The Magic Quiver is a ranged accessory that strengthens every bow, repeater, and Stake Launcher you use. It drops from Skeleton Archers, a Hardmode enemy, so you cannot obtain it until you have defeated the Wall of Flesh and pushed your world into Hardmode.
Quick answer: Enter Hardmode, go to the Underground or Cavern layer, and kill Skeleton Archers until one drops the Magic Quiver. The drop rate is 1.25% per kill.

Where the Magic Quiver drops
Only Skeleton Archers drop the Magic Quiver. They begin spawning in the Underground and Cavern layers after Hardmode starts, and they appear across almost every biome underground. They move slowly but fire flaming arrows the moment you enter their line of sight, so distance alone will not keep you safe.
The same enemy can also drop the Marrow, a strong early-Hardmode bow. Marrow has a lower drop chance than the Magic Quiver, so a long farming session will often hand you both.
| Detail | Value |
|---|---|
| Source enemy | Skeleton Archer |
| Drop rate | 1.25% |
| Spawn layers | Underground and Cavern |
| Requirement | Hardmode (Wall of Flesh defeated) |
| Enemy HP / Damage / Defense | 210 / 45 / 14 |
| Other drop | Marrow (rarer) |

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Because the drop is rare, expect to kill a lot of archers. The cleanest approach is to combine the hunt with other early-Hardmode goals rather than grinding in one spot.
Tip: A Depth Meter, Cell Phone, PDA, or Goblin Tech shows your current depth. The Cavern layer usually begins around 500 blocks down, though on larger worlds it can start closer to 700.

What the Magic Quiver does when equipped
The Magic Quiver is an accessory, so it must sit in an active accessory slot, not a vanity slot, to work. The extra slot from the Demon Heart the Wall of Flesh drops is a good place for it. Once equipped, it boosts arrows and Stakes.
- +10% arrow and Stake damage
- +10% knockback
- +100% velocity
- +20% chance not to consume the ammo
Jester’s Arrows, Ichor Arrows, Venom Arrows, and Stakes do not gain the velocity bonus. They still receive the damage, knockback, and ammo-saving effects. You can confirm the accessory is active by comparing damage on a training dummy. A Marrow bow with Wooden Arrows deals roughly 60 to 65 per hit with the Quiver equipped and about 47 to 50 without it.
Upgrade the Magic Quiver at a Tinkerer’s Workshop
The Magic Quiver will not last the whole game, but it upgrades easily and both upgrades keep all of its base effects. Craft either one at a Tinkerer’s Workshop.
| Upgrade | Crafted with | Added effect |
|---|---|---|
| Molten Quiver | Magic Quiver + Magma Stone | Turns Wooden Arrows into Flaming Arrows; pair with an Endless Quiver for infinite Flaming Arrows |
| Stalker’s Quiver | Magic Quiver + Putrid Scent | Makes enemies target you less |
If you play solo, the Molten Quiver’s automatic Flaming Arrows are the stronger pick. If you play with others, the Stalker’s Quiver lets you hang back and fire while allies draw enemy attention, which is usually worth more than a little extra damage.

The Magic Quiver is one of the first meaningful ranged upgrades in Hardmode, and getting it early keeps bows competitive while you build toward better gear. Farm archers alongside your ore hunt, equip the Quiver in an active slot, and craft it into the Molten or Stalker’s version once you have the parts.






