Scorchhowl is the Nova-stage form of the Emberpup line, a Fire DPS Aniimo with an attack stat of 119 and a habit of leaving the ground on fire behind it. It lives in one place, it hits hard, and it has a base catch rate of just 28% at full health. Both problems have clean solutions.
Quick answer: Fight Scorchhowl in Beast Fang Ridge with Water or Dark attackers, keep moving out of the fire pools it leaves, then throw an Aniipod Ultra for a 100% capture.
Where to find Scorchhowl in Beast Fang Ridge
Beast Fang Ridge is the only region where a wild Scorchhowl appears, at levels 30 to 35. There is a single placed spawn, so it is not a creature you stumble into while farming. Open the map, filter for Scorchhowl, set the waypoint, and ride out.
The Alpha version sits in the same region, east of Sanctum: Water to Ice, in the middle of a three-stone monolith. That one matters for more than loot, which is covered further down.

Weather-locked forms
Two of Scorchhowl’s regional forms only appear under specific weather, which you can check up to 24 hours ahead from the map screen. The Highland form is not a wild spawn at all, so you build it from a Highland Emberpup instead.
| Form | Elements | How to get it |
|---|---|---|
| Fire | Wild spawn in Beast Fang Ridge | |
| Fire / Lightning | Beast Fang Ridge during a thunderstorm | |
| Fire | Beast Fang Ridge under Prismana Flow, left of the Alpha | |
| Highland | Fire / Earth | Evolve a Highland Emberpup from Russet Highlands |
| Mountain Woods | Fire | Evolve a Mountain Woods Emberpup |
Prismana Flow is triggered from the Branch of Breezy Plains, then you return to Beast Fang Ridge and head left from the Alpha’s arena. A wild Scorchhowl also rolls Prismana naturally about 1 in 20,000 times, so the weather route is the practical one.
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Add to Google Preferences →Scorchhowl weaknesses: Water and Dark hit for 1.6x
As a pure Fire Aniimo, Scorchhowl takes 1.6x from two elements and shrugs off three. Bringing another Fire attacker is the fastest way to turn a short fight into a long one.
| Attacking element | Multiplier |
|---|---|
| 1.6x | |
| 1.6x | |
| Lightning, Earth, Wind, Light | 1x |
| Fire, Grass, Ice | 0.625x |
Glacy is the easy pick on the Water side and comfortably outpaces Scorchhowl’s damage output at the level it spawns. Swiftclaw and other Earth attackers are only neutral against the basic form, but Earth jumps to 1.6x on the Thunderstorm variant, and the Highland form’s Fire/Earth typing stacks Water up to 2.56x.

Scorchhowl’s moveset and the fire pools it leaves
Scorchhowl’s kit is built around dive kicks and one heavy charged blast. The individual hits are survivable; the lingering ground fire is what actually kills people who stand still.

| Skill | Element | Power | EP |
|---|---|---|---|
| Falling Star (ultimate) | 170 | 0 | |
| Burn Breaker | 84 | 30 | |
| Fire Kick | 72 | 0 | |
| Lightning Kick | Lightning | 40 | 0 |
| Pebble Kick | Earth | 40 | 0 |
| Fire Bolt | 30 | 10 |
Falling Star is the big one. It leaps, slams down with a flaming fist and covers a wide area, on an 8-second cooldown. Burn Breaker is a forward blast that winds up first, and at max charge it dumps every remaining EP point for 30% extra damage per additional 10 EP spent. Lightning Kick is the punishing one in longer fights, because a clean dodge into it paralyses whatever it lands on.
Every telegraphed area attack leaves burning ground behind it, and that patch keeps ticking damage after the animation ends. Reposition after each slam rather than dodging back into the same spot.
Its trait, Scorching Flames, raises the damage it deals to anything it counters elementally. That is another reason to leave Grass and Ice partners on the bench for this fight.
How to beat the Alpha Scorchhowl
The Alpha uses the same fire-pool pattern with much bigger numbers and much slower wind-ups. The trade is deliberate: you get plenty of warning, but standing anywhere near the impact point is fatal.

First clear pays out Safaris x500, an Irisalis Petal, Glimmer x50, a Lumin Amber: Breezy Plains, and Blaze Stone x5. Blaze Stone is also the repeat material drop, which matters for the evolution route below.
How to catch Scorchhowl: Aniipod odds and throws
Once the wild Scorchhowl’s health bar empties it drops into a capturable state and the throw prompt appears. Base catch rate is 28% at full HP with a standard Aniipod, and the multiplier on your Aniipod scales that number directly.
| Aniipod | Multiplier | Chance at full HP | Works up to |
|---|---|---|---|
| Aniipod | x1 | 28% | Lv 1 |
| x1 | 28% | Lv 35 | |
| x1.5 | 42% | Lv 25 | |
| x2 | 56% | Lv 35 | |
| x2 | 56% | Lv 35 | |
| x2 | 56% | Lv 35 | |
| Guaranteed | 100% | Lv 35 | |
| Guaranteed | 100% | Lv 35 |
Legendary Aniipod: Departure with the Wind is also a guaranteed catch up to level 35. Those percentages are the floor, not the ceiling: three things push the real number higher on every throw.
- Grind its health down as far as you can before throwing.
- Break it first, which raises the odds on top of the HP reduction.
- Throw from behind rather than head-on.
If you are hunting the Thunderstorm or Prismana form, do not gamble. The weather window is finite and there is one of them out there, so burn an Aniipod Ultra or a Sparkling Cube and take the guaranteed result.

You will know it worked immediately. The pod locks, Scorchhowl joins your roster, and its Aniilog entry at No. 003 fills in with the stat page and evolution line.
Evolving Flameruff into Scorchhowl instead
Catching the wild one is optional. Emberpup spawns in Beast Fang Ridge and elsewhere, and the line walks up to Scorchhowl on its own with two gates along the way.
- Emberpup evolves into Flameruff at level 12, after you clear Sanctum: First Spark.
- Flameruff evolves into Scorchhowl at level 20, after you defeat the Alpha Scorchhowl, at a Blaze Stone cost.
- The same path applies to Highland and Mountain Woods Emberpups, producing the matching regional Scorchhowl.
The Alpha fight is required either way if you intend to evolve, and it drops Blaze Stone. Clear it before you level your Flameruff to 20 and you will have the material waiting.

Once it is yours, Scorchhowl is a straightforward attacker with a 511 base stat total, the Hustle mobility skill for traversal, and a Fire Lv. 3 Homeland affinity that makes it one of the better fire workers you can assign early.





