The Spiritmaster in Aion 2 plays as a ranged magical damage dealer with a control streak, summoning elemental spirits that attack on their own and even pull threat off you in a pinch. Leveling is forgiving because the spirits tank and fight for you, but the class only shows its full damage once you reach level 45 and start committing skill points. Everything you do at that point revolves around one payoff attack: Elemental Fusion.
Quick answer: Keep your four elemental summons on one skill line, fire Elemental Fusion each time the four-element state fills, and bind a macro to chain your buffs, Cold Shock, Earth Spirit, and Fusion in a single press.

How Elemental Fusion drives the Spiritmaster
Elemental Fusion is your strongest attack, and it only becomes usable once your spirits have landed their special attacks four times to build the four-element state. Because of that, Fusion sits on a button by itself, and your summons sit together on a separate line so you can fire them back-to-back. Each spirit special feeds a stack toward the next Fusion.
The stigma spirit, Summon: Ancient Spirit, changes the loop entirely. When it comes out, it uses its special attack immediately, which hands you a Fusion right away. After that it repeats every 7 attacks. Push Ancient Spirit to 15 ranks and that requirement drops to 5 attacks, letting you throw Elemental Fusion far more often. At that point you can drop the Wind Spirit from your summon line and slot the Ancient Spirit in its place.

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Add to Google Preferences →Setting up the combat macro
A single macro does most of the opening work: it runs your blessings, restores some mana, cycles your summon line, and finishes with Elemental Fusion for a large burst. Build the macro with these entries in order.
- Enhance: Spirit’s Benediction
- Flame Blessing
- Cold Shock
- Summon: Earth Spirit x2
- Elemental Fusion

Jointstrike: Destructive Attack cannot go inside the macro and has to stay on its own button. If you run the macro, change the Elemental Fusion entry in your main combat line to an AOE skill with its own specialties so you are not doubling up.
Skill bar layout and rotation
Split your bars into clear lines so the rotation flows without hunting for buttons. Keep all four summons grouped, Fusion alone, your stigmas paired off, and your core attacks together.
Elemental line
- Earth Spirit
- Wind Spirit (removed once Ancient Spirit replaces it)
- Fire Spirit
- Water Spirit
Stigma lines
- Flame Blessing and Enhance: Spirit’s Benediction
- Summon: Ancient Spirit and Jointstrike: Corrode
Combat line
- Elemental Fusion (swap to an AOE skill if the macro already handles Fusion)
- Dimensional Control
- Jointstrike: Curse
- Combustion
Open with your Ancient Spirit and stigma lines, then move to the normal elemental line, firing Elemental Fusion whenever the four-element state is up. Fold in your other main lines and the macro from there. Dialing in the exact order takes practice, but the loop settles into muscle memory quickly.

Active skill ranks and specialties
At level 45 you are free to spend points where it counts. To reach the high ranks (12 to 14) you top up purchased ranks with Arcana and the Daevanion Board, so a skill listed as 10+2 means ten bought ranks plus two from those outside sources. The table below lists the ranks and the specialty to pick for each.
| Skill | Ranks | Specialty |
|---|---|---|
| Cold Shock | 10+2 | +20% MP Restored, +2% Attack on Earth Tremor |
| Combustion | 10+2 | -20% MP cost, up to 12% more damage on fewer targets |
| Summon: Fire Spirit | 8+2 | 10% recast on Fire Spirit hit |
| Summon: Water Spirit | 8+2 | 10% recast on Water Spirit hit |
| Summon: Earth Spirit | 8+2 | 10% recast on Earth Spirit hit |
| Summon: Wind Spirit | 8+2 | 10% recast on Wind Spirit hit |
| Jointstrike: Curse | 10+2 | +2 Curse duration, -2s cooldown |
| Dimensional Control | 10+2 | Extra damage after 3s, +50% Multi-Hit |
| Elemental Fusion | 10+4 | Extra damage after 3s |
| Defiance | 8 | Restores 20% HP on use |
| Soul’s Cry | 3 | None |
| Rapid Scattershot | 10 | Absorbs 5% HP (World Boss content only) |
Later in gearing you may want to swap Combustion’s first specialty to +20% Skill Speed. Wind Spirit becomes less useful as you grow stronger, and you can retire it once you can comfortably trigger Elemental Fusion after your first three elementals. Rapid Scattershot is a low priority you can skip entirely outside World Boss fights.

Passive skill priority
| Passive | Ranks |
|---|---|
| Spirit Strike | 10+4 |
| Consecutive Countercurrent | 10+2 |
| Spirit’s Descent | 10 |
| Spirit Revitalization | 10 |
| Spirit Protection | 10+1 |
| Spirit Communication | 9+1 |
| Mental Focus | 1+3 (PVP only) |
| Revitalization Contract | 1+1 (PVP only) |
| Corrode | 1 |
| Elemental Unification | 2 |
Spirit Strike is the single most important passive and deserves full investment first. Corrode and Elemental Unification stay low until you pick up strong Yellow gear, since they do very little before that point.
Stigma setup
- Summon: Ancient Spirit — 5 ranks now, with 15 as the top priority goal
- Flame Blessing — 7 ranks
- Enhance: Spirit’s Benediction — 5 ranks
- Jointstrike: Corrode — 5 ranks
Ancient Spirit is the stigma that reshapes your rotation, so pour ranks into it ahead of everything else. The jump to 15 ranks, which cuts the Fusion interval to 5 attacks, is the biggest single power spike the class gets.

Daevanion board nodes
The Daevanion Board supplies the extra skill ranks noted above alongside raw stat gains. Focus your early routing on these nodes.
| Board | Priority nodes |
|---|---|
| Nezekan | Combat Speed +2.5% (top left and bottom left); +1 ranks to skills like Jointstrike: Curse and Combustion along those paths |
| Zikel | Damage Boost +5% (top right and bottom right); +1 ranks to the skills along those lines |
| Vaizel | +1 ranks to skills near the center; the Critical node here only pays off with strong Yellow gear |
Gear stats to prioritize
This is a glass cannon setup built to delete targets before they reach you, so offense comes well ahead of defense.
- Accuracy — keeps your spirits from whiffing their important attacks
- Attack Boost — the damage that pairs with reliable hits
- Cooldown Reduction — more frequent ability casts
- Critical Hit Rate — worth chasing once your gear is strong
- Armor / Health — the lowest priority, since the plan is to kill first
Put the pieces together and the Spiritmaster becomes a high-ceiling caster that leans on tight timing rather than button mashing. Get Ancient Spirit to 15 ranks, keep your summon line feeding the four-element state, and let the macro handle the opener while you weave Combustion, Dimensional Control, and Jointstrike: Curse between each Elemental Fusion.





