Map 3 (Legacy) in Grabpack Place runs from a lobby entrance through industrial corridors, a mansion, and a purple-lit cave before ending inside The Labs. You clear it by swapping between colored hands, feeding batteries into receptacles, and entering two keypad codes. The route below follows the map from the blue-hand entry door to the final hallway.
Quick answer: The first keypad code is 2947 , and the final Labs keypad code is 2012. Along the way, you unlock the Snow/Ice hand, the Green hand, and the Fire hand, then defeat the giant purple monster by trapping it behind a gate and pressing the EMERGENCY BUTTON.

Hands you unlock in Map 3
You start with the blue hand and grey hand and pick up three more as you progress. Each one is tied to a specific obstacle, so unlocking them in order is what opens the rest of the map.
| Hand | What it does |
|---|---|
| Blue hand | Grabs batteries, levers, planks, and swing handles; sticks to magnetic surfaces |
| Grey hand | Breaks open vent covers and glass |
| Snow/Ice hand | Freezes hot blue blocks to open doors |
| Green hand | Activates green scanners and lowers platforms |
| Fire hand | Burns down wooden barricades |
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Unlocking the Snow/Ice hand and the Green hand


Getting the Fire hand and clearing the cave puzzle


Keypad code 2947 and the monster chase
2947 on the keypad to open the door. The purple monster appears in the hallway ahead, so back off and prepare to run.

Defeat the purple monster with the EMERGENCY BUTTON
The giant purple monster is not fought directly. Lure it through the final gate, then press the EMERGENCY BUTTON to seal the gate behind it and incinerate it. Once it is burned, the path to The Labs is clear.

The Labs and the final code 2012
The last keypad code is not shown on a single screen. It is split across four paper clues hidden in the blue hallways and vents, and each clue fills in one digit.
| Clue | Digit position |
|---|---|
2*** | First digit: 2 |
*0** | Second digit: 0 |
**1* | Third digit: 1 |
***2 | Fourth digit: 2 |

2012.2012 on the keypad to unlock the final door, then walk down the last hallway. Crossing that door triggers the closing cutscene, which marks the end of Map 3.
Note: If you reach the final hallway and no code prompt is left, check that you actually picked up all four clue papers. The keypad only accepts the full four-digit sequence, so a missing digit is the usual reason the door stays locked.






