Traits are the cheapest way to make a unit in Anime Dice hit harder and print more Cash. Each one is a flat multiplier bolted onto a character’s Income, Damage, or Health, and the gap between the worst and the best is enormous — a 1.2x bump on one stat at the bottom, a 15x bump on all three at the top. A unit can only hold one Trait at a time, so every roll is a replacement, not an addition.
Quick answer: Transcendent (15x Income, Damage, and Health) is the best Trait in the game, followed by Monarch, Shogun, and Samurai. Save your Trait Rerolls for your rarest, most upgraded units and stop rolling once one of those four lands.
Anime Dice Traits tier list: all 13 Traits ranked
Ranking here is simple math. Traits are sorted by total stat value across Income, Damage, and Health, with roll chance used only to explain how realistic each one is to chase — not to inflate a weak Trait’s placement. The list reflects the Trait pool as it stands in September 2026.
| Tier | Trait | Effect | Roll chance |
|---|---|---|---|
| S | Transcendent | 15x Income, Damage, Health | 0.006% |
| S | Monarch | 8x Income, Damage, Health | 0.025% |
| S | Shogun | 5x Income, Damage, Health | 0.12% |
| S | Samurai | 3x Income, Damage, Health | 0.5% |
| A | Money III | 2x Income | 1.2% |
| A | Damage III | 2x Damage | 1.2% |
| A | Health III | 2x Health | 1.2% |
| B | Money II | 1.5x Income | 6.3% |
| B | Damage II | 1.5x Damage | 6.3% |
| B | Health II | 1.5x Health | 6.3% |
| C | Money I | 1.2x Income | 25.4% |
| C | Damage I | 1.2x Damage | 25.4% |
| C | Health I | 1.2x Health | 25.4% |
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Add to Google Preferences →Why Transcendent, Monarch, Shogun, and Samurai sit in S tier
The four named Traits are the only ones that touch all three stats at once. Even Samurai, the weakest of the group, triples Income, Damage, and Health — which beats a 2x single-stat Trait on raw value and removes the guesswork about which stat your unit actually needs. Once one of these lands, the unit is simultaneously a better earner on your plot and a better fighter in Towers.
The catch is the odds. Every S-tier Trait rolls below 1%, and Transcendent’s 0.006% chance means most players will never see it outside of a very long reroll bank. Monarch at 8x across the board is the realistic ceiling for most accounts, and Shogun at 5x is already a huge upgrade over anything in A tier. Treat Samurai as the point where you should seriously consider stopping.

A, B, and C tier Traits: the single-stat filler
Everything below S tier boosts exactly one stat, which is why the ordering is purely about multiplier size. The Tier III Traits — Money III, Damage III, and Health III — double their stat at a 1.2% roll chance, making them the best outcome you can reasonably expect from a modest reroll stack. They are not close to Samurai, but a 2x on the right stat still moves a good unit forward.
Tier II sits in the middle at 1.5x with a 6.3% chance each. That is the honest early-game target: roll them onto your starter units, clear Easy Tower runs, bank the rerolls those runs pay out, and come back later with a bigger budget. Tier I is the default outcome — a 25.4% chance each and only a 1.2x multiplier — so it is effectively a placeholder until you have rerolls to spend.
Within a tier, the three Traits are mathematically identical, so pick by role. Money boosts stack with the bonus from a unit’s Grade, which makes Money III the strongest choice for a unit that mostly sits on a pad generating Cash. Damage III is the pick for a unit you actively push through Tower challenges, and Health III only matters when your units are dying before they clear a floor.

How to roll a Trait on a unit

To pull a unit off a pad or grab one on display, walk up to it and use the Pick Up prompt that appears on screen. That is also how you swap which characters are actively earning while you reshuffle your plot.


Where Trait Rerolls come from and how to spend them
Trait Rerolls are the only currency that matters here, and they come from four places: gift codes, Tower challenge completions, the Daily Rewards menu, and the in-game Shop for Robux. Towers are the renewable option, since you can run Easy, Medium, or Hard repeatedly and keep claiming rerolls. There is no cap on how many you can hold, so banking a large stack before you start rolling is the sensible play.
The mistake that costs the most is rolling on Commons. Because a Trait replaces the previous one and cannot stack, every reroll spent on a filler unit you will bench in an hour is gone for nothing. Park your rerolls on high-rarity or heavily upgraded units, and only start pulling once that unit is one you plan to keep through your next Rebirth.
Tip: Fill every pedestal on your plot before you worry about Traits at all. Empty pads earn nothing, including while you are offline, so raw coverage beats one perfectly rolled showcase unit early on.
If you want to check the current Trait pool or reroll prices yourself, they are listed in the Traits menu inside the Anime Dice experience on Roblox. Odds and multipliers can shift between patches, and the numbers above reflect the pool as of September 2026 — so it is worth a glance at the menu after any major update before you commit a stack of rerolls to a single unit.






