The Week 7 Trials in ARC Raiders went live on June 8, 2026, and they lean hard into combat. Four of the five challenges ask you to damage specific ARC enemies or use a particular throwable, while a single looting task sends you topside to crack open ARC Probes. The Trials revamp folded in a fresh objective this rotation, so even returning players have something new to grind.
Quick answer: Hit roughly 4,000 Trial points on each challenge, then extract safely, since going MIA wipes the points you accumulated that match.

Week 7 Trials challenges and point thresholds
Each challenge awards stars at fixed point milestones. Three stars unlocks the top reward tier, and the points you earn also push you up the 100-person leaderboard for a rank promotion at reset.
| Points | Stars | Reward |
|---|---|---|
| 1,000 | 1 | Random uncommon item or blueprint |
| 2,500 | 2 | Random rare item or blueprint |
| 4,000 | 3 | Random epic item or blueprint |
The five objectives this week are Damage Snitches, Open ARC Probes, Damage Bastions, Deal damage with a crafted grenade, and Damage ground-based ARCs. You can tackle them in any order, and several stack neatly inside a single raid.
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Snitches are aerial scouts that patrol the sky looking for raiders. When one spots you it flashes a red light and calls in backup such as Hornets, Wasps, or Fireflies, so it pays to drop them before they alert the area.

Open ARC Probes on Spaceport
The only looting challenge this week is also one of the fastest to clear. Spaceport has enough Probe density to push past three stars in a single lap, especially with the Prospecting Probes map condition active. You do not need to loot the contents, only breach and interact with each Probe.
Run a loop around the Launch Tower’s outer wall, hitting the Arrival Building, Departure Building, Control Tower, and Rocket Assembly before finishing at the West Elevator. Check the elevator shutdown timers when you spawn so you don’t get stranded.
A light, mobile kit is all you need here: Anvil or Bettina, a Light Shield, Shield Rechargers, Herbal Bandages, and an optional stack of 30 Adrenaline Shots.

Damage Bastions on Spaceport
The Bastion is the minigun-toting ground ARC that needs only a few seconds of line of sight before it shreds you. You’ll need to destroy two Bastions to reach the 4,000-point threshold, so positioning and cover matter as much as firepower.
Bring a heavy-hitting primary such as the Anvil, Ferro, or a Renegade IV, paired with 120 Heavy Ammo or 240 Medium Ammo. A Light or Medium Shield, Shield Rechargers, and bandages round out the survival kit. Four Trailblazers or two Deadlines are optional but speed up each kill dramatically.

Deal damage with a crafted grenade
The new throwable challenge asks you to deal damage with Light Impact Grenades, which you craft at the Explosive station in your workshop. Each grenade costs a small amount of common materials, so it’s cheap to stock up before a run.
| Material | Quantity |
|---|---|
| Explosive Compounds | 1x |
| Cannister | 2x |
Bring four stacks, with three grenades per stack, to comfortably clear 4,000 points and chase a personal best. Larger targets are far easier to hit cleanly, so pair this objective with the Damage Bastions task and throw grenades before swapping to your primary. That progresses both challenges in one fight.

Damage ground-based ARCs during the Hidden Bunker condition
The Hidden Bunker map condition is the strongest pick for the ground ARC challenge. Bastions and Bombardiers guard the bunker entrance, and the mode hands you a full 40 minutes to farm damage. Every point of damage to a non-flying ARC counts toward your score.
A solid loadout is a Renegade or Bettina IV, an optional Hullcracker, optional Wolfpacks, Trailblazers, or Deadlines, a Medium Shield, Shield Rechargers or Surge Shield Rechargers, and Herbal Bandages.

Locking in your points
None of these points count until you extract. Dying or going MIA at the end of a raid strips a large chunk of everything you earned that match, so plan your exit before you push for the last few hundred points. The Week 7 Trials run through June 14, which leaves plenty of time to clean up all five challenges across a handful of focused runs, and clearing three stars on each keeps you in promotion range when the leaderboard resets.






