The Master Ninja Gear folds three separate mobility accessories into a single slot, giving you wall climbing, a short dash, and a chance to shrug off enemy hits. It only becomes available deep into Hardmode, and every piece of the recipe traces back to a single rare foe that appears once you have beaten Plantera.
Quick answer: Combine a Tabi, a Black Belt, and a Tiger Climbing Gear at a Tinkerer’s Workshop. The Tabi and Black Belt both drop from Bone Lee in the Dungeon after Plantera is defeated.

What you need to craft the Master Ninja Gear
The final recipe uses three ingredients and one crafting station. Two of those ingredients are direct enemy drops, and the third is itself a crafted item. Here is everything that goes into it.
| Ingredient | How you get it |
|---|---|
| Tabi | Drops from Bone Lee in the Dungeon (post-Plantera) |
| Black Belt | Drops from Bone Lee in the Dungeon (post-Plantera) |
| Tiger Climbing Gear | Crafted from Climbing Claws and Shoe Spikes at a Tinkerer’s Workshop |
| Crafting station | Tinkerer’s Workshop |

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Add to Google Preferences →Get the Tabi and Black Belt from Bone Lee
Bone Lee is a rare enemy that only spawns in the Dungeon after you have defeated Plantera. He carries both the Tabi and the Black Belt, so a single farming session can hand you two of the three pieces you need.
Tip: If you play alongside others, trading for a spare Tabi, Black Belt, or a finished Master Ninja Gear is a valid shortcut that skips the drop grind entirely.

Craft the Tiger Climbing Gear
The third ingredient does not drop from a boss. You build the Tiger Climbing Gear yourself from two earlier accessories, both of which you can pick up well before Hardmode.
| Component | Where it comes from |
|---|---|
| Climbing Claws | Chests, Wooden Crates, Pearlwood Crates, or the Skeleton Merchant |
| Shoe Spikes | Gold Chests |

Combine everything at the Tinkerer’s Workshop
With the Tabi, Black Belt, and Tiger Climbing Gear in your inventory, stand near a Tinkerer’s Workshop. The Master Ninja Gear will appear in the crafting menu once all three are present.
The Tinkerer’s Workshop is sold by the Goblin Tinkerer, who moves in after you rescue him from the Underground. If you have crafted the Tiger Climbing Gear already, you have used this station before. Craft the item, and the three components are consumed and replaced by the finished accessory.
You know it worked when a single Master Ninja Gear sits in your inventory, carrying the tooltip that it lets you climb walls, dash, and dodge attacks.

What the Master Ninja Gear does
Equipping it in an accessory slot grants the combined effects of all three ingredients at once. You can cling to and slide down vertical walls, dash a short distance by double-tapping the left or right movement key, and gain a fixed chance to automatically dodge incoming attacks.
- The dodge chance is 1 in 10 (10 percent) and does not stack with a separately equipped Black Belt.
- There is a one-second cooldown between dashes.
- The dash reaches about twice the distance of the Shield of Cthulhu, but it does not ram enemies. Colliding with a foe mid-dash damages you instead.
- Pairing the dash with Hermes Boots or another sprinting accessory instantly brings you up to full sprint speed.
It sits at Yellow rarity, sells for 10 gold coins, and requires only one to complete Journey Mode research. The accessory is a mainstay for movement-focused loadouts because it frees up slots that would otherwise be spent on separate climbing and dashing items, while adding a survivability layer on top through the dodge.






