Gaming How-To

Merge a Nuke Mutations: How to Get Them and What Each One Does

Unlock the mutation system at Rebirth 3 and stack buffs and debuffs on your nukes across five rarity tiers.

Unlock the mutation system at Rebirth 3 and stack buffs and debuffs on your nukes across five rarity tiers.

Mutations change how individual nukes behave in Merge a Nuke, adjusting their Cash earnings, Damage, Health, and launch Cooldown. Each mutation pairs at least one buff with at least one debuff, so every mutated nuke is a trade-off rather than a straight upgrade. There are 16 mutations in total, spread across Common, Rare, Epic, Legendary, and Admiral rarities.

Quick answer: Complete Rebirth 3 to turn mutations on. After that, nukes can spawn with a mutation at random, and merging two nukes can pass a mutation to the result.


Rebirth requirements to unlock mutations

The system is gated behind Rebirths, and higher rarities open up as you reset more times. You cannot see or roll any mutation until you clear Rebirth 3, and the two strongest tiers stay locked until much later.

Rebirths completedWhat it unlocks
3The mutation system, including Common, Rare, and Epic rolls
5Legendary mutations
10Admiral mutation (the highest rarity) and a second mutation slot

Reaching 10 Rebirths matters for two reasons. It grants access to the Admiral tier, and it opens a second mutation slot so a single nuke can carry two mutations at once.


How mutations spawn and stack

Once Rebirth 3 is done, there are two ways a nuke picks up a mutation. Newly spawned nukes have a random chance to appear already mutated, and merging two nukes gives the resulting nuke a chance to inherit a mutation.

To put two mutations on one nuke, merge a mutated nuke with another mutated nuke. When the two carry different mutations, the merged nuke has a chance to keep both. This only works after the second slot is unlocked at 10 Rebirths.

Tip: Legendary mutations have a 10% chance to roll as Stabilized. A Stabilized mutation keeps the buffs but applies no debuff, making it the cleanest possible result.


Every mutation and its effects

Fifteen mutations show up in the Index and can be obtained through normal play. A sixteenth, Magma, is tied to a limited event and is covered separately below. Some entries are still being cataloged and do not yet have confirmed names or values.

MutationRarityBuffs and debuffs
Accelerated FuelCommon35% shorter launch cooldown; deals 25% less damage
Dense CoreCommonEarns 25% more Cash; 25% more Health; 40% longer cooldown
Enriched CoreCommonEarns 40% more Cash; 25% less Health
Reinforced PlatingCommon50% more Health; earns 25% less Cash
[TBA]CommonNot yet confirmed
Critical MassRareDeals 50% more damage below half Health; earns 25% less Cash
Leeching WarheadRareRestores 25% Health after a successful hit; 25% longer cooldown
Regenerative AlloyRareSlowly heals after avoiding damage; earns 20% less Cash
[TBA]EpicNot yet confirmed
[TBA]EpicNot yet confirmed
[TBA]EpicNot yet confirmed
Siege CoreEpicDeals 75% more damage; 50% longer cooldown
FissionedLegendaryCreates a bonus lower-tier nuke when merged; earns 30% less Cash; 20% less Health
Overclocked ReactorLegendaryEarns 2x Cash; deals 75% more damage; 40% less Health; 35% longer cooldown
[TBA]AdmiralNot yet confirmed

Reading the trade-offs helps you decide what to keep. Enriched Core and Overclocked Reactor push Cash and Damage hard at the cost of survivability, while Reinforced Plating and Dense Core sacrifice income to keep a nuke alive longer during raids.


How to get the Magma mutation

Magma is the one mutation that never appears in the Index, and it applies buffs and debuffs in the same style as the standard set. It only comes from the Volcano Event, which spawns during the Merge a Nuke Admin Abuse Event.

Join a session while the Admin Abuse Event is running and wait for the Volcano Event to begin. A large volcano appears in the middle of the map when it is active.
image showing the Volcano event in Merge a Nuke
The Volcano Event in Merge a Nuke. Image by Nuke The Game.
Hit the volcano’s weak points to deal damage. Every 15 successful weak-point hits, the volcano spits lava at whichever player has landed the most hits.
Take the lava. When it lands on your nukes, it has a chance to apply the Magma mutation. If the Lava Merge event is also active, you can pick up Magma by merging nukes instead.

Magma gives nukes 50% more Cash and extra damage, and the area where those nukes fall catches fire. The fire is cosmetic and does not add any damage of its own.


For most players, the priority order is clear. Push to Rebirth 3 first to switch the system on, aim for Rebirth 5 if you want a shot at Stabilized Legendary rolls, and reach Rebirth 10 to run two mutations on the same nuke. The remaining unnamed Common, Epic, and Admiral entries will fill in as they are confirmed in the Index.