Gaming How-To

AION 2: How to Change Graphics Settings on PC

Where the menu lives, which sliders to drop first, and the exact values that hold a steady frame rate in crowded fights.

Where the menu lives, which sliders to drop first, and the exact values that hold a steady frame rate in crowded fights.

AION 2 runs on Unreal Engine 5, which means the frame rate you see standing alone in a field tells you almost nothing. What matters is how the game holds up the moment a city fills with players, a dungeon pulls a dense trash pack, or an Abyss battle drops dozens of characters on screen at once. Tuning a handful of the right settings keeps that frame rate stable without turning the world into mush.

Quick answer: Open Settings → Graphics → Optimize, set Display Mode to Fullscreen with VSync off, then lower Shadow, Global Illumination, Reflection, and other-player effects first. Keep Texture Quality high while VRAM allows, and enable DLSS or FSR Quality for extra frames.


Open the AION 2 graphics menu

All visual options are gathered in one menu, accessible from the title screen or while you are in the game world. Open Graphics from either location.

Hit Esc, or click the control at the screen’s right-hand edge. The resulting sidebar shows your profile header, with icons lined up along its lower edge.
Click the Settings gear in the lower-right corner of that panel to bring up the options window.
Open the Graphics tab in the top navigation. Combat comes first, followed by Key Settings; Info Display is next, then Graphics, Accessibility, Audio, Notification, and Miscellaneous.
In the sub-tab row, select Optimize, not Camera / Direction. This page contains Display, Proportion Settings, Graphics Quality – Basic, and Graphics Quality – Advanced.

Adjust all of these options before entering a character. At the AION 2 title screen, use the gear icon at the upper right to open Graphics directly. For a fast starting point, you can also use the presets listed on the AION 2 Steam page.

Values apply the instant you change them, and picking anything other than a preset flips Quick Settings to Custom. That is the confirmation you set things by hand rather than leaving a preset in place.


Set the Display section first

Lock these in before touching any quality slider, because resolution alone has a large effect on frame rate. The goal is a stable number your PC can actually hold during group content, not the highest figure you can hit in an empty zone.

SettingRecommendedWhy
Display ModeFullscreenDirect access to the display pipeline; Borderless Window is fine if you alt-tab often
ResolutionNativeKeeps UI text and target markers sharp
Resolution Scale100% (Quality)Drop to 85–90% only after lowering other settings
Vertical SyncOffAdds latency; turn on only for tearing without G-SYNC or FreeSync
Screen Refresh Rate60–90 Hz60 Hz suits most players; raise it if your monitor and PC can hold it
UI ProportionMediumReadable interface without crowding the screen

A steady 60 FPS in a packed fight feels better than a number swinging between 180 and 50 out in the open. If your display runs at 120 Hz, capping the frame rate at 60 or 90 produces a smoother image than letting it bounce around.


Know which settings load the GPU versus the CPU

The Graphics Quality – Basic options fall into two workload groups. Knowing which settings tax the graphics card and which burden the processor helps address frame drops without pushing everything to Low.

Load typeSettingsWhat it controls
GPU-heavySettings include Texture, Effect, Vegetation, Shadow, Shading, Global Illumination, Reflection, and Model Quality.Surface detail, lighting, and how the world is rendered
CPU-heavyMass Combat Quality, View Distance QualityHow many characters appear at once and how far the world draws

Mass Combat Quality controls the number of characters shown at once; View Distance Quality determines how far away terrain, objects, and other players become visible. Both are CPU-intensive, so lower them mainly in crowded cities and large battles rather than quiet areas.

To free up GPU capacity, first turn down Reflection Quality, Global Illumination, and Shadow Quality. They use substantial resources for relatively little gain in combat visibility. Leave Texture Quality high if VRAM remains available; reducing it does little until memory runs out.


These values keep a clean image while protecting the frame rate under real load. They work well on hardware near the recommended spec and leave headroom on stronger rigs, where you can raise individual sliders a step at a time.

SettingValueReason
Texture QualityHigh / NormalCosts no FPS with enough VRAM
Effect QualityNormal / LowKeeps spell boundaries readable without clutter
Mass Combat QualityLowEases CPU load in crowds and Abyss fights
Model QualityMedium / HighDrop to Medium if mass PvP stutters
View Distance QualityNormalKeeps open-world and PvP awareness
Vegetation QualityNormalBelow this the world looks dated
Shadow QualityVery LowBiggest single FPS gain
Shading QualityLow / NormalLooks good but is very costly
Global IlluminationLow / NormalHeavy GPU shading load
Reflection QualityVery LowEats frames during combat
Cloud QualityVery LowRarely in view, costs frames
Post-Processing QualityLowLess bloom and chromatic aberration
Anti-AliasingLowSmooths edges without heavy cost

If the game stays smooth at these values, bump the GPU-heavy sliders up one step and retest. Dropping everything to the floor rarely helps, since modern optimization often gives you roughly the same performance on Low as on Medium while the visual gap is large.


Upscalers, frame generation, and advanced options

Scroll down to Graphics Quality – Advanced and find Upscaler. It is the most useful single option for boosting frame rate while preserving a clean image. Select the setting suited to your graphics card.

  • DLSS — NVIDIA’s AI-powered upscaling option for GeForce RTX cards. Choose Quality at 1080p and 1440p, or Balanced or Performance at 4K.
  • FSR — AMD’s upscaler for Radeon cards.
  • TSR — Unreal Engine’s built-in upscaling method, compatible with a broad range of hardware.
  • TAA — temporal anti-aliasing only; it does not upscale.

Never combine a reduced Resolution Scale with an active upscaler. The image gets scaled twice and turns blurry. Keep Resolution Scale at 100% whenever DLSS or FSR is on.

The rest of the advanced section controls latency and crowd handling, and the right choices depend heavily on whether you lean PvE or competitive PvP.

OptionRecommendedNotes
Frame GeneratorOff for PvPFine for PvE smoothness; adds input lag, so avoid it in Abyss combat
NVIDIA ReflexOn / BoostLowers input latency; Boost helps under heavy GPU load
Player Particle Effect DisplaySelf and PartyHides other players’ effects to cut clutter and load
Volumetric FogOff on weaker PCsNoticeable frame gain with little combat loss
Volumetric Light ScatteringOff on weaker PCsSame, pairs with Fog for a clear jump
Ambient OcclusionNCAOThe lighter option; saves frames
Water Reflection MethodPerformanceSwitch to Quality only on high-end rigs
Identical Player AppearanceOn for AbyssStandardizes other-player models to ease crowd rendering
[Abyss] Display as Tier IconOnKeeps battlefield information visible

Identical Player Appearance is worth considering. The developers introduced it to optimize Abyss: players outside your party appear as standardized models instead of loading their armor and cosmetics. This greatly reduces asset strain in the mode most likely to overwhelm your PC.

Frame Generation may seem appealing, but it can mislead you in competitive play. It uses around 20–30% of your base performance, and its added frames are visual rather than responsive. If the game truly runs at 35 FPS, seeing 70 on the counter won’t change how it feels. Use Frame Generation in PvE, but turn it off for Abyss PvP.


Confirm the changes actually help

Changes apply as soon as you make them, letting you see their impact right away. To identify whether the CPU or GPU is limiting performance, press Ctrl + Shift + Esc to open Task Manager, then leave the Performance tab on screen as you adjust settings.

When GPU usage approaches 100%, reduce demanding options such as Reflection, Global Illumination, and Shadow. If GPU usage remains low while one CPU core is maxed out, lower Mass Combat Quality; reduce View Distance Quality as well. Address whichever component has reached its limit.

Test somewhere that stresses the system, not an empty field. Walk into a busy city, run a dungeon, or jump into an Abyss fight and watch the frame counter there. When you close the window with the X, your selections stay saved and Quick Settings reads Custom, confirming the configuration is yours and in place.