Gaming

Steal an Anime Pack: All 12 Zones and Their Recommended Speeds

Every zone from Sakura's Domain to World of Apes, the speed each one asks for, and how to raid them.

Every zone from Sakura’s Domain to World of Apes, the speed each one asks for, and how to raid them.

Every pack in Steal an Anime Pack sits somewhere along a single long route that starts at your base and runs through a chain of themed zones. Each zone puts up a sign with a recommended speed. The further you go, the bigger the number gets, climbing from the hundreds into the hundreds of billions. That number tells you how fast you need to be to grab a pack there and get it home before the guardian catches you.

Quick answer: There are 12 zones. They start with Sakura’s Domain (900+ speed) and end with World of Apes (400B+). Only raid a zone when your speed stat meets its sign.


The zones run one after another in a fixed order, starting from the base Safe Zone. The game shows each zone’s name and its “Recommended Speed” on the way in. The table follows the order you reach them on foot.

OrderZoneRecommended speed
1Sakura’s Domain900+
2Grand Blue10k+
3Snowy Zone40k+
4Volcanic Zone170k+
5Beast Zone700k+
6Demon Realm2.5M+
7Cosmic Zone18M+
8Divine Realm700M+
9Omniversal Zone2.5B+
10Eternals Kingdom10B+
11Monarch Empire75B+
12World of Apes400B+

The jumps are not even. Moving from Volcanic Zone to Beast Zone asks for about four times the speed. Cosmic Zone to Divine Realm asks for nearly forty times as much. Early zones open up quickly with treadmill training. The back half of the map takes far more speed gains to reach, which is where the Aura and Coach multipliers come in.

Every route starts from the same place. That is your base, with the pen, treadmill, shops and machines grouped around it. The HUD shows your cash and your per-second income the whole time.

Avatar standing in the base hub near the Aura and Coaches stands, with income ticking at $30.1M/s
The base hub, with the Aura and Coaches stands next to the starting point of every zone run.

As you approach each zone, its entrance displays the recommended speed. You can check whether you are fast enough before you commit to a run.

Avatar approaching the Cosmic Zone entrance with its recommended speed sign shown
The Cosmic Zone entrance, which shows its recommended speed of 18M+.

How the route from the Safe Zone to World of Apes is laid out

The map is one continuous track. You leave the base through a gate, follow the path through Sakura’s Domain, and every zone after it connects straight to the next. You cannot skip ahead to Divine Realm. To reach it you have to run through the seven zones before it, and you have to run back through all of them while carrying a pack.

Avatar running along the red path toward the central gate, with the Rebirth button on the left
The red path leading out of the base toward the gate where the zone chain begins.

World of Apes is the last stop. Past it, the only way to go is back the way you came. That matters for planning. Every trip is a round trip, and the return leg is the dangerous one, because that is when a guardian is chasing you.

Avatar standing in the arena with the cash counter at $407.9B and income at $30.1M/s
Back in the arena after the full run, with $407.9B banked and income still climbing.

The side menu includes a Slow Mode toggle alongside the Shop, Index and Rebirth buttons. On the narrower raised sections of the course, it helps to know where that toggle sits.


How to steal a pack from any zone

The steal loop works the same way in every zone. Only the guardian’s threat and the pack sizes change. Before you leave, make sure your speed meets the sign of the zone you are aiming for. Below the recommendation, the guardian can close the gap before you get home.

Leave the base Safe Zone and run along the path into the zone you have picked. Pass through the earlier zones without stopping, since they lie on the same track.
Walk up to a pack sitting on its pedestal. The prompt shows the pack’s name and weight. Press E to Steal. Floating green clover numbers such as x78 or x82 hover next to some packs as multipliers.
Steal prompt over Marleona's Pack at 280kg with the E key shown
The Steal prompt on Marleona’s Pack (280kg) in the Volcanic Zone, bound to the E key.
Turn around and run for the Safe Zone straight away. A giant guardian chases you, and the top of the screen reads “RUN!! ENEMY [number] STUDS AWAY” so you can watch the gap shrink or grow.
RUN!! warning at the top of the screen with the Drop Pack button at the bottom
The RUN!! warning during an escape, with the Drop Pack button ready at the bottom.
Keep running and leave the Drop Pack button alone unless you want to give up the pack. If the guardian catches you, you lose the pack. A dropped pack stays out in the world and can be picked up again on a later run.
Avatar fleeing a pursuing enemy with the Drop Pack button at bottom center
Fleeing the guardian with a pack in hand, with Drop Pack shown at bottom center.
Cross into the Safe Zone. The game confirms the theft with “You stole a PACK!” Carry the pack to an empty slot in your pen and interact to place it. A message such as “Successfully placed Natzu’s Pack!” confirms it is in.
Pen placement confirmation message with a Skip Growth prompt beside the new pack
The placement confirmation in the pen, with the Skip Growth prompt next to the new pack.

Rarer packs announce themselves. When a Mythical pack is in play, a theft alert appears on screen. Other players in the server see it too, so expect company.

Avatar approaching a giant guardian as a Mythical Pack theft alert appears on screen
A Mythical Pack theft alert pops up as the avatar closes in on a giant guardian.

Example packs by zone

Pack weight varies even inside a single zone. The Volcanic Zone alone can hold anything from a single-digit pack to one weighing several hundred kilograms.

PackZoneWeight
Natzu’s PackVolcanic Zone9kg
Shinro’s PackVolcanic Zone115kg
Marleona’s PackVolcanic Zone280kg
Perfect Cel’s PackBeast Zone91kg

Weight matters because heavier packs hatch heavier characters, and heavier characters earn more cash. A big pack from a zone you can safely clear is often worth more than a gamble on a zone above your speed.


Opening stolen packs in the pen

A placed pack does not hatch right away. It grows, and its progress shows as a percentage. Once it reaches 100 percent, or once you use Skip Growth, the Growing Packs panel shows a green OPEN! button. Press it to hatch the character.

Growing Packs panel open with the green OPEN! button ready
The Growing Packs panel with a fully grown pack ready to open.

The roll result shows as a line such as “You Rolled Endevor!” Variants are announced separately. An Emerald roll, for example, reads “Your Endevor came out EMERALD! (x4.5 cash).” Rarity labels run from Common and Uncommon through Rare, Epic, Legendary, Mythic and Cosmic. Some characters also show rarity odds, such as a Marleona marked 1 IN 1M.

Growing Packs menu with the OPEN! button highlighted for another pack
Opening another grown pack from the Growing Packs menu.

New characters slot into your active roster automatically when they beat what you already have. The roster holds 12, and the Equip Best button fills it with your strongest units. You will see “Equipped your 12 best anime.” when it changes something, or “Your best anime are already equipped.” when nothing needs to change.

Anime roster showing 12/12 Active with the Equip Best button
The 12/12 Active roster and its Equip Best button.

More pen space means more packs growing at once. The pen can be upgraded with cash. Going from Level 4 to Level 5, for example, costs $380M and adds +$2,9M to income.


Raising your speed to reach higher zones

Your speed stat is what decides which zones are realistic, and it has three levers. The treadmill raises it directly. Auras multiply it. Coaches add a percentage on top.

Treadmill training

Step onto the green treadmill at the base and run. Each step adds speed and moves your level toward the next “LEVEL UP!” A per-step payout is shown as you go, and a large Stop button ends the session. An E-key Treadmill Skip prompt also appears at the machine.

Avatar on the treadmill with an E-key Treadmill Skip prompt and +$65/step shown
The treadmill in action, with the Treadmill Skip prompt and the per-step payout.

Training is not purely passive. Yellow and green circles pop up with “TAP! x2”, “TAP! x3” or “TAP! x4”. Hit them on time to build a combo, which climbs from COMBO 2 up through COMBO 9 and speeds up your gains. A late tap shows “MISS”, and breaking the chain shows “COMBO LOST”. Occasional bonuses such as “LUCKY STEP x5!” add an extra boost.

For scale, Level 148 lands at a little over 480k speed. That clears the Volcanic Zone’s 170k+ comfortably but still falls short of Beast Zone’s 700k+.

Auras

Auras are speed multipliers bought at the Aura stand at base. Each can be paid for with in-game cash or Robux, and an on-screen AURA prompt lets you click your aura while running.

AURA prompt on screen telling the player to click the aura to increase speed
The AURA prompt that appears while running.
AuraRaritySpeedPrice
Energy AuraCommonx1,5Starter
Toxic AuraUncommonx2$56k or 29 Robux
Electricity AuraRarex2,5$5,6M or 99 Robux
Shadow AuraEpicx3—
Light AuraLegendaryx4,5$42B or 249 Robux
Demon AuraMythicx6$3,5T or 499 Robux
Galaxy AuraCosmicx8,5$65T or 799 Robux

Energy Aura is available to equip from the start. Shadow Aura shows no listed price once owned. Because these are multipliers, upgrading your aura stretches every point of treadmill speed further. That is the practical route toward the billion-plus zones.

Coaches

Coaches sit on their own stand near the leaderboards and add a flat percentage to speed. An active coach applies while you train on the treadmill.

Avatar standing in front of the Coaches stand and leaderboard boards in the hub
The Coaches stand beside the leaderboard boards at base.
CoachRaritySpeedPrice
Eraser HeroEpic+25%$150B
Tengu MasterLegendary+40%$1T or 179 Robux
Guy MightMythical+60%$5T or 249 Robux
Avatar walking toward the leaderboard boards with Shop, Index, Rebirth, Pack and Units buttons visible
The leaderboard area, with the Shop, Index, Rebirth, Pack and Units buttons along the HUD.

Merging duplicate packs from the same zone

Repeat runs into a zone often turn up the same pack more than once. Instead of opening duplicates separately, take them to the Merge Machine at base. Its rule is simple: “Put 2 same packs in to merge them into a bigger one!” The weights add together. A 457 KG and a 43 KG Shinro’s Pack combine into a single 500 KG Shinro’s Pack, and the game confirms it with “MERGED!”

Avatar running past the Merge + Mutate Machine area with the SELL stall on the right
The Merge + Mutate Machine area at base, next to the SELL stall.

Bigger packs hatch heavier characters, and heavier characters earn more cash. More cash then pays for the Auras and Coaches that open the next zone. The Mutate Machine sits next to the Merge Machine, and the SELL station is close by.

Avatar facing the SELL station in the base hub while earning $31.1M/s
The SELL station near the merge area in the base hub.

Once a merged or freshly stolen pack is in the pen, head back out. Work the highest zone your speed sign clears, train between runs, and the next zone on the list comes within reach.