AION 2 runs on Unreal Engine 5, which means the frame rate you see standing alone in a field tells you almost nothing. What matters is how the game holds up the moment a city fills with players, a dungeon pulls a dense trash pack, or an Abyss battle drops dozens of characters on screen at once. Tuning a handful of the right settings keeps that frame rate stable without turning the world into mush.
Quick answer: Open Settings → Graphics → Optimize, set Display Mode to Fullscreen with VSync off, then lower Shadow, Global Illumination, Reflection, and other-player effects first. Keep Texture Quality high while VRAM allows, and enable DLSS or FSR Quality for extra frames.
Open the AION 2 graphics menu
All visual options are gathered in one menu, accessible from the title screen or while you are in the game world. Open Graphics from either location.
Esc, or click the control at the screen’s right-hand edge. The resulting sidebar shows your profile header, with icons lined up along its lower edge.Adjust all of these options before entering a character. At the AION 2 title screen, use the gear icon at the upper right to open Graphics directly. For a fast starting point, you can also use the presets listed on the AION 2 Steam page.
Values apply the instant you change them, and picking anything other than a preset flips Quick Settings to Custom. That is the confirmation you set things by hand rather than leaving a preset in place.
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Add to Google Preferences →Set the Display section first
Lock these in before touching any quality slider, because resolution alone has a large effect on frame rate. The goal is a stable number your PC can actually hold during group content, not the highest figure you can hit in an empty zone.
| Setting | Recommended | Why |
|---|---|---|
| Display Mode | Fullscreen | Direct access to the display pipeline; Borderless Window is fine if you alt-tab often |
| Resolution | Native | Keeps UI text and target markers sharp |
| Resolution Scale | 100% (Quality) | Drop to 85–90% only after lowering other settings |
| Vertical Sync | Off | Adds latency; turn on only for tearing without G-SYNC or FreeSync |
| Screen Refresh Rate | 60–90 Hz | 60 Hz suits most players; raise it if your monitor and PC can hold it |
| UI Proportion | Medium | Readable interface without crowding the screen |
A steady 60 FPS in a packed fight feels better than a number swinging between 180 and 50 out in the open. If your display runs at 120 Hz, capping the frame rate at 60 or 90 produces a smoother image than letting it bounce around.
Know which settings load the GPU versus the CPU
The Graphics Quality – Basic options fall into two workload groups. Knowing which settings tax the graphics card and which burden the processor helps address frame drops without pushing everything to Low.
| Load type | Settings | What it controls |
|---|---|---|
| GPU-heavy | Settings include Texture, Effect, Vegetation, Shadow, Shading, Global Illumination, Reflection, and Model Quality. | Surface detail, lighting, and how the world is rendered |
| CPU-heavy | Mass Combat Quality, View Distance Quality | How many characters appear at once and how far the world draws |
Mass Combat Quality controls the number of characters shown at once; View Distance Quality determines how far away terrain, objects, and other players become visible. Both are CPU-intensive, so lower them mainly in crowded cities and large battles rather than quiet areas.
To free up GPU capacity, first turn down Reflection Quality, Global Illumination, and Shadow Quality. They use substantial resources for relatively little gain in combat visibility. Leave Texture Quality high if VRAM remains available; reducing it does little until memory runs out.
Recommended quality values
These values keep a clean image while protecting the frame rate under real load. They work well on hardware near the recommended spec and leave headroom on stronger rigs, where you can raise individual sliders a step at a time.
| Setting | Value | Reason |
|---|---|---|
| Texture Quality | High / Normal | Costs no FPS with enough VRAM |
| Effect Quality | Normal / Low | Keeps spell boundaries readable without clutter |
| Mass Combat Quality | Low | Eases CPU load in crowds and Abyss fights |
| Model Quality | Medium / High | Drop to Medium if mass PvP stutters |
| View Distance Quality | Normal | Keeps open-world and PvP awareness |
| Vegetation Quality | Normal | Below this the world looks dated |
| Shadow Quality | Very Low | Biggest single FPS gain |
| Shading Quality | Low / Normal | Looks good but is very costly |
| Global Illumination | Low / Normal | Heavy GPU shading load |
| Reflection Quality | Very Low | Eats frames during combat |
| Cloud Quality | Very Low | Rarely in view, costs frames |
| Post-Processing Quality | Low | Less bloom and chromatic aberration |
| Anti-Aliasing | Low | Smooths edges without heavy cost |
If the game stays smooth at these values, bump the GPU-heavy sliders up one step and retest. Dropping everything to the floor rarely helps, since modern optimization often gives you roughly the same performance on Low as on Medium while the visual gap is large.
Upscalers, frame generation, and advanced options
Scroll down to Graphics Quality – Advanced and find Upscaler. It is the most useful single option for boosting frame rate while preserving a clean image. Select the setting suited to your graphics card.
- DLSS — NVIDIA’s AI-powered upscaling option for GeForce RTX cards. Choose Quality at 1080p and 1440p, or Balanced or Performance at 4K.
- FSR — AMD’s upscaler for Radeon cards.
- TSR — Unreal Engine’s built-in upscaling method, compatible with a broad range of hardware.
- TAA — temporal anti-aliasing only; it does not upscale.
Never combine a reduced Resolution Scale with an active upscaler. The image gets scaled twice and turns blurry. Keep Resolution Scale at 100% whenever DLSS or FSR is on.
The rest of the advanced section controls latency and crowd handling, and the right choices depend heavily on whether you lean PvE or competitive PvP.
| Option | Recommended | Notes |
|---|---|---|
| Frame Generator | Off for PvP | Fine for PvE smoothness; adds input lag, so avoid it in Abyss combat |
| NVIDIA Reflex | On / Boost | Lowers input latency; Boost helps under heavy GPU load |
| Player Particle Effect Display | Self and Party | Hides other players’ effects to cut clutter and load |
| Volumetric Fog | Off on weaker PCs | Noticeable frame gain with little combat loss |
| Volumetric Light Scattering | Off on weaker PCs | Same, pairs with Fog for a clear jump |
| Ambient Occlusion | NCAO | The lighter option; saves frames |
| Water Reflection Method | Performance | Switch to Quality only on high-end rigs |
| Identical Player Appearance | On for Abyss | Standardizes other-player models to ease crowd rendering |
| [Abyss] Display as Tier Icon | On | Keeps battlefield information visible |
Identical Player Appearance is worth considering. The developers introduced it to optimize Abyss: players outside your party appear as standardized models instead of loading their armor and cosmetics. This greatly reduces asset strain in the mode most likely to overwhelm your PC.
Frame Generation may seem appealing, but it can mislead you in competitive play. It uses around 20–30% of your base performance, and its added frames are visual rather than responsive. If the game truly runs at 35 FPS, seeing 70 on the counter won’t change how it feels. Use Frame Generation in PvE, but turn it off for Abyss PvP.
Confirm the changes actually help
Changes apply as soon as you make them, letting you see their impact right away. To identify whether the CPU or GPU is limiting performance, press Ctrl + Shift + Esc to open Task Manager, then leave the Performance tab on screen as you adjust settings.
When GPU usage approaches 100%, reduce demanding options such as Reflection, Global Illumination, and Shadow. If GPU usage remains low while one CPU core is maxed out, lower Mass Combat Quality; reduce View Distance Quality as well. Address whichever component has reached its limit.
Test somewhere that stresses the system, not an empty field. Walk into a busy city, run a dungeon, or jump into an Abyss fight and watch the frame counter there. When you close the window with the X, your selections stay saved and Quick Settings reads Custom, confirming the configuration is yours and in place.





