Gaming

ARC Raiders Amplified Anvil: What the X-Rounds Path Does

Amplify a tier IV Anvil with a Mk. III module, then research Embedded Blast Engineering to add explosive rounds.

Amplify a tier IV Anvil with a Mk. III module, then research Embedded Blast Engineering to add explosive rounds.

Image: Embark Studios

Explosive rounds on the Anvil hand cannon come from the X-Rounds amplification, a fifth-tier upgrade added in the Frozen Trail update. It sits past the normal tier IV ceiling, changes the gun’s model, and bolts an explosive compound onto every shot that chews through ARC armor plating. The trade-off is heavier recoil, slower bullets, and a smaller headshot bonus, and the choice is permanent once you commit.

Quick answer: Level the Anvil to tier IV, amplify it with an Amplification Module Mk. III at the Gunsmith, research Embedded Blast Engineering, then apply the X-Rounds node. It adds +5 base damage and +33% damage versus ARC armor, and locks out Anvil Splitter.


What X-Rounds does to the Anvil

Anvil is a hand cannon with a single-action trigger and a six-round magazine loaded with Heavy Ammo. X-Rounds preserves its one-shot, heavy-hitting style while adding an explosive payload that deals much greater damage to armored machines than to raiders. This blast makes the weapon an ARC-cracker, but its recoil and velocity drawbacks require you to lead moving targets more carefully.

Gun Shop trade menu with a tooltip over Heavy Ammo listing compatible weapons, stack 10/60, weight 0.5 and value 120.
The Gun Shop trades screen at Tian Wen shows a tooltip for Heavy Ammo, compatible with Bettina, Ferro, Bantam and Anvil.
ModifierX-RoundsAnvil Splitter
Projectiles per shot14 (+3)
Base damage+5−70% per projectile
Damage vs ARC armor+33%—
Headshot multiplier−10%−40%
Recoil+30% vertical, +50% horizontal—
Bullet velocity−50%—

X-Rounds and Anvil Splitter cannot be combined. Splitter turns each round into a four-projectile spread for close-range coverage, trading away single-target punch and most of its headshot damage. Pick one branch and stick with it, because amplification cannot be undone.


Requirements before you can amplify the Anvil

Amplification is gated behind the Outpost and a maxed Gunsmith. Line these up first, or the amplify option stays locked.

  • The Outpost unlocked and expanded to level 4.
  • Gunsmith upgraded to level IV (3 Radial Press, 3 Magnetic Accelerators, 1 Emperor Modulator).
  • The Anvil leveled to tier IV.
  • One Amplification Module Mk. III, which matches the Anvil’s Rare rarity.
  • 3 Fossilized Lightning and 5 Rocketeer Drivers for the research project.
  • 1,000 Impact Grenade damage dealt to flying ARC for the research objective.

Where to find Amplification Module Mk. III

Amplification Modules are found at the ARC Frigate or inside the fallen Emperor on Pendola Pass. To get a Mk. III, board the ARC Frigate while running The Blue Gate and search the side crates on its hull. Every Mark has the same drop rate, so take whichever one you find and put it in a safe pocket immediately.

Amplification Module MK. III
Amplification Module MK. III. Image: Embark Studios
Where to Find Amplification Modules00:43Where to Find Amplification Modules
The destination map with The Blue Gate and its ARC Frigate, where Amplification Modules drop. Shown at 00:43 in Quick Tips’s video. Image: Embark Studios

How to amplify the Anvil and unlock X-Rounds

Upgrade the Anvil to tier IV. Amplification lifts its durability cap from 130, the tier IV amount, to 200, and the option stays locked until the gun is fully upgraded.
Open your loadout, select the Anvil IV, and choose Upgrade from its context menu. This opens the weapon’s upgrade view where the amplify option lives.
Loadout & Weapon Options00:21Loadout & Weapon Options
The Anvil IV context menu open in the loadout, with Upgrade ready to select. Shown at 00:21 in Quick Tips’s video. Image: Embark Studios
At the Gunsmith, inspect the Amplified Anvil node. It asks for Gunsmith IV and one Amplification Module Mk. III. Press Amplify to socket the module, which splices ARC internals into the frame, turns the icon blue, and grants Amplified Durability for the 200 durability ceiling. Amplifying also repairs the gun.
Weapon Upgrade Tree Overview00:34Weapon Upgrade Tree Overview
The amplify requirements for the Anvil, listing an Amplification Module Mk. III and Gunsmith IV. Shown at 00:34 in Quick Tips’s video. Image: Embark Studios
Research Embedded Blast Engineering in the Amplified Research tab of the Research Station, which needs the station at level 4. The project asks for 5 Rocketeer Drivers, 3 Fossilized Lightning, and an Amplification Module Mk. III, plus a combat objective: deal 1,000 damage to Fireflies, Hornets, Surveyors, and Fireballs with Impact Grenades.

The grenade objective tracks a progress bar that blocks the unlock until the damage is actually dealt, even if every material is already in your stash.

Open the amplified tree and apply the X-Rounds node, which connects through Embedded Blast Engineering and costs 3 Fossilized Lightning. Selecting it fits the explosive compound and finalizes the branch.
X-Rounds Amplification Node & Cost01:14X-Rounds Amplification Node & Cost
The X-Rounds node and its Fossilized Lightning cost on the upgrade tree. Shown at 01:14 in Quick Tips’s video. Image: Embark Studios

X-Rounds research is shared with the Bettina and Kettle, so that progress is available if you amplify either weapon later. The upgrade is confirmed when the Anvil icon turns blue, its model changes, and the tree shows X-Rounds applied with the explosive compound active.


Amplified Anvil reference stats

These are the figures for the Amplified Anvil with X-Rounds as it sits once the branch is applied. Keep them handy while you decide whether the explosive path fits your loadout.

AttributeValue
CategoryHand Cannon (Amplified)
Ammo typeHeavy Ammo
Magazine size6
Firing modeSingle-Action
ARC Armor penetrationVery Strong
Critical hit multiplier2.5x
Increased fire rate75%
Reduced dispersion recovery18.75%
Bullet speed175 m/s
Max durability200
Weight5 kg
Sell value20,800 Coins
Required moduleAmplification Module Mk. III

Repairing the Amplified Anvil

Amplified weapons have 200 durability, which they use up quickly, and require Amplified Fragments for repairs instead of the Anvil’s standard gun parts. 21 Amplified Fragments pay for one standard repair, restoring 50% of the durability bar.

Amplified Anvil
Amplified Anvil. Image: Embark Studios

Recycling Amplification Modules provides Amplified Fragments. Each Mark, from Mk. I through Mk. V, yields seven, making unusable spare modules useful for repairs. Recycling the amplified gun yields 11 fragments, while salvaging it yields 8.


How X-Rounds performs against ARC

In a raid, explosive rounds take down armored flyers and heavy units much faster than a regular Anvil. Their lower velocity makes leading moving targets a skill to practice, but the 33% armor bonus is especially effective against heavily plated machines.

  • It takes roughly five to seven direct hits to break a Rocketier’s thruster, and around 14 to 15 shots to defeat the entire unit.
  • One accurately placed shot can destroy a Firefly’s frontal armor and thruster at the same time. Fireflies and Hornets usually go down in two shots.
  • A Vaporizer thruster takes about six direct shots, and the full machine falls in roughly nine to eleven.

X-Rounds proves its worth against plated enemies that withstand standard ammunition: the explosive compound gives a dependable medium-range hand cannon a role in breaking ARC armor.

Gun shop trade menu with a Bantam I revolver tooltip listing ammo type, magazine size, firing mode and stats.
The Tian Wen GUN SHOP TRADES tab shows a tooltip for the Bantam I uncommon hand cannon, a short-barrel revolver that uses Heavy Ammo.