Week 6 of the Season 4 Trials in ARC Raiders swaps in a fresh rotation of challenges that send you back topside on scavenging and combat runs. This time you are looting the hotel on Riven Tides, clearing ground ARCs, breaking into computers, and hunting Spotters. Each task fills its own three-star bar, and the only way the points count is a clean extraction.

How Season 4 Trials work before you start
Trials is the weekly ranked system that unlocks at player level 15. Every week brings five challenges, and each one is split into three stages marked by stars. You earn points by doing the listed activity, and hitting each point threshold fills a star and hands out a reward, for three rewards per challenge.
Points also place you on a 100-player leaderboard for your rank. Finishing in the top 20 grants a 2x promotion into the next ranks, the next 30 places get a 1x promotion, and the bottom 20 are demoted. Clearing all three stars on every challenge with solid points is usually enough to land in that top 20.
| Week 6 challenge | Where to focus |
|---|---|
| Open containers inside the hotel | Hotel Panorama Azzurro, Riven Tides |
| Damage ground-based ARC enemies | Buried City building loop |
| Search Computers | Tech-heavy POIs and workstations |
| Damage Spotters | Wherever Spotters patrol |
Open containers inside the hotel (Riven Tides)
This is the easiest star to bank because it is pure looting. Head to Hotel Panorama Azzurro on Riven Tides and interact with every container you can find across its floors. Interact with already-looted containers too, since each interaction still adds to your Trials score.

Step 1: Deploy on Riven Tides and route straight to Hotel Panorama Azzurro. A light loadout is fine here, since survival and movement matter more than firepower.
Step 2: Sweep the building floor by floor and open every interactable container, including ones that look emptied. Keep your inventory space free so you never have to skip a container.
Step 3: Track your nearest extraction timer while you loot, and leave with enough time to reach an elevator before it closes.


Damage ground-based ARC enemies
This challenge only counts damage against ground units, so skip aerial ARCs and focus on Fireballs, Pops, Ticks, and bigger ground minibosses like Leapers, Bastions, and Bombardiers. A Bettina or Anvil with heavy ammo handles the small ones in a shot or two, and the larger ground ARCs award far more points per kill.

Step 1: Drop into Buried City and run the building loop of Hospital, Parking Garage, Research, Space Travel, and Galleria. These interiors are packed with Fireballs, Pops, and Ticks.
Step 2: Clear every ground ARC in a building, then move to the next stop in the rotation. If a Leaper, Bastion, or Bombardier is patrolling nearby, prioritize it for the larger score.
Step 3: After a full loop, return to your starting POI and check for respawns. Repeat the circuit until the challenge bar is full.

Search Computers
Computers are scattered around offices, control rooms, and workstation areas, so this is another looting task rather than a combat one. Interact with each computer you pass to bank points, and treat it like the container challenge by checking every workstation in a room before moving on.

Tech-heavy POIs give you the densest clusters of terminals in a single run, which keeps your route short and your exposure to other Raiders low. Plan a path that hits several workstation rooms before your extraction window closes.


Damage Spotters
Spotters are an ARC type you take down with ranged fire, so bring a versatile weapon and enough ammo to chip them whenever they appear. Shoot them on sight during your other runs, since damage carries over even if another Raider finishes the kill.

Pair this with the ground-ARC loop or the computer route so you are never deploying just for one task. Keep a Hullcracker or another quick-firing option handy to deal with the smaller flying ARCs that swarm you while you work.


How to confirm your three stars counted
Each challenge shows a progress bar with three star segments. When a segment fills, that star is earned and its reward is granted. Once all three fill, the challenge reads as a full three stars on the Trials screen.
The points only finalize when you extract back to Speranza. If you die or fail to reach an elevator in time, that run's progress does not register, so leave early rather than push a risky kill or container. Targeting the wrong enemy type is the other common miss here, so keep aerial damage off the ground-ARC bar and focus your fire where the challenge actually counts.
Stack the looting tasks together and the combat tasks together, extract clean each time, and a full three-star Week 6 sheet should slot you into the top 20 for a 2x promotion when the Trials reset.