The After School anomaly is a Common-class commission in Neverness to Everness set inside a haunted school domain in Bridge Crossings. The objective is simple to describe and tense to execute: pick up two Shiny Little Keys, push through three locked doors, and switch off a TV in the back office before the Shadow figures catch you.
Quick answer: Enter through the TVs behind the red building west of Mr. Brown's electronics store on Coastal Highway Z42, grab the first key from the planter beside the ground-floor classroom, take the second key from the Shadow on the second-floor landing, unlock the faculty office, and press the power button on the TV inside.

Where to start the After School anomaly
The trigger sits in the alleyway directly behind a red building on the western end of Coastal Highway Z42, in the pink search zone in Bridge Crossings. The building is just left of the Mr. Brown electronics shop on the map. A shelf of TVs is stacked against the back wall, and walking up to them pulls you into the school domain automatically. There is no dialogue prompt before the transition, so expect the cut to happen as soon as you are in range.
How the Shadow line-of-sight rule works
Every Shadow inside the school follows the same rule. While your camera is pointed at it, the figure stays frozen. The moment it leaves your view, it advances toward you. If a Shadow touches your character, the run resets, and you are sent back to the entrance.
This applies in hallways, inside classrooms, and on the stairs. The practical consequence is that you cannot sprint blindly forward. You move in short bursts, then turn the camera back on the Shadow to stop it, then move again. First-person view makes the encounter much harder because your peripheral vision shrinks, so keep the default third-person camera.

Stepwise route through the school
Step 1: From the spawn point at the entrance, climb the first set of stairs into the ground-floor hallway. A Shadow is positioned ahead. Keep your camera on it and walk past while it remains frozen.
Step 2: Continue to the end of the hallway. The first Shiny Little Key is sitting in the plant pots next to a locked classroom door. Pick it up and use it on the door beside the planter to enter the classroom.

Step 3: Cross the classroom and open the second locked door on the far side. More Shadows are inside this room, so keep panning the camera left to right as you move through.
Step 4: Turn right after exiting and head straight up the stairs to the second floor. The Shadows on the ground level stop chasing once you reach the upper landing.

Step 5: A Shadow stands directly in front of the second-floor stairs. Let it drift a step toward you, then snap the camera back to freeze it. Walk up to it and collect the second Shiny Little Key from its position.
Step 6: Run down the second-floor hallway to the door at the opposite end and use the key to unlock the faculty offices.

Step 7: Inside the faculty room, head to the single open door at the back. Go all the way through until you see a TV on a desk. Interact with it to look in to the screen.
Step 8: Press the power button in the bottom-right of the TV interface immediately. Hesitating here lets the trailing Shadows catch up and resets the run. Once the TV switches off, the domain ends, and you return to the real world with the commission marked complete.

Rewards for clearing After School
| Reward | Amount |
|---|---|
| Hunter EXP | 200 |
| Annulith | 30 |
| Beetle Coin | 5,000 |
| Fons | 10,000 |
| U-00NE | 20 |
| Anomaly Material Selection Box I | 4 |
Anomaly profile
| Attribute | Detail |
|---|---|
| Anomaly name | After School |
| Class | Common |
| Region | Bridge Crossings |
| Entry point | TV shelf behind red building, Coastal Highway Z42 |
| Required items | Two Shiny Little Keys (collected during the run) |
| Fail condition | A pursuing Shadow contacts your character |
| Clear condition | Press the power button on the office TV |

Common reasons the run resets
- Letting a pursuing Shadow leave the camera frame for too long while moving forward.
- Sprinting through the ground-floor classroom without checking the second Shadow that spawns inside.
- Pausing in the faculty office instead of pressing the TV power button immediately after interacting.
- Playing in first-person view, which narrows the field of view enough that Shadows behind doorways are missed.
After School is one of three commissions tied to Bridge Crossings, alongside Backstreet Boxer and Old School Days, and clearing it contributes to that district's overall completion. Once the TV switches off and you return to the alley, the commission entry updates on the map and the rewards land in your inventory automatically.