Gaming Guide

Arc Raiders Expedition Loot Spots: Where to Farm Every Project Material

Exact maps and locations for each Expedition Project stage, with Dam Battlegrounds carrying most of the load.

Exact maps and locations for each Expedition Project stage, with Dam Battlegrounds carrying most of the load.

Completing an Expedition in Arc Raiders means hauling specific materials back to your stash, stage by stage, and most of those materials sit in predictable places. The fastest path is to learn which point of interest holds each item, then build a short loop instead of wandering. Dam Battlegrounds does the heavy lifting because it is easy to move through and usually has the least aggressive players.

Quick answer: Farm the bulk of Expedition materials on Dam Battlegrounds (Power Generation Complex, Water Treatment Control, Research & Administration, Hydroponic Dome Complex). Pull Exodus items such as Exodus Modules, Magnetic Accelerators, Ion Sputters, and Frequency Mod Box from Rocket Assembly on Spaceport, and loot Arc components like Leaper Pulse Units, Shredder Gyros, Firefly Burners, and Bombardier Cells from the matching destroyed machines on any map.

Arc Raiders map: a zoomed out view of a destroyed bridge
Image credit: Embark Studios

Why Dam Battlegrounds is the main Expedition farm

Dam Battlegrounds is unlocked by default and serves as the introduction map, but it also packs a wide spread of loot types across a layout that is quick to cross. That combination matters for Expedition runs, where you want to grab a few targeted materials and extract before a fight starts. Bring some adrenaline or stims to speed up traversal, and plan a loop that hits two or three of the high-value buildings before you reach an exit.

Most stage materials are mechanical, industrial, electrical, or technological parts, and those zones cluster tightly here. The two exceptions you cannot get on this map are Exodus items and certain Arc machine components, which is why a typical Expedition involves one or two trips to Spaceport.

Arc Raiders map: a satellite map of an area called Dam Battlegrounds
Image credit: Embark Studios
POILoot rarityLoot type
Hydroponic Dome ComplexHighNature, Industrial, Security
Control TowerHighTechnological, Security
Research & AdministrationHighCommercial, Technological
Generator HallMediumGeneral
Power Generation ComplexMediumElectrical, Industrial
Water Treatment ControlMediumIndustrial, Mechanical
Testing AnnexMediumMedical, Commercial

Expedition 1 materials by stage

Expedition 1 runs almost entirely on Dam Battlegrounds, with two detours. Exodus Modules and Magnetic Accelerators come from Rocket Assembly on Spaceport, and Leaper Pulse Units drop from destroyed Leapers anywhere.

StageItemMapLocation
1Metal PartsDam BattlegroundsWater Treatment Control, Power Generation Complex, Research & Administration
1Rubber PartsDam BattlegroundsWater Treatment Control, Power Generation Complex
1Arc AlloyDam BattlegroundsOld Battleground
1Steel SpringDam BattlegroundsWater Treatment Control, Hydroponic Dome Complex
2Durable ClothDam BattlegroundsTesting Annex
2WiresDam BattlegroundsPower Generation Complex, Research & Administration
2Electrical ComponentsDam BattlegroundsPower Generation Complex
2Cooling FanDam BattlegroundsResearch & Administration
3LightbulbsDam BattlegroundsPower Generation Complex
3BatteriesDam BattlegroundsPower Generation Complex, Research & Administration
3SensorsDam BattlegroundsControl Tower
3Exodus ModulesSpaceportRocket Assembly
4HumidifiersDam BattlegroundsRuby Residence, Pale Apartments
4Advanced Electrical ComponentsDam BattlegroundsPower Generation Complex
4Magnetic AcceleratorsSpaceportRocket Assembly
4Leaper Pulse UnitsAnyDestroyed Leapers

Expedition 2 materials by stage

Expedition 2 swaps a few components and leans harder on Spaceport’s Rocket Assembly, which now supplies Exodus Module, Frequency Mod Box, and Ion Sputters. Shredder Gyros and Leaper Pulse Units come off destroyed machines.

StageItemMapLocation
1Metal PartsDam BattlegroundsWater Treatment Control, Power Generation Complex, Research & Administration
1Plastic PartsDam BattlegroundsResearch & Administration
1Arc AlloyDam BattlegroundsOld Battleground
1Steel SpringDam BattlegroundsWater Treatment Control, Hydroponic Dome Complex
2Durable ClothDam BattlegroundsTesting Annex
2WiresDam BattlegroundsPower Generation Complex, Research & Administration
2Electrical ComponentsDam BattlegroundsPower Generation Complex
2Cooling CoilsDam BattlegroundsPower Generation Complex
3Light BulbsDam BattlegroundsPower Generation Complex
3BatteryDam BattlegroundsPower Generation Complex, Research & Administration
3Shredder GyroAnyDestroyed Shredders
3Exodus ModuleSpaceportRocket Assembly
4Frequency Mod BoxSpaceportRocket Assembly
4Advanced Electrical ComponentsDam BattlegroundsPower Generation Complex
4Ion SputtersSpaceportRocket Assembly
4Leaper Pulse UnitsAnyDestroyed Leapers
Arc Raiders map: a satellite map of an area called Spaceport
Image credit: Embark Studios

Expedition 3 materials by stage

Expedition 3 adds residential and old-world pieces such as the Coffee Pot and Breathtaking Snow Globe, both found at the Ruby Residence and the Pale Apartments. Firefly Burners and Bombardier Cells come from their matching machines.

StageItemMapLocation
1Metal PartsDam BattlegroundsWater Treatment Control, Power Generation Complex, Research & Administration
1ChemicalsDam BattlegroundsTesting Annex, Water Treatment Control
1Arc AlloyDam BattlegroundsOld Battleground
1Steel SpringDam BattlegroundsWater Treatment Control, Hydroponic Dome Complex
2Durable ClothDam BattlegroundsTesting Annex
2WiresDam BattlegroundsPower Generation Complex, Research & Administration
2Electrical ComponentsDam BattlegroundsPower Generation Complex
2Industrial ChargersDam BattlegroundsWater Treatment Control
3Coffee PotDam BattlegroundsRuby Residence, Pale Apartments
3BatteryDam BattlegroundsPower Generation Complex, Research & Administration
3Firefly BurnersAnyDestroyed Fireflies
3Exodus ModulesSpaceportRocket Assembly
4Broken Guidance SystemDam BattlegroundsPower Generation Complex, Hydroponic Dome Complex
4Advanced Electrical ComponentsDam BattlegroundsPower Generation Complex
4Breathtaking Snow GlobeDam BattlegroundsRuby Residence, Pale Apartments
4Bombardier CellAnyDestroyed Bombardiers
Arc Raiders map: a birds eye view of an abandoned, decaying city
Image credit: Embark Studios

Arc machine components: which enemy drops what

Several stage items are not looted from containers at all. They only appear on destroyed Arc machines, so you have to fight the right enemy to get them. Bring an Anvil or another anti-Arc weapon, take the kill, then search the wreckage.

ComponentSource
Leaper Pulse UnitsDestroyed Leapers
Shredder GyroDestroyed Shredders
Firefly BurnersDestroyed Fireflies
Bombardier CellDestroyed Bombardiers

Note: Steel Springs, Cooling Fans, Light Bulbs, and Humidifiers are the usual bottlenecks because they do not come from recycling and only appear Topside. For Steel Springs specifically, search cars, generators, and machinery around Water Treatment Control, Power Generation Complex, and the Hydroponic Dome Complex. Celeste also sells them.


Spaceport Rocket Assembly: the Exodus item hub

Every Exodus-class material runs through Rocket Assembly on Spaceport. That includes Exodus Modules, Magnetic Accelerators, Frequency Mod Box, and Ion Sputters across the three Expeditions. Spaceport unlocks at a higher experience level and carries more risk than Dam, so treat these as focused trips. A clean loop is to enter, sweep Rocket Assembly, and extract rather than chasing the high-tier loot in the Launch Towers.

POILoot rarityLoot type
Arrival BuildingHighCommercial, Technological
Launch TowersHighTechnological, Security
Departure BuildingHighCommercial, Technological
Control TowerHighTechnological, Commercial
Container StorageHighIndustrial, Mechanical
Rocket AssemblyMediumSecurity, Industrial
Vehicle MaintenanceMediumMechanical, Industrial

Other maps and their best loot types

While Dam and Spaceport cover almost every Expedition material, the remaining maps are worth knowing for the Load Stage, where you submit combat, survival, provisions, and materials by total value. Living areas such as the Village on Blue Gate are strong for Old World Items and Trinkets, and Stella Montis is reliable for purple and blue items you can recycle into refined materials.

Buried City points of interest

Arc Raiders map: a satellite map of an area called Buried City
Image credit: Embark Studios
POILoot rarityLoot type
HospitalHighMedical
Space TravelHighCommercial, Technological
Town HallHighOld World
LibraryMediumCommercial, Old World
ResearchMediumMedical, Technological
Grandioso ApartmentsMediumResidential
Plaza RosaMediumMedical, Commercial

The Blue Gate points of interest

Arc Raiders map: a satellite map of an area called The Blue Gate
Image credit: Embark Studios
POILoot rarityLoot type
Pilgrim’s PeakHighTechnological, Electrical
CheckpointHighMechanical
VillageMediumCommercial, Residential
Raider’s RefugeMediumResidential
Warehouse ComplexMediumIndustrial
Ancient FortMediumOld World, Technological

Stella Montis points of interest

Stella Montis is an indoor map with high PvP density, but its four corners hold strong material loot. The Seed Vault is a low-risk pick since each seed is worth coins and you can fill up and leave with little to lose.

Arc Raiders Stella Montis: a map of a tunnel network
Image credit: Embark Studios
POILoot rarityLoot type
Cultural ArchivesHighOld World
Medical ResearchHighMedical, Technological
Seed VaultHighNature
SandboxMediumMechanical, Technological
Assembly WorkshopsMediumTechnological
LobbyMediumSecurity, Technological
Arc Raiders Stella Montis: a map of a tunnel network
Image credit: Embark Studios
Arc Raiders Stella Montis: a map of a tunnel network
Image credit: Embark Studios

Riven Tides points of interest

Arc Raiders map: a topographical map of a beachside resort
Image credit: Embark Studios
POILoot rarityLoot type
Hotel Panorama AzzurroHighCommercial, Residential
Port Authority BuildingHighTechnological, Exodus
Stacking yardMediumIndustrial, Exodus
Customs HouseMediumIndustrial, Electrical

The full map list

There are six maps plus a practice range. Access is staggered, so later locations open up as you complete rounds.

  • Dam Battlegrounds
  • Buried City
  • Spaceport
  • The Blue Gate
  • Stella Montis
  • Riven Tides
Arc Raiders map: a topological map showing several ridgelines
Image credit: Embark Studios

A future map is tied to the Frozen Trails update, and the chillier theme suggests a colder setting than Riven Tides. No official next map release date is currently confirmed.


How to confirm you have what each stage needs

The Project is divided into five steps, and you can only work on one at a time, so you will not see the next step’s requirements until the current one is done. Submit items during the Expedition window, and the step’s checklist updates as your stash totals meet the quantity for each material. The Load Stage is value-based rather than item-based, asking for combat, survival, provisions, and materials worth set totals, so keep high-value items in your stash and sell or dismantle low-value basics to make every slot count.

Tip: Some rarer components can be crafted at workbenches, and items like Durable Cloth can be made on the Refiner. If a material refuses to drop in a few runs, crafting or buying it from a trader is often faster than chasing the spawn. With Dam Battlegrounds covering the parts, Spaceport handling Exodus items, and a handful of Arc kills filling the rest, a tight two-map loop is enough to finish any Expedition stage on schedule.