Rising Flame is a solo Sanctum on a plateau in the northeast of Beast Fang Ridge. The whole run turns on two tools: the Gravity Pull player skill for carrying stone cubes, and trial Flameruff’s Fire Bolt for burning wooden objects and lighting fire obelisks. Reach the heart of the Sanctum to restore the Vein, and collect the two optional chests along the way.
Quick answer: Travel to -1069, 1481 in Beast Fang Ridge, twine with Flameruff, burn wooden barriers and light both obelisks at each gate, cross the dark room’s floating platform, grab both chests, then touch the cube to repair the Vein.

Rising Flame location and requirements
The entrance sits on top of a plateau to the northeast of Beast Fang Ridge. Open the world map, select the Rising Flame marker and teleport in. It is a single-player challenge, so you do not need a second player or a Fire Aniimo of your own.

| Detail | Value |
|---|---|
| Region | |
| Coordinates | -1069, 1481 |
| Players | 1, solo |
| Optional chests | 2 |
| Trial Aniimo | |
| Player skill needed | Gravity Pull |
Gravity Pull unlocks at the II Student rank. Unlock it before you enter, because both chests depend on moving stone cubes onto buttons and platforms.
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Add to Google Preferences →The two skills that solve every puzzle
Rising Flame reuses one simple rule the whole way through. Wooden crates, boxes and thorny vines burn, while stone cubes do not. That is why stone survives the flame jets and holds down buttons, and why fire clears barriers and ignites obelisks.
- Gravity Pull lets you grab and carry stone cubes to block flames or press buttons.
- Fire Bolt is Flameruff’s aimed attack. Hold the skill button to aim and release to launch a fireball.
Fire Bolt deals 30 power, costs 10 EP, and has a 1 second cooldown. Each hit applies 2 stacks of Fire Debuff for 5 seconds. Let anything you set alight finish burning away before you walk through, since nothing you destroy comes back.
Rising Flame walkthrough






Both chest locations
| Chest | Location | How to reach it |
|---|---|---|
| Chest 1 | Dark hall, before the water puzzle | Ride the floating platform and light the bonfires to the golden-glow chest |
| Chest 2 | Right side, after the water puzzle | Let the rising water lift you up, then turn right |
Both are Premium chests, so it is worth confirming your counter reads 2/2 before you touch the Vein. The completion interaction ends the run, and you should not rely on returning for a chest you skipped.

Completion rewards
Restoring the Vein awards Lumin Amber x1, and clearing the Sanctum for the first time grants EXP +500. Each of the two chests holds the same set of loot.
| Source | Rewards |
|---|---|
| Sanctum clear | Lumin Amber x1, EXP +500 |
| Chest 1 | Glimmers x20, Sparkling Crystal x15, Credits x20000, Giant Tortoise Shell x1 |
| Chest 2 | Glimmers x20, Sparkling Crystal x15, Credits x20000, Giant Tortoise Shell x1 |
You know the run is finished when the results screen shows the first-clear reward of Lumin Amber and 500 EXP after you interact with the cube at the heart of the Sanctum. If the platform in the dark room will not move, return to the button and make sure the stone box is fully seated on it, since only a stone object holds it down.






