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Arc Raiders Ermal Trader Guide: Unlock Requirements, Offerings, and Trade Values

Pallav Pathak
Arc Raiders Ermal Trader Guide: Unlock Requirements, Offerings, and Trade Values

Ermal, the Nomadic Envoy, has set up a stall in Speranza as part of the 1.29.0 patch, giving late-game Raiders a way to convert hoarded ARC parts and rare weapons into cosmetics, blueprints, stash space, and a new Expedition Vault. He sits under a separate Traders tab and works on item value rather than cash.

Quick answer: Reach Raider level 25, open the Traders menu, select Nomadic Envoys, then trade eligible high-value loot (major ARC enemy parts or rare weapons) until you hit the listed item value for the reward you want.

How to unlock Ermal

Ermal becomes available the moment your Raider hits level 25. There is no quest, no introduction sequence, and no secondary unlock. Below that level, he appears in Speranza but cannot be interacted with for trades.

If you have just completed an Expedition, your Raider is reset and you will need to climb back to level 25 before Ermal opens up again. Make sure the game is updated to patch 1.29.0 or later, otherwise the Nomadic Envoys tab will not appear.

Ermal becomes available the moment your Raider hits level 25 | Image credit: Embark Studios

How trading with Ermal works

Ermal does not accept cash. Instead, every reward has a required item value, and you hand over loot from his eligible list until that value is met or exceeded. The two main currency categories are major ARC enemy parts (Turbine Compressors, Bombardier Cells, Queen Reactors, Rocketeer Drivers, and similar) and rare weapons such as the Hullcracker or Bobcat.

Step 1: Open the Traders menu and switch to the Nomadic Envoys tab. Pick the service or weekly offering you want from Ermal's list.

Step 2: Check the eligible item types and the item value required. Some rewards accept ARC parts only; others want specific junk like Portable TVs or Rubber Ducks.

Step 3: Press E to add items manually from your stash, or use Auto Select to let the game pick loot that meets the threshold. Hold E to confirm the trade.

You will know the trade went through when the reward lands directly in your stash or unlocks in your collection, and the items you handed over disappear from your inventory.

Every reward has a required item value, and you hand over loot from his eligible list until that value is met or exceeded | Image credit: Embark Studios

Permanent services

Two services stay on Ermal's board permanently and target the two biggest endgame friction points: stash overflow and Expedition loss aversion.

ServiceEffectEligible itemsItem value
Stash Expansion+12 Stash slotsMajor ARC enemy parts200,000
Expedition Vault Slot+1 vault slot (5 total)Major ARC enemy parts200,000

The Expedition Vault is the headline feature here. Each slot lets you carry one item, including blueprints and rare gear, across an Expedition reset so your next Raider does not start from scratch. Five slots is the cap.

Note: Stash Expansion is consumed on Expedition reset, but if you skip the Expedition entirely, the extra slots stay with you. Vault slot purchases themselves persist across resets.
Image credit: Embark Studios

Weekly offerings (launch week)

The rotating stock changes every week. Items you miss can return in later rotations, though Embark has not committed to a specific schedule. Launch-week prices are intentionally on the high side and may be adjusted in follow-up patches.

RewardEligible itemsItem value
Tempest BlueprintMajor ARC enemy parts or rare weapons1,000,000
Mirage OutfitMajor ARC enemy parts500,000
Raider TokensMajor ARC enemy parts100,000–150,000
"Leviathan Crown" Ship ModelMajor ARC enemy parts or rare weapons100,000
Howdy EmoteMajor ARC enemy parts100,000
"Sirena Dorata" Ship ModelMajor ARC enemy parts or rare weapons30,000
Bobblehead Backpack CharmPortable TVs, Headphones, ProjectorsSet items (no value bar)
Turbine CompressorAlien Duck, Rubber Duck, Flashy DuckSet items (no value bar)

The Bobblehead Charm and Turbine Compressor trades are the outliers: instead of hitting an item-value number, they want specific Topside junk. The Charm takes portable electronics, and the Turbine Compressor needs the duck trio (Alien, Rubber, Flashy). Expect Ermal to use this "fetch quest" pattern in future rotations as well.


What counts as eligible loot

"Major ARC enemy parts" covers the high-tier components you pull from boss-class ARC machines. Turbine Compressors, Bombardier Cells, Queen Reactors, Rocketeer Drivers, and similar named parts all qualify. Common ARC scrap does not.

For rewards that accept "rare weapons," you can feed in Epic and Legendary tier guns rather than ARC parts. The Hullcracker, Bobcat, and other top-tier weapons all register. Anything below Epic generally does not contribute to the value bar.

⚠️
Launch-week prices are inflated by design. If a reward is not time-critical for you, waiting for a price pass or a different rotation may save a significant chunk of your stash.
Image credit: Embark Studios

How to know a trade worked

Cosmetics and emotes appear immediately in your collection or wardrobe. Blueprints are added to your known recipes and become craftable at the relevant workbench. Stash Expansion increases your visible slot count right away, and a new Expedition Vault slot shows up under your vault interface. If any of these do not update, the items were not consumed, and the trade did not go through.

A common failure is selecting items that look valuable but are not on the eligible list for that specific reward. The required item value will not move when ineligible items are added, even if you fill every slot.