Gaming Guide

Aniimo Wings Unfurled Sanctum Guide (All 3 Chests)

Trial Celestis, two opening climbs, staged wind lifts, and where every optional chest sits before the Vein.

Trial Celestis, two opening climbs, staged wind lifts, and where every optional chest sits before the Vein.

Wings Unfurled is the vertical solo Sanctum in Forest of Falling Stars, and it is less a puzzle than a flying lesson. Your own Aniimo are locked out at the door, a sealed statue hands you a trial Celestis with Climb Lv.1 and Fly Lv.1, and the entire room is built out of two things: walls with upward triangles on them, and columns of wind. Three optional chests sit off the critical path, and the Sanctum Terminus at the top ends the run the moment you touch it.

Quick answer: Twine with the statue’s Celestis, climb the triangle-marked walls, ride the wind lanes upward, grab chests on the west ledge, the north dead end, and the far west ledge, then Touch the Terminus at 3/3.


Wings Unfurled Sanctum location and entry requirements

The entrance sits in Forest of Falling Stars at map position 738, 1259. Interacting with the stone monument once activates it and adds it as a Transport destination on the world map, so the first touch is worth doing even if you are not ready to run it. Interact again to enter. The entrance card is the contract for the run: it names the Sanctum, shows a required player count of one, and starts the optional chest counter at 0/3.

CheckValue
AreaForest of Falling Stars
Players1 (solo)
Optional chests3
Trial AniimoCelestis (supplied inside)
Mobility usedClimb Lv.1, Fly Lv.1
First-clear reward1 Lumin Amber, 200 experience

The room name has moved around. The Sanctum is listed as Wings Unfurled and also appears under the label Soaring Glide; both point at the same Forest of Falling Stars entrance with the same three chests and the same borrowed Celestis. The first-clear reward pays once. Later visits keep the Transport point but not the payout.


Trial Celestis: climb and flight controls

A special energy field blocks your own roster inside the Sanctum, which is why the statue exists. Awaken it, Twine with the Celestis it materializes, and stay Twined for the rest of the run, including the final interaction. Nothing you bring in matters here, so there is no prep and no team building to do.

Celestis
Celestis. Image: Pawprint Studio
StateKeyboard inputResult
Next to a climbable wallX (Climb)Enter Climbing
While climbingX (Cancel Climb)Leave the wall
AirborneSpace (Fly)Enter Flight
In FlightSpace (Rise)Gain extra height
In FlightX (Exit)Drop out over a landing

The introductory panel says to tap Space again to leave Flight, but the live HUD shows Space as Rise and X as Exit. Trust the on-screen prompts once you are airborne, or your own remapped keys.


How the room signals its route

Every branch in Wings Unfurled is telegraphed by geometry. Learn these four cues in the opening hall and the rest of the climb reads itself.

  • Upward triangle on a wall face: a climbable route up that specific surface. The surrounding ancient stone is not climbable at all.
  • Blue-white vertical lane: a wind column that lifts you continuously, but only while Flight is active.
  • Round fan pads: landing and relaunch surfaces. Touch down, re-center the camera, then pick the next current.
  • Broad stairs and pale stone shelves: forgiving ground between flights, and the safest place to break up a long ascent.

Your movement margin is pinned at a fixed 200 for the whole room, so there is no resource to conserve. What you do have to manage is height: a lane only holds you up while you are flying inside it, and none of the staged lifts are meant to be chained into one continuous climb.


Full route from the entrance pad to the Vein

You drop in on the entrance pad at the south end of a long hall, around 27 m up. That pad is your only respawn point until the first interior checkpoint fires, and the walls in this hall cannot be climbed, so just walk north.
Reach the statue standing in the middle of the hall at about 28 m and Awaken it. Twine with the Celestis it releases. The Climb and Fly tutorial card appears a second later, and those two actions are your entire toolkit from here on.
Just past the statue, take the first triangle-marked face. Climbing it and continuing north gains roughly 7 m, putting you near 35 m, and crossing the line further along lights the first checkpoint silently.
Celestis climbing a marked stone wall with the Sanctum Challenge objective on screen
The first triangle-marked climb, with the Sanctum Challenge objective tracking the route to the Vein. Image: Pawprint Studio
Break west off the main axis onto a side ledge, about 18 m out and 16 m further north at roughly 30 m. Open the chest waiting there and confirm the counter reads 1/3 before you move on.
Gliding west across the chamber toward the ledge holding the first Sanctum chest
Gliding west off the main hall toward the ledge that holds chest 1. Image: Pawprint Studio
From that ledge, drop north and down about 14 m into the well at roughly 16 m, where the wind field tutorial fires. Two tall fans stand side by side on the center line, and they are the strongest updraft anywhere in the room.
Step into either column, get airborne, and enter Flight so the wind takes over. The lift carries you about 24 m onto a landing at 35 m, where the first save pillar stands and the second checkpoint unlocks.
North of the pillar the floor steps down into a much taller shaft, with the first row of four fans sitting at only 18 m. Glide down deliberately rather than falling, because a killing floor runs beneath the whole northern half of the room.
Work up the shaft one row at a time. Any column in the first row lifts you exactly 12 m onto the second row at 30 m, and the same move from the second row puts you on the third at 42 m. Land on each shelf instead of trying to ride straight through.
The last row carries you a further 15 m to the top of the shaft near 57 m, and crossing the lip unlocks the third checkpoint. That is the highest point on the central axis.
Celestis scaling a marked brick column toward the upper level of the sanctum shaft
Climbing the marked column at the top of the central wind stack. Image: Pawprint Studio
Keep going north past the checkpoint to the dead end at the far top of the room, roughly 27 m on and about 59 m up. Open the second chest for 2/3, then turn around, because nothing else lies north of it.
Head west along the top of the room for about 70 m to the second save pillar at 67 m, which lights the fourth checkpoint. Follow the shelves south and slightly west after that; crossing the wide band near 66 m unlocks the fifth checkpoint, whose respawn pad sits lower at 58 m.
From the same band, break west another 38 m and climb back to about 69 m for the final ledge. Open the third chest for 3/3 here, before you commit to the descent.
Continue south and down about 11 m onto a square of four round fan pads at 47 m. The cluster shuttles 12 m south and back on a fixed path, with nothing underneath it.
Celestis riding the wind above a cluster of moving fan pads over open air
The moving fan pads that carry you across the final gap. Image: Pawprint Studio
Ride the pads to the southern end of their travel, enter Flight in one of their columns, and steer onto the second cluster 9.5 m higher at roughly 57 m. That upper square shuttles north and back, so wait for it to come to you instead of reaching.
The fans on the upper cluster lift you the last 14 m onto the ledge at 71 m, unlocking the sixth and final checkpoint. Follow that ledge south about 25 m to the square Sanctum Terminus and use Touch while still Twined.
Approaching the blue objective marker across raised platforms near the top of the sanctum
The final approach across the raised platforms toward the objective marker. Image: Pawprint Studio

All 3 optional chest locations

All three are Standard tier, so there is no gold chest to hunt and nothing worth saving for a second visit. They arrive one per leg of the climb.

ChestLocationHeight
1/3West side ledge past the opening climbs~30 m
2/3North dead end above the wind stack~59 m
3/3Far west ledge before the moving pads~69 m

Contents rotate, so do not use the item popup as a route check. Typical hauls include Glimmer, an Aniipod Ultra Voucher, Idyll Ancient Coins, and a material such as Ferocious Fang or Gargantuan Claw. Audit your progress with the persistent counter instead, reading 1/3, then 2/3, then 3/3.

The chest counter and the main objective are tracked separately, and the restoration cinematic plays whether or not every chest is open. Clear 3/3 before you Touch the Terminus rather than planning a return trip.


Checkpoints and fall hazards

Wings Unfurled unlocks six interior checkpoints on top of the entrance pad, and only two of them stand on a visible save pillar. The other four are silent line crossings with nothing on the floor to mark them, which is why a respawn can feel like it dropped you somewhere random. The two pillars are the landing above the twin fans at 35 m and the shelf at 67 m on the western side.

Two hazards do the killing. A floor runs under the entire northern half of the room, so every descent into the wind shaft should be a controlled glide. A second slab hangs in mid-air under the moving-pad approach, sitting between roughly 39 m and 51 m, which means a missed landing on that last stretch resets you all the way back to the previous checkpoint.


How to confirm the Sanctum is complete

Selecting Touch on the Terminus flips it to its completion state, and that single change resolves everything. A cutscene fires, energy spreads outward, and glowing blue-green roots light up along the Vein while your Pathfinder stands beneath them. The challenge then resolves and you are returned to the overworld outside the entrance.

Check three things on the way out. The result screen should pay the first-clear reward of a Lumin Amber plus 200 experience, the chest counter should have read 3/3 before the cinematic, and the entrance should now appear as a Transport destination on the world map. If Transport is missing, you never completed the first interaction with the monument outside.