Gaming Guide

Aion 2: How to Speedrun to Level 45 in Under 4 Hours

Episode quests carry you to level 45, two Ascension gates block you, and a tight route caps a character in about four hours.

Episode quests carry you to level 45, two Ascension gates block you, and a tight route caps a character in about four hours.

Every character in Aion 2 tops out at level 45, and the game never shows that number while you play. That makes it easy to over-grind side content without knowing how close you are to the cap. The fastest climb follows one rule. Stay on the story, and leave it only when the game makes you.

Quick answer: Follow the yellow Episode quests to level 45. Leave them only to fill the Ascension Gauge at levels 22 and 32, using Regional quests and Sealed Dungeons. Then go straight back to the story.


How long it takes to reach level 45 in Aion 2

How quickly you reach the level cap depends mainly on how far you wander from the main narrative. The campaign awards much more EXP than other activities, so use side content only when you need to meet a progression requirement.

PlaystyleEstimated time to level 45
Optimized speed routeAbout 4–7 hours
Focused main story levelingAbout 9–12 hours
Casual play with side content15 hours or more

A first character usually lands at the slow end. Cutscenes, NPC dialogue, crafting, the Shugo Festival, alt swapping, and pet soul farming can push a relaxed run toward 15–17 hours. The four-hour pace needs route knowledge that most players only have after leveling a character or two. Launch-week server congestion, your class, and how hard individual story bosses feel all move these numbers, so treat them as estimates.


Where Aion 2 EXP comes from: Episode quests and the level curve

EXP requirements rise sharply. Levels 1–9 together require 89,148 EXP, while level 44 alone costs 160,765,875. The total to advance from 1 to 45 is 754,816,909 EXP, with over two-thirds required between levels 40 and 45. The first 30 levels pass quickly; the final five take most of the time.

Episode quests pay almost all of it. Episode quests recommended below 45 cover 97 percent of the EXP to the cap for Elyos and 99 percent for Asmodians. Regional quests pay about 10 to 11 million EXP in total below 45, which is less than 2 percent of the climb. The weakest stretch for the story is levels 30 to 39, where Episode quests cover roughly 70 percent and Sealed Dungeons fill the gap.

Story quests appear in the Journal’s Episode section. On PC with the default controls, open the Journal using J and review your upcoming objective before leaving an area. The early quests already show the pattern: The Approaching Dawn, recommended at level 2 in Poeta, sends you to Nania and Eaetos at the Dawn Legion Forward Base. It rewards 1,133 EXP, 1,400 Kina (Bound), and 50 Life Potion (Bound).

The Approaching Dawn
The Approaching Dawn. Image: NC

Both factions follow the same shape. You get a starter map for the opening levels, then one large field map that the story keeps you in until the cap.

FactionLevels 1–9Levels 10–45
ElyosPoetaVerteron
AsmodianIshalgenAltgard

The fastest Aion 2 route to level 45 (Elyos, Verteron)

The route follows a straightforward rule: earn EXP from Episode quests and do only the named green side quests required for the two Ascension gates. Leave all other quests alone. The stops below are in Verteron, the Elyos field map. An experienced run reaches the cap in about four hours; allow five or six hours for a first attempt.

Continue along the main questline until you reach level 12. At Coastal Camp, accept and complete one green side quest, then return to the story.
Continue through the story until you reach level 14. At Marsh Legion Campsite, take a second green side quest, complete it, and claim the rewards.
Follow the story to level 22, where the Ascension Gauge stops you. Fill it with three side quests: Sneaky Darkan in Dundu’s Rest, Closure at Valley Outpost, and Searching for an Escaped Fossa at the Dawn Legion Base. Then finish the Ascension quest.
Searching for an Escaped Fossa
Searching for an Escaped Fossa. Image: NC
Advance the story until level 29, then accept and complete Side Effects of Transformation at the Abandoned Wind Breeze Office.
Complete Secrets Within Secrets at Wind Breeze Merchants HQ. This opens two more green side quests nearby, and finishing both gets you the Clash Rune.
Reach level 32 and Zumion Village, where the second Ascension Gauge stops you. Complete Too Far Gone in Zumion Village and Questionable Methods at the Verteron Fortress Ruins to open the Ascension quest, then finish it.
At level 36, complete Price of Bravado at the Hill of Purification. Keep going until the story hands you To the Beginnings, and complete that quest too.
Stay on the main story for the rest of the route; it will carry you to level 45 with no further detours.

Skipping most side content costs you raw power. A rushed level 45 character is weaker than one leveled at a slower pace, so use your strongest skills and equip every better drop to keep boss fights short.

Route quests: levels, givers, and EXP

Several quests on this route have set requirements and rewards worth knowing beforehand. Their recommended levels are below what you’ll usually reach on a fast run, so you can complete them quickly.

QuestType / unlock / recommendedGiven by → turn inEXP
Searching for an Escaped FossaRegional / 10 / 16Hithanya → Minos32,445
Side Effects of TransformationRegional / 10 / 30Suspicious Aullaeu → same323,853
Secrets Within SecretsEpisode / 10 / 30Caelid → Nania2,756,274
Wind Breeze MerchantsEpisode / – / 22–414,055

Searching for an Escaped Fossa is an Elyos quest that starts with Hithanya at the Dawn Legion Base. Kaidros sends you to the Eastern Cantas Valley first, and you then track the runaway Fossa toward the Thieves Camp. You turn it in to Minos at the Eastern Cantas Campsite for 14,000 Kina (Bound), a Wisdom Stone (Bound), a Daevanion Crystal (Bound), 10 Soul Crystal (Bound), the Lingering Warmth title, and Dawn Earrings.

Side Effects of Transformation has a single objective. You defeat 9 Aullaeu Forest Giant Sparkie to collect sap for the Suspicious Aullaeu’s antidote. It pays 36,000 Kina (Bound), a Wisdom Stone (Bound), a Daevanion Crystal (Bound), the Immovable Mask title, and a Wind Breeze Ring.

Secrets Within Secrets belongs to chapter 4, “The Past Behind the Sealed Barrier,” and leads into An Uneasy Alliance. You talk to Kochi twice, speak with Sami at the Urugugu Canyon entrance, then interact with the Urugugu Canyon Entrance. Rewards are 18,000 Kina (Bound) and Aullaeu Wings (Bound). Wind Breeze Merchants, the Episode quest before Precious Minerals, adds 10,000 Kina (Bound), 2 Battle Enhance Scroll (Bound), and a Facade Guard.


How to fill the Ascension Gauge at levels 22 and 32

Leveling stalls twice. At levels 22 and 32, the next story step is an Ascension quest that only appears once its Ascension Gauge reaches 100%. If progress stops at either level, the gauge is the cause. It isn’t a bug. Regional quests, Sealed Dungeons, and Strongholds all raise it, and you can clear it on either faction the same way.

Open the Journal and check the Regional tab for quests close to your current level. Higher-level ones pay better.
Choose Regional quests that share areas or enemies with your current Episode objective, so you aren’t adding much travel. Leave quests that send you far off your path for later.
If the gauge still isn’t full, clear a nearby Sealed Dungeon. You’ll find them among the question-mark locations on your map.
Once the gauge reads 100%, select the quest’s Teleport button to resume the Ascension objective. You’ll know it worked when the Ascension quest advances and the Journal shows your next Episode objective again.

Altgard’s Asmodians have Regional options of their own. Hugo Mercenaries: Past and Present becomes available at level 10, is recommended for level 16, and awards 50,028 EXP. Derk in Safe Haven gives you the quest. Read Hugo’s letter, look through the former mercenary base at the Mire Campsite, then visit the memorial behind Shadow Hall and place flowers at the Small Hole. Rewards include 14,000 Kina (Bound), a Wisdom Stone (Bound), a Daevanion Crystal (Bound), the Even If I Must Give My All title, and Old Mercenary Commander Earrings.

Hugo Mercenaries: Past and Present
Hugo Mercenaries: Past and Present. Image: NC

Sealed Dungeons in Verteron while leveling

Sealed Dungeons pack elite enemies into a small space. Elites give better EXP than ordinary open-world mobs, and clears also add Ascension progress, Daevanion progress, and Enhancement Stones. Clear the ones your route already passes. Don’t cross the map for one. These Elyos Sealed Dungeons sit in Verteron:

Sealed DungeonRecommended levelClear title
Poacher’s Den10Tackle!
Mysterious Mushroom Cave10Uncrushable
Spirit Flower Cave15Illegal Herbalist
Cursed Hideout15I’ll Take You All On
Cave of the Defeated35In the Heart of Enemy Territory

All five give the same clear rewards apart from the title. Each pays 15,000 Kina, 2 Sealed Wing Featherdown (Bound), 2 Statue Scrap: Day Illusion Wings (Bound), 2 Daevanion Crystal (Bound), 2 Wisdom Stone (Bound), and 1,250 Enhance Stone. Poacher’s Den ends with the Poacher Captain, a level 10 boss. Cave of the Defeated lines up with the slow 30–39 stretch, which makes it the most useful of the group on a fast run.

Strongholds work as a fallback when you run out of useful quests. Their enemy groups give EXP and a completion reward, but they’re slower than Episode quests, Regional quests, and Sealed Dungeons. Grinding random overworld mobs is slower still. Kill what is already in your way and keep moving.


Cutting travel and saving resources on the way to 45

Travel eats a surprising share of a leveling run, and some resources are worth more at the cap than on the way there. Verteron and Altgard each have 61 teleport statues, so most objectives have a teleport point nearby once you’ve activated it.

  • Teleport points: activate each one as you pass. Later quests send you back through old areas.
  • Flight: fly when the route allows it, but flight energy is limited.
  • Instances: teleport out of finished instances when you can, instead of walking back.
  • Power Shards: toggle them off from the action bar for easy content, and turn them on for tough fights.
  • Gear: push your weapon first, and avoid heavy enhancement on pieces you’ll replace in a few quests.
  • Skills: spend skill points, check Stigma skills as they open, and use Daevanion board nodes.
  • Pets: a regular pet needs 105 souls for max collection level, so save that farming for level 45.

Odyle Energy and Expeditions

Expeditions unlock through the story around level 22, and they open in stages as you level. Finishing that unlock starts Odyle Energy regeneration at 15 energy every three hours. Expedition reward cubes cost Odyle Energy, and a level 45 cube claim costs 40 energy.

Odyle Energy
Odyle Energy. Image: NC
Odyle EnergyValue
Regeneration15 every three hours
Max held560
Max held with membership840
Level 45 Expedition cube40

Complete the Expeditions required by the story, but optional cube claims mostly provide early gear that you’ll soon replace. Save that energy for more level 45 claims. If leveling takes several days, monitor the cap: once energy is full, regeneration stops.


How to confirm you hit max level and what unlocks at 45

You’re done when your character shows level 45 and the XP bar stops filling. From that point your progress comes from Item Level, dungeon gear, Arcana, Daevanion boards, Pantheon bonuses, and the Abyss. Reaching the cap opens the endgame:

  • Daily Dungeons and Expeditions
  • Nightmare, Abyss, and Sanctuary content
  • Arena and Battlefield PvP
  • Rank, Season, Arcana, and Transcendence
  • World Level and Ascension Trial
  • The Market (Auction House)

The Market needs a Special Quai Membership, an account-wide subscription that lasts 30 days. The membership also adds Remote Storage, login queue priority, the Quna Exchange, Wind Breeze Merchants, a larger Odyle Energy Cube selection in Expedition, Transcendence, and Sanctuary, the 840 Odyle Energy cap, and up to 21 Shugo Festival Reward Keys.

A fast leveling run will leave plenty of content unfinished. You can still complete the Regional quests, Sealed Dungeons, and Ascension objectives you skipped once you reach 45. Much of this content advances permanent progression, so clearing it with a capped character is quicker and still worthwhile.