In Aion 2, a Spacetime Rift is the route to the continent controlled by the other faction. Asmodians cross from Altgard to Verteron, while Elyos make the reverse trip to Altgard. Rifts follow a set schedule and remain accessible for only a short time; they also unlock a group of Level 45 quests that can be completed only in enemy territory.
Quick answer: Get to Level 45 and collect your faction merchant’s seven rift quests. Then enter the purple gateway during its approximately 10-minute opening to get one hour on the enemy map.
Aion 2 Spacetime Rift schedule and entry window
Rifts occur on a three-hour cycle, for eight appearances each day, and each event lasts one hour. The gateway is usable for only about the first 10 minutes; miss that opening and you must wait for the next cycle. Korea and Taiwan use corresponding slots on their local clocks. Korea is GMT+9 and Taiwan is GMT+8, so their openings are exactly an hour apart.
| Service | Clock | Opening times (server time) |
|---|---|---|
| Global (NA, EU, SA, JP) | GMT+9 | 00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00 |
| Korea | GMT+9 | 02:00, 05:00, 08:00, 11:00, 14:00, 17:00, 20:00, 23:00 |
| Taiwan | GMT+8 | 02:00, 05:00, 08:00, 11:00, 14:00, 17:00, 20:00, 23:00 |
Hold Alt to bring up your cursor, then move it over the clock at the minimap’s bottom-right to view server time. A single click pins that time display for later checks. A portal can take about 400 players at most; when full, it closes, and another appears at a different map location if time remains in the hour.
In-game announcements and the live countdown always take priority over any external schedule if the two ever disagree.
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Add to Google Preferences →Level 45 requirement and the seven rift quests
Rift portals remain out of your world until you reach Level 45, the game’s current maximum level. Players below that point cannot see them, even if higher-level players nearby can spot a portal and enter it.
Reaching Level 45 makes seven rift quests available in the journal’s Regional Quests section. The two factions have separate quest sets, and neither can access the other’s. Asmodians get their quests from Uru at the Guide Rest Stop in Altgard; Elyos collect theirs from Mino at the Abandoned Legion Outpost in Verteron. Take all seven before crossing: their goals register only on enemy territory, and your hour there passes quickly.
The first quest in either series completes the instant you pass through a portal. The rest send you to kill specific creatures or gather items on the far side. Uru’s “Developing Travel Goods,” for example, asks you to defeat nine Highland Sparkie while scouting local wildlife, while “Unfamiliar Material” has both factions collect toxic aura from Mutated Forest Guardian and Mutated Elim.

How to find and enter an open rift
Rifts spawn at a random spot in the zone each cycle, so camping one location will not work. When one opens, a server-wide banner reads “A Spacetime Rift has appeared,” and a purple spiral icon marks the portal on your map.
Your entry quest only registers if its green marker shows on the portal. If the marker is missing, crossing will not count the quest. Wait for the portal to relocate, then check whether the new one carries the marker.
Set War Mode before you cross
Decide whether you want open-world PvP before you step through. War Mode brings faction-versus-faction combat into your rift run, and you can only change the setting while standing in your own faction’s territory. Each change triggers a 70-minute cooldown, so if you are planning a quiet quest-and-farm trip, set it the way you want well before entering.
Confirming the crossing worked
When the loading screen ends, you’ll be on the enemy map. An Asmodian who takes an Altgard rift arrives at Aullaeu Village in Verteron, and the first quest is completed immediately. Do the other objectives there, then return home and hand each quest in to Uru or Mino. The turn-in conversation and a completed journal entry confirm your progress counted.
Clear all seven during a single trip and turn them in together on the return visit, then wait for the next 3-hour cycle to run it again.
What to do during your hour inside
The game sends you back after exactly one hour, and fast travel is unavailable for that entire stretch. Plan an efficient route and keep the timer visible on your HUD. In addition to the regional quests, the enemy map offers several worthwhile short activities:
- Capture Strongholds for upgrade scrolls that feed the Noble Belt.
- Clear Sealed Dungeons, each roughly a minute long, for Enhance Stones and Abyss Points.
- Beat Field Bosses, whose gear can become skins or trade fodder.
- With War Mode active, engage the opposing faction in open PvP.
Fly with your full Flight power to reach the nearest Sealed Dungeons and Strongholds first. Kibelisks stay locked to you, but you can still clear the fog of war to reveal new areas and their “?” points of interest.
Drop a Kisk somewhere safe so you respawn nearby instead of being sent back to your home world on death. Give enemy Kibelisks and settlements a wide berth, since their guards will often kill you in a single hit.
Spacetime Rift quest rewards
Each rift quest grants experience, Bound Kina, a Wisdom Stone, a Daevanion Crystal, and 2,000 Abyss Points. The faction entry quest also awards a ring and a travel title: Elyos get a Facade Ring and the title Altgard Traveler; Asmodians receive an Outsider Ring and the title Verteron Traveler. Other quests add their own gear and titles.
| Quest | Bound Kina | EXP | Extra rewards |
|---|---|---|---|
| Developing Travel Goods (Asmodian) | 36,000 | 896,701 | Chaser Earrings, Kisk Summoning Stone: Party, Title: Stay Clear |
| Difference Between Here and There (Asmodian) | 36,000 | 896,701 | Chaser Ring, Title: Driving the Highway to Hell |
| Unfamiliar Material (both) | 21,000 | 97,797 | Facade Earrings, Title: Early Adopter |
| Not Quite the Same (Elyos) | 21,000 | 97,797 | Facade Bracelet, Kisk Summoning Stone: Personal, Title: Give and Take |
Rift spawn counts by region
Each region holds a fixed number of rift spawn points alongside its teleport statues and dungeon entrances. Verteron and Altgard are the two global-launch regions and share the same density.
| Region | Rifts | Teleport statues | Dungeon entrances |
|---|---|---|---|
| Verteron | 15 | 61 | 85 |
| Altgard | 15 | 61 | 85 |
| Eltnen | 10 | 20 | 34 |
| Morheim | 10 | 20 | 32 |
Eltnen and Morheim are part of the Chapter 1 update (levels 45 to 50). As of October 2026, they are available in Korea and Taiwan but not globally, and they have fewer rifts and fast-travel points. Teleport-statue totals affect how quickly you can rift: unlocking more fast-travel points in Verteron or Altgard helps you reach the active purple icon before its window closes.





