Points, captured Beakon Cryst
71Whalaska Ignis Saddle4 Points, captured Whalaska Ignis
72Tactical Grenade Launcher5 Points
72Tactical Grenade Launcher Ammo2 Points
72Roujay Saddle4 Points, captured Roujay
72Ophydia Saddle4 Points, captured Ophydia
72Soralite Quarry7 Ancient Points
73Laser Sword5 Points
73Gold Coin Assembly Line4 Points
73Ancient Clinic4 Points
73Ancient Pal Bed3 Points
73Bastigor’s Hammer4 Points, captured Bastigor’s
74Paloxite Ingot4 Points
74Ancient Sphere5 Points
74Ancient Relic Recycler3 Points
74Special Cake4 Points
75Beam Scatter5 Points
75Beam Scatter Ammo2 Points
75Heat-Resistant Ancient Armor5 Points
75Ancient Power Generator5 Points
75Tetroise Primo Saddle4 Points, captured Tetroise Primo
76Ancient Hot Spring5 Points
76Corrosive Mist Mask5 Points
76Explosion-Resistant Undershirt5 Points
76Eidrolon Ignis Saddle5 Points, captured Eidrolon Ignis
76Ancient Hatchery8 Ancient Points
77Drone Launcher4 Points
77Cold-Resistant Ancient Armor5 Points
77Starryon Primo Saddle4 Points, captured Starryon Primo
77Shaolong Saddle4 Points, captured Shaolong
78Plasma Rifle5 Points
78Plasma Rifle Ammo1 Point
78Ancient Material Synthesizer5 Points
78Ancient Farm4 Points
78Celesdir Noct Saddle4 Points, captured Celesdir Noct
79Lightweight Ancient Armor5 Points
79Nutrient Tonic4 Points
79Aegidron Saddle4 Points, captured Aegidron
79Jetragon’s Missile Launcher5 Points
79Jetragon Statue1 Point
80Beam Launcher5 Points
80Beam Launcher Ammo2 Points
80Wing Cell5 Points
80Wing Pack9 Ancient Points

Unlocks that need more than points

Two kinds of blueprints stay locked even when you have the level and the points. Knowing these conditions up front saves you from confusion when an entry does not show in the menu.

Saddles need the Pal first

Every new saddle stays hidden until you capture its Pal. Solmora Lux, Dynamodd, Xenolord, Eidrolon, Dualith Noct, Hartalis, Moldron Cryst, Beakon Cryst, Whalaska Ignis, Roujay, Ophydia, Tetroise Primo, Eidrolon Ignis, Starryon Primo, Shaolong, Celesdir Noct, and Aegidron all follow this rule. Catch the Pal, then the matching saddle appears at its listed level for you to buy.

Boss-gated Ancient Tech

Two entries require defeating the PIDF Tower boss before you can unlock them. The Triple Jump Boots at level 70 cost 6 Ancient Technology Points, and the Azure Covenant Flag Set at level 71 costs just 1 Technology Point. Both stay unavailable until that tower is cleared.


High-value unlocks to prioritize

Since points are limited per level, a few standout blueprints are worth targeting first as you climb toward the cap.

  • Wing Pack (Level 80): Lets you fly without a winged Pal in your party, freeing that slot for another creature. It costs 9 Ancient Technology Points.
  • Tactical Grenade Launcher (Level 72): A heavy area-damage option for 5 Technology Points, with ammo for another 2.
  • Ancient Furnace and Ancient Workbench: Pal-run crafting stations that centralize smelting and item production, though the workbench cannot be used by the player directly.
  • Ancient Sphere (Level 74): The top-tier capture sphere tied to the World Tree, for the toughest catches.

Confirming an unlock worked

After you spend the points, the entry switches from locked to unlocked in the Technology menu and the blueprint becomes craftable at the relevant bench. If a saddle does not appear at its level, you have not captured its Pal yet. If a boss-gated Ancient item stays greyed out, the PIDF Tower is still standing.

The climb from 65 to 80 is a long grind, but it is the only route to the game’s strongest gear, most powerful spheres, and flight without a dedicated flying Pal. Plan your point spending around the saddles you can actually reach and the ancient-tier stations that speed up everything else.