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Dungeons & Dragons 2027 Roadmap: World of Warcraft Crossover and Dark Sun’s Return

Every dated release and headline reveal from Wizards of the Coast, spanning the Universes Beyond launch, a mature-rated Athas, and the Icons program.

Every dated release and headline reveal from Wizards of the Coast, spanning the Universes Beyond launch, a mature-rated Athas, and the Icons program.

Wizards of the Coast has laid out the widest lineup of new Dungeons & Dragons content in the brand’s history, stretching from late 2026 through the end of 2027. The headline is a full crossover with Blizzard’s World of Warcraft, but the plan also revives two cult-classic settings, brings back several of the game’s original creators, and reshapes how players find a table.

Quick answer: The D&D: World of Warcraft expansion releases November 17, 2026 (early access November 3). In 2027, the brutal Dark Sun setting returns first, followed by Greyhawk, alongside a new Star Wars crossover and a redesigned D&D Beyond mobile app.

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Wizards of the Coast

Key release dates through 2027

ReleaseDateWhat it is
Warlock: Dungeons & Dragons gameplay revealAugust 25, 2026First look at gamescom Opening Night Live
D&D: World of WarcraftNovember 17, 2026 (early access Nov 3)First Universes Beyond expansion, anchors Season of Champions
D&D Beyond mobile appEarly 2027Redesigned platform built for in-person play
Dark Sun booksFebruary 2027Season of Survival, first mature-rated D&D products
Greyhawk: Crown of the Witch Queen2027Season of Sword & Sorcery adventure
Star Wars crossover2027Universes Beyond, details still under wraps

D&D: World of Warcraft kicks off Universes Beyond

Universes Beyond is a new banner for official D&D expansions built around outside worlds, and Azeroth is the first stop. D&D: World of Warcraft arrives November 17, 2026, with early access on November 3 and pre-orders opening July 30. It marks the first time Warcraft has come to the tabletop in about two decades, and it is designed by longtime D&D designer James Wyatt.

The book lets you recreate your existing WoW main character or roll a fresh alt, then drop into familiar zones, dungeons, and boss fights pulled from more than 20 years of the game. It refers players back to the core D&D rulebooks, so its page count goes toward setting material rather than teaching the system from scratch.

The gameplay content is substantial. Expect 11 new species, six new subclasses plus three updated ones, 60 new spells, and 50 new monsters, along with dungeons redesigned for the tabletop.

  • Species: tauren, dracthyr, earthen, pandaren, and options such as Man’ari Eredar and Broken One, including some that are not playable in WoW itself.
  • Subclasses: builds based on death knights, demon hunters, and shadow priests, with Arthas shown as a Death Knight and Illidan Stormrage as a Demon Hunter.
  • Extras: 23 factions with renown rewards, mounts, companion creatures, and 26 magic items including artifacts.
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Wizards of the Coast

The expansion also ships with a Dungeon Master’s screen and the Icecrown Citadel Map Pack. That pack includes full-size poster maps, tokens, and a digital adventure that takes a party from level 16 to level 20 against a dozen high-level bosses, echoing the Wrath of the Lich King raid. High-level play is rare in fifth edition, which makes the Icecrown run one of the more unusual inclusions.


Dark Sun returns as D&D’s first mature-rated setting

The post-apocalyptic desert world of Athas comes back in February 2027 to anchor the Season of Survival. Dark Sun is built around survival rather than heroism, with tyrannical sorcerer-kings ruling a blood-soaked wasteland, and this revival is the first Dark Sun material since 2010.

The line includes three books plus a Dark Sun variant of the Player’s Handbook. The two expansions are the gameplay book Blood & Power and the setting book Edge of Oblivion. There is no separate adventure or campaign volume this time; instead, the books hand you the tools to build and run your own campaigns. A new class, the Psion, is included in the gameplay expansion, and a Dark Sun Map Pack rounds out the accessories.

Both expansion books carry a mature content warning and are shrink-wrapped with a warning label, making them the first mature-rated products ever released under the D&D brand. The revamped setting brings back the classic city-states, each tuned to a different flavor of post-apocalyptic storytelling.

City-stateSorcerer-kingTheme
TyrKalak (now dead)A flicker of freedom as its revolution continues
DrajThe LifebringerReality bends for a lunar god-king
GulgLalai-PuyLife and death harmonize under plant guardians
UrikHamanuA brutalist war engine bent on conquest
RaamEvery day treated as the last
NibenayScholars chasing alien glories to dodge extinction
BalicA wasteland left by reckless pursuit of power

Greyhawk comes back where it all started

Greyhawk, the setting that launched the game in 1974, returns in 2027 during the Season of Sword & Sorcery. The centerpiece is a new adventure, Greyhawk: Crown of the Witch Queen, in which players decide the fate of the setting as Drelnza rises. Drelnza is the vampire daughter of Iggwilv the Witch Queen, better known to modern players as Tasha, and she is out to claim her birthright.

Greyhawk also gets a personal touch. Luke Gygax is developing a project drawn from never-before-seen, unfinished material left behind by his father, D&D co-creator Gary Gygax, promising to complete the adventure while staying true to Gary’s original vision. It is expected in 2027, alongside Melf’s Guide to Greyhawk: The Shield Lands.


Icons brings the game’s original creators back

Icons is a new creative program headed by actor, writer, and longtime D&D fan Joe Manganiello, who takes the role of Chief Creative Officer. The idea is to pair fan-favorite settings with the people who first built them.

  • Dragonlance: creators Margaret Weis and Tracy Hickman are writing a new tabletop book that compiles roughly 40 years of lore into what is billed as the most ambitious Dragonlance volume yet.
  • Forgotten Realms: R.A. Salvatore is returning to Drizzt Do’Urden, bringing the drow ranger back with new stories.
  • Gary Gygax’s unfinished work: Luke Gygax’s Greyhawk project falls under this banner as well.
  • DEATH SAVES: Manganiello is launching a tabletop world rooted in the dark fantasy aesthetic of his streetwear line as an official D&D collaboration.

Star Wars joins the multiverse in 2027

World of Warcraft is only the opening act for Universes Beyond. A Star Wars partnership was revealed for 2027, with Darth Vader taking the stage to tease the crossover. No further details were shared, so the shape of the Star Wars tie-in is still unknown. Which other worlds join later has not been announced either.

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Wizards of the Coast

D&D Beyond adds Looking For Group and a new mobile app

Finding people to play with is one of the game’s biggest hurdles, and D&D Beyond now tackles it directly with a Looking For Group feature. You can search for local in-person events through an event finder, form online tables via the D&D Discord server, or connect with professional Dungeon Masters through a partnership with StartPlaying. For a limited time, first-timers can find and join a StartPlaying game for $0.99.

A rebuilt D&D Beyond mobile app is also coming in early 2027. Redesigned from the ground up on a new game platform, it is geared toward in-person play, putting dice rolls, character sheets, spell lists, and maps in your hand at the table.


Warlock video game reveals Tasha

Warlock: Dungeons & Dragons is an original third-person, single-player action-adventure set in a dark fantasy open world and developed by Invoke Studios. You play as Kaatri, a veteran warrior who makes a pact to wield otherworldly magic against dark powers. Tricia Helfer stars as Kaatri, and Maggie Robertson has been confirmed as Tasha through voice and performance capture. The first gameplay look is set for August 25 at gamescom’s Opening Night Live.


Third-party publishers get annual setting support

A new partnership program brings in outside studios to provide yearly official support for D&D’s most iconic campaign settings. The initial slate pairs each publisher with a familiar world, and the program is expected to expand to more settings over time.

PublisherSettingYear
Ghostfire GamingRavenloft2027
Visionary ProductionsEberron2028
Kobold PressForgotten Realms2028

Taken together, the plan splits D&D’s near future into themed seasons, with the World of Warcraft book anchoring the Season of Champions in late 2026 before Dark Sun and Greyhawk carry the game through 2027. Between the crossovers, the returning classic settings, and the return of the creators who shaped the game, there is a clear runway of releases to track over the next year and a half.