The Endless Hellflame update added Devil to Anime Expeditions on September 25, 2026, as a Mythic-tier unit. Its in-game appearance is based on Shinra Kusakabe from Fire Force, and after pulling Devil, you can evolve it into the stronger Hero form using the game’s evolution system.
Quick answer: Summon Devil from the Standard banner (0.083%) or Mini Banner (0.25%), then evolve it with a Soul of Fire, Sprites, and 10,000 Gold at the Evolution area.

How to summon Devil in Anime Expeditions
Devil comes from two rerolling pools. The Standard banner holds it at a very low rate, while the Mini Banner offers a better chance if you are focused on this unit. Both are the only sources for the base version.
| Banner | Chance to obtain Devil |
|---|---|
| Standard banner | 0.083% |
| Mini Banner | 0.25% |
The Mini Banner gives you roughly three times the odds per reroll, so it is the more efficient route if you specifically want Devil rather than a broad pull.
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Evolution turns the base Devil into Devil (Hero), which changes its attack shapes and unlocks its full passive kit. You need three things ready before you start: the Soul of Fire item, a set of Sprites, and 10,000 Gold.

You know the evolution worked when the unit shows the Hero label in your inventory and displays its upgraded stat line and expanded passive set.
Devil (Hero) stats and role
Devil (Hero) is a Physical archetype unit with the Flame element and a placement limit of 3. Its baseline profile after evolution looks like this.
| Attribute | Value |
|---|---|
| Rarity | Mythic |
| Archetype | Physical |
| Element | Flame |
| DMG | 550 |
| SPA | 8s |
| RNG | 13 |
As you buy upgrades in a match, Devil (Hero) shifts from a single-target attacker to an area damage dealer. Upgrade 4 unlocks Hell Impact, a circular area-of-effect hit, and Upgrade 8 adds Scorching Breakdance, which widens the strike size and range further. The unit maxes at Upgrade 10.

Devil (Hero) passive mechanics
The Hero form runs on a burn-and-detonate loop tied to two markers: the Demon Head debuff on enemies and the Demon Meter on Devil itself.
- Horned Fire Ball: For 10 seconds, an enemy is covered by a Demon Head radius. During that time, it takes 10% extra damage and suffers Enhanced Burn: damage is dealt in ticks for 4 seconds at 75%, with the damage dealt stored.
- Horn’s Fire Charge: The Demon Meter begins at 0 and has a maximum of 20. It gains 1 point for each second a Demon Head enemy stays alive; every point lowers SPA by 1%, increasing attack speed by 1%.
- Horned Fire Bite: When Demon Head expires, it detonates in a small radius for 50% of the stored Enhanced Burn damage, grants +1 Demon Meter per enemy hit, then resets the meter.
The Draconic trait pairs well with this kit, since it adds 20% damage, doubles damage-over-time output, and lowers upgrade costs by 10% — directly boosting the Enhanced Burn ticks that feed Horned Fire Bite.
Because the Demon Meter builds while enemies stay marked, Devil (Hero) performs best against grouped or longer-living targets where its burn can tick and its detonation can catch several enemies at once.






