Gaming

Active Matter: How Raids, Anomalies, and Extraction Work

A plain breakdown of the SCP-inspired extraction shooter's raid types, threats, loot loop, and edition contents on PC, PS5, and Xbox.

A plain breakdown of the SCP-inspired extraction shooter’s raid types, threats, loot loop, and edition contents on PC, PS5, and Xbox.

Image: Matter Team

Extraction shooters usually ask one question: can you get out with the loot? Active Matter adds a second one, which is whether the building you are standing in still obeys gravity. It pairs grounded military gunplay with zones where space folds, flowers stand up and charge at you, and the map itself can end up rotated ninety degrees against the skyline.

Quick answer: Active Matter is a hardcore PvPvE extraction shooter from Matter Team and Gaijin Entertainment, out now on PC, PlayStation 5, and Xbox Series X|S, with real-world weapons and SCP-inspired anomalies.


Active Matter platforms, release date, and premise

You play an operative caught in a time loop, sent into quantum-unstable zones to recover active matter, a substance that bends space and time and is worth a great deal to the Agency that keeps sending you back in. Death resets you rather than ending the run. The zones are fragments of the real world torn out of their own realities, including a Soviet closed island, a Central African quarantine area, and a decaying North American city.

DeveloperMatter Team
PublisherGaijin Entertainment
ReleaseSeptember 15, 2026
PlatformsPC (Steam), PS5, Xbox Series X|S
EngineDagor Engine
ComposerAkira Yamaoka

It is a premium game rather than a free-to-play one, which is unusual for Gaijin. Players who bought the early version through the Gaijin Store received access on Steam and can link progress between the two PC versions.


The three ways to play: PvPvE, Isolated Raids, and Hired Ops

Not every session has to be a knife-edge loot run against other squads. The mode you pick decides who is allowed to shoot you.

ModeWho you fightBest for
PvPvE raidOperatives, monsters, anomaliesHighest-risk loot runs
Isolated Raid (PvE)Monsters and anomalies onlyLearning maps and objectives
Hired Ops (PvP)Other players onlyPure gunplay, no extraction

Raids can be run solo or in a small squad. Hired Ops drops you straight into team fights on warped maps, including ancient ruins with heavy vertical terrain, and skips the inventory pressure entirely.


How a raid runs from spawn to extraction

Use the Missions Terminal in your hideout to pick a raid. Each entry lists the map and its objectives, such as Follow the Signals, Vehicle Transfer, Take a Photo, or Combat Practice targets like Flowermen, Distorted, and Invisible.
Missions Terminal raid selection01:49Missions Terminal raid selection
The Missions Terminal with an Isolated Raid on Shegolskoe selected and its objectives listed. Shown at 01:49 in MxgicFPS’s video. Image: Matter Team
Check your loadout before the timer runs out. You spawn into a location such as an abandoned log cabin after a short countdown, so use that window to confirm ammunition counts, attachments, magazines in your vest, and medical supplies.
Open the map and plan a route. The overhead view marks objective points, contracts, extraction locations, and the collapse timers that tell you how long the zone will hold together.
Navigating to Bunker08:48Navigating to Bunker
An overhead raid map marking bunker entrances before a squad moves in. Shown at 08:48 in PhanPhantasy’s video. Image: Matter Team
Work the objectives and harvest as you go. Downed creatures leave behind a glowing red orb, and holding the interact key pulls the active matter out of the corpse, typically a few units at a time.
Treat damage properly. Healing uses a circular first-aid wheel that targets specific limbs, and bleeding will keep draining you until you deal with it, which matters a lot after a vehicle crash or an ambush.
Reloading Under Fire03:50Reloading Under Fire
Loading 5.56mm rounds into a magazine mid-street, with the inventory open. Shown at 03:50 in Eeda Grimm {GGN}’s video. Image: Matter Team
Reach the extraction portal and hold it. The portal is a shimmering gateway placed at fixed spots on the map, and activating it usually means fighting off whatever followed you there before the teleport completes.

You know it worked when the objective flips to completed on your tracker and the teleport pulls you out of the zone with your recovered gear attached. Anything still on your body when the extraction finishes is what you keep.


Enemies and anomalies in the unstable zones

The PvE side is not filler. Some of it looks like scenery right up until it kills you, which is the whole point of the SCP-inspired design.

ThreatWhat it does
FlowermenPlant humanoids hiding in red flower patches; rush in groups
Turned SoldiersArmed former humans who hold ground and shoot back
DistortedWarped humanoids found in dedicated threat locations
Invisible mutantsCloaked creatures that stalk you through undergrowth
Gravity anomaliesHovering distortions that detonate when disturbed
Spore bombsExplosive traps near abnormal signal sites

Throwing a rock into a gravity anomaly to test it will set it off and pull nearby entities toward the noise. Anomalies are worth studying from a distance first.

First Anomaly Contact04:29First Anomaly Contact
A hostile humanoid creature standing directly in the squad's path. Shown at 04:29 in PhanPhantasy’s video. Image: Matter Team

Terrain is a threat in its own right. Houses and whole sections of landscape hang vertically against the sky in places, and some extractions require climbing a distorted cliffside over floating islands to reach the cabin holding the portal.


Weapons, vehicles, and looting

The arsenal is the grounded half of the design, with more than 60 firearms based on real military hardware. Recognisable kit includes the M4A1, MP5, SCAR-L, PKM, SV-98, UMP, SPAS-12, M110A1, AK-pattern rifles, and the M9 sidearm, alongside optics, suppressors, armor plates, and load vests.

Bodies are a genuine income stream. Searching a fallen operative can turn up a submachine gun, loose ammunition, steel armor plates, and currency items, and cars hide loot in trunks, suitcases, and parcels strapped to the roof.

Weapon Salvage05:50Weapon Salvage
A fallen enemy's inventory holding an M9 sidearm and assorted ammunition boxes. Shown at 05:50 in Eeda Grimm {GGN}’s video. Image: Matter Team

Vehicles are drivable and repairable. You can find a car at the roadside, take it across the map for delivery objectives, and patch it with a repair kit after anomalies and creatures chew through it. Trucks, buggies, armored cars, and tanks feature too, along with reconnaissance drones and robo-dogs.

Finding and entering a vehicle04:16Finding and entering a vehicle
The Enter Vehicle prompt on a roadside sedan during a raid. Shown at 04:16 in MxgicFPS’s video. Image: Matter Team

Magazines have to be loaded with matching ammunition and slotted into your vest before the rifle will feed from them. A rifle that refuses to reload is usually a vest problem, not a bug.


The Shelter, the replicator, and progression

Between raids you return to your Shelter, where recovered resources go into upgrading your arsenal, your body, and the base itself. The replicator is the interesting part. Because active matter can drag objects out of other timelines, you can use it to copy specific items you have already brought back, which turns a single lucky find into a repeatable supply.

Storage slots and replicator queues both expand over time, and several edition bundles start you with those expansions already unlocked. Longer-term progression runs through Monolith Access Levels, Merits, and Harmonization Cycles.


Active Matter editions and price

Across Steam, PlayStation, Xbox, and the Gaijin Store, buyers can choose from four editions. In applicable regions, the Standard Edition costs 29.99 USD/EUR. Standard and Advanced editions are eligible for a Deluxe upgrade, while the Gaijin Store also offers upgrades from either edition to Elite Squad.

EditionCreditsPrimeNotable extras
Standard25,0003005 weapons, 10 equipment, 6 ammunition
Advanced60,0001,300Storage and replicator expansion, Harpy drone recipe
Deluxe185,0005,500Reaper and Knight shells, Bonecrusher quad bike, robot dog
Elite SquadDeluxeDeluxeDeluxe plus two Standard Edition keys

Full contents per platform are listed on the official Active Matter store page.

The game is being patched quickly since launch. Update 0.4.0.132 reworked controls, raised the danger level in Distorted threat locations, and added Shelter building previews that explain why an item cannot be placed, following earlier passes on performance, animations, sound, and the interface.