Gaming Guide

Anime Vanguards Trait Rerolls Guide: Fastest Farming Order

Where Trait Rerolls actually come from, which modes pay the most per hour, and how the Elemental Towers loop keeps paying.

Where Trait Rerolls actually come from, which modes pay the most per hour, and how the Elemental Towers loop keeps paying.

Trait Rerolls determine whether a unit stays in your active lineup or gets sent to storage, and grinding is the only way to obtain them. Since each mode has a very different payout, choosing the right farming order matters much more than simply adding hours. One mode now refreshes its rewards forever, letting players build reroll reserves in the five figures.

Quick answer: Elemental Towers pays roughly 300 Trait Rerolls per 50-floor cycle and the reward table loops, so clear Odyssey once for the bulk payout, then auto-play towers with the damage keystones unlocked.


How Elemental Towers pays Trait Rerolls

In the hub lobby, Elemental Towers is found inside Dungeons. It contains individual Fire, Water, Holy, Blast, Unbound, Nature, Passion, Spark, Curse and Cosmic towers, with solo progress tracked separately for each one. Rewards appear at floors 5 and 10, followed by every tenth floor, while the full reward set resets after 50 floors and yields about 300 rerolls per loop. Since the sequence never ends, this mode continues paying after other sources are exhausted.

Elemental Towers Progress Screen01:44Elemental Towers Progress Screen
The Elemental Towers screen, with per-tower floor progress and the queue controls. Shown at 01:44 in AB Plays’s video. Image: Kitawari

Individual act clears are where the number actually moves. Finishing a stage such as Shibuya Station Act 5 or Edge of Heaven Act 3 hands over 50 Trait Rerolls alongside gems, Stat Chips and elemental shards, and a clean run takes under four minutes once your damage is scaling. A 16-minute session of back-to-back clears lands around 150 rerolls, and the vote-to-skip option after a win lets you jump 10 floors at a time rather than replaying low-value ones.

Session Stats u0026 Reroll Rate05:07Session Stats u0026 Reroll Rate
Session statistics track matches played and the Trait Rerolls banked while farming tower floors. Shown at 05:07 in AB Plays’s video. Image: Kitawari

At Chaos Mode speeds, a stage runs about three to four minutes, which works out to roughly 300 rerolls every three hours and twenty minutes. Push that across a full day of clearing and 350 to 360 floors converts into somewhere between 1,800 and 2,000-plus rerolls. The ceiling is high enough that top players have reached Blast Tower floor 1500 and banked 38,111 rerolls with more than 100 Monarch traits sitting in inventory.

Daily Potential Calculation04:41Daily Potential Calculation
Daily reroll maths for sustained tower clearing, based on floors cleared per day. Shown at 04:41 in AB Plays’s video. Image: Kitawari

Turn auto-play on once your units out-scale the floor. The mode was built to be run repeatedly, and leaving it running is how tens of thousands of rerolls accumulate without you watching every wave.


Skill tree perks that make tower floors auto-clearable

Update 12.5 added skill trees and Chaos Mode, and that combination is what turned the towers from a grind into a background task. Skill points come from floor progress, so early climbing is done the hard way — co-op runs across the different elemental towers are the fastest way for a new account to bank the first batch of points.

The Damage Major branch carries the run. Loner, Ultimate Power, Amplifier, Advantageous and Limitless all live there, and three of them do the heavy lifting.

Skill Tree Breakdown00:56Skill Tree Breakdown
The Damage Major branch, where Loner, Ultimate Power and Limitless are unlocked. Shown at 00:56 in AB Plays’s video. Image: Kitawari
  • Loner — up to +300% damage when a unit stands alone on a spot.
  • Ultimate Power — a flat +100% damage multiplier.
  • Limitless — damage that keeps scaling per kill.
  • Cost — cheaper deployments, so you fill the board faster.
  • Range keystone — wider coverage for faster wave clears.

Points can be reset and reallocated from the in-match menu, so there is no penalty for experimenting. Reaching level 27 of 50 in the tree unlocks the Max Output keystone, which stacks a large team-wide DPS and money boost on top of everything else. With Loner and Limitless online, even outdated units start posting nine-figure damage numbers, and floors that used to require attention clear themselves.


Trait Reroll farming priority order

Nearly all rerolls come from four modes. Follow them in the listed sequence; entering Gauntlets before your roster is ready is the easiest way to lose a week.

OrderModeWhat it returns
1OdysseyOver 20,000 for a full clear, one time
2Elemental Towers~300 per 50-floor cycle, repeating
3Gauntlets~150 for last place, more for placement
4Gem farming5 per shiny normalized

Odyssey is the one-time foundation, Elemental Towers is the engine that never stops, Gauntlets is a weekly bonus for established accounts, and gems are the passive trickle you collect while doing something else. Alt accounts multiply tower income considerably, since each one runs its own floor progress.


Odyssey: the one-time 20,000 reroll payout

No other activity matches a complete Odyssey clear. The process is lengthy and repetitive, and its reward pool eventually ends, but the resulting five-figure stash can cover months of rolls. Finish Odyssey before investing serious time in other farms.

Use Luce (Hacker) as the foundation of the team. Luce builds proficiency through Odyssey floors better than any other choice, keeping the run quick as intensity rises.
Leave Demon Leader alone. The time required to farm that battle outweighs its payout, and skipping it avoids the chief point where players commonly get stuck during Odyssey.
Continue until every reward is collected. Normal Odyssey separately grants 10 rerolls once per week for reaching Floor 13, with intensity having no bearing on that payout. After touching the floor, you can return to the lobby instead of completing the run.
After clearing the primary rewards, use Odyssey Limitless as an idle farm. It grants 1 reroll at 400, 800 and 1,000 intensity, restarts its sequence every 1,000 intensity, and has a 30-reroll daily cap. Select 25 intensity to minimize run length; abandoning a run part-way through preserves its progress.

Gauntlets: 150 rerolls even for last place

Gauntlets offer exceptional payouts, but entry depends on particular units and traits, putting them in third place instead of first. Most new accounts lack the required lineup, and strategy alone cannot bypass that restriction.

Enter whenever you meet the requirements. Even a last-place finish gives about 150 rerolls, while better placement increases the reward, so losing still produces value. Approach it as a weekly tournament: decide on your team and target placements before queuing, rather than making those choices during the run.


Gem farming and shiny normalizing for 5 rerolls each

Rerolls cannot be purchased with Gems. Instead, Gems pay for summons, and shiny units turn that spending into rerolls. Wartorn Warfront provides the active farming route: five daily runs yield 500,000 gems total, making it the quickest hands-on gem source available. Occult Hunt covers the idle route; launch it, turn on auto-play, and leave it running overnight to collect gems without input.

Spend the gems on summons during a shiny event, when pull rates for shiny units are boosted and the Shiny Hunter requirement is in play. Every shiny you pull is a reroll voucher in waiting.

Shiny Hunter and Shiny Units00:21Shiny Hunter and Shiny Units
The Summon menu, where banked gems are converted into summons during a shiny event. Shown at 00:21 in TemBloks’s video. Image: Kitawari

Using Normalize to remove a unit’s shiny effect grants 5 Trait Rerolls, and selling the shiny produces the same result. Batch selection lets you process many units at once, turning large-scale gem farming into a slow but truly passive reroll source.

Normalizing Process00:42Normalizing Process
The Normalize menu confirms the five-reroll payout for each shiny unit converted. Shown at 00:42 in TemBloks’s video. Image: Kitawari

Daily, weekly and one-time reroll sources

Underneath the big four sit the routine claims. Individually they look trivial, but collected consistently they total around 854 rerolls per week, and most take a few minutes.

SourceRerollsRequirement
Daily Rewards35 weeklyLog in on days 2, 4 and 7
Challenges1 / 3 / 20Regular, daily, weekly tiers
Bounties10 dailyUp to 10 bounties, 1 each
Infinite Quests3 dailyReach Wave 50 on listed maps
Rift Shop50 weekly10 Rift Shards per reroll
Boss Events Shop404 tokens per reroll
PVP Shop401 PVP Coin per reroll
Tournaments2 to 50Place in the top 36
Codes20 to 100Redeem in the Codes tab

Standard challenges refresh every 30 minutes, allowing about 20 clears in a day. Maxing the Rift Shop for the week takes around three rifts daily, while the Boss Events Shop requires roughly eight to nine event runs. Ranked matches and daily PVP quests provide PVP Coins. The Traited and Traitless tournament brackets award 100 when both are won. Codes often require a certain level and eventually expire.

Clear the limited-time sources early, since none can be reclaimed later. Achievements provide 420 rerolls altogether, level milestones through level 150 provide up to 206, and the Battle Pass gives 85 through its free track plus 170 from premium.


Trait odds and when to spend at Mandra

Use Trait Rerolls through Mandra, the traits NPC located in the lobby’s Upgrades area. Each roll changes the trait on one unit, and rarity never changes the price: a Vanguard and a common cost the same. The replacement trait takes effect immediately when the roll finishes, without a confirmation prompt.

TraitChanceEffect
Range26%Increased range
Swift26%Faster attacks
Vigor26%More damage
Scholar10%More experience
Marksman6.5%Large range boost
Fortune2.5%More gold, cheaper upgrades
Blitz1.85%Strong SPA reduction
Solar0.5%Range, damage, SPA reduction
Deadeye0.375%High crit chance and damage
Ethereal0.175%Big damage, speed, range
Monarch0.1%Triple damage, one unit only

Desired traits appear less than half a percent of the time, meaning even several hundred rerolls are not a meaningful reserve. Save them for units you expect to use a month from now; early legendaries and mythics are replaced quickly, making hundreds of rolls on one of them the costliest error a new account can make.

Stat rerolls use a different system. Cyan handles them in the same area, and they require Stat Chips and Super Stat Chips. Keep those currencies separate while farming.

There are two places to verify a successful roll: your inventory and Mandra’s menu. Each one decreases the balance by exactly one and adds the new trait to the unit. If the balance stays unchanged, the roll failed to register.

The strategy has four parts: take Odyssey’s large payout, open the damage keystones, and use auto-play in Elemental Towers to repeat the 50-floor reward sequence while Occult Hunt turns idle time into gems and shinies. Enter every eligible Gauntlet whatever the result, and the reroll total will grow faster than Mandra can spend it.