Gaming How-To

ARC Raiders Weekly Trials: How to Get 3 Stars on the New Challenges

Point values, map locations, and exact methods for clearing all five current weekly Trials fast.

Point values, map locations, and exact methods for clearing all five current weekly Trials fast.

The weekly Trials in ARC Raiders refresh with a fresh set of five point-based challenges, and clearing each one to 3 stars is a matter of knowing the exact point values, the right maps, and the fastest method for each objective. The current rotation covers destroying Pops, dealing melee damage to ARC enemies, looting weapon crates, opening containers in Old Town, and damaging flying ARC with fireworks.

Quick answer: Destroy 8 Pops (400 pts each), melee down one Shredder (~2,900 pts), loot 3 weapon crates (1,000 pts each), open 15 containers in Old Town on Buried City (200 pts each), and hit 3 flying ARC with fireworks (1,200 pts each). Each of these totals reaches the 3-star threshold for its Trial.


Point values and 3-star requirements for every Trial

Before diving into each objective, here is the full breakdown of what each action scores and how many you need. Use it to plan your runs and know when you can extract.

TrialPoints per actionNeeded for 3 stars
Destroy Pops400 per Pop8 Pops
Deal melee damage to ARC~120 per hit (~2,900 per Shredder)1 Shredder
Search weapon cases1,000 per case3 cases
Open containers in Old Town200 per container15 containers
Damage flying ARC with fireworks1,200 per flying ARC3 flying ARC

Destroy Pops

Each Pop you destroy scores 400 points, so eight of them clears the Trial at 3,200 points. Pops are small ARC enemies that appear in interior spaces and mid-tier loot areas, and they go down fast to a standard rifle.

Player crouches behind a cart in an industrial room while destroying Pops for the Trial
Crouching behind cover inside an industrial room to pick off Pops one at a time. Image: Embark Studios

There is a bonus worth noting. Looting a Pop after you destroy it drops Pop Triggers, and those are a required crafting material for fireworks. Since one of the other Trials this rotation needs fireworks, farming Pops first sets you up for that objective at the same time.


Deal melee damage to ARC enemies

Melee attacks deal roughly 120 points per hit toward this Trial. That sounds slow, but a single Shredder has enough health to soak around 2,900 points of melee damage before it dies, which means one Shredder kill nearly completes the whole objective.

Player crouches behind a crate aiming a rifle toward the loading bay before engaging a Shredder
Setting up near cover in a loading bay before starting the melee grind on a Shredder. Image: Embark Studios
Find a Shredder positioned close to solid cover. Clear any smaller ARC around it first so nothing interrupts your swings.
Swing a few times, then back off behind cover to heal before the Shredder can punish you. Repeat this rhythm and never trade blows in the open.

If you are running with a squad, an alternative is to climb on top of a Matriarch or Queen during an event and land continuous melee hits from a safer position. That method scores heavily but demands a full group to hold the fight.


Search weapon cases

This is the fastest Trial in the rotation. Each weapon crate you loot awards 1,000 points, so opening just three of them hits the 3-star mark.

Player vaults over a server cabinet inside a laboratory while searching for weapon crates
Moving through interior rooms in search of weapon crates, which score 1,000 points each. Image: Embark Studios

The Blue Gate map is the strongest choice here because weapon crates are densely packed in its tunnels, wreckage, and key rooms. Drop in, sweep through those areas, loot three crates, and you can extract almost immediately.


Open containers in Old Town

This objective has a strict location rule. Only containers inside the Old Town district of the Buried City map count toward the Trial. Containers anywhere else, even ones that look identical, will not score. If your point total is not moving, you are in the wrong district.

Each container is worth 200 points, and you need to open 15 to reach 3 stars. Night raids are the better pick because container spawn rates run higher, giving you more to open in a single trip. Beeline to Old Town, open everything in sequence, and extract.


Damage flying ARC with fireworks

This is the most involved Trial of the set. Each flying ARC you damage with fireworks awards 1,200 points, and hitting three of them clears the objective. The trick is grounding the flyer first so the firework can connect.

ANVIL weapon HUD and crosshair as the player aims across an industrial yard at a flying ARC
Lining up thruster shots on a flying ARC to force it down before the firework goes off. Image: Embark Studios

You need fireworks before you start. They can be bought from Shani, limited to three per day, or crafted with the blueprint using Pop Triggers looted from destroyed Pops. Stocking those Pop Triggers while clearing the Pops Trial keeps you supplied.

Locate a flying ARC such as a Firefly or Hornet. Avoid Wasps, since they die too quickly to register the firework damage properly.
Shoot out two of its thrusters to force it to crash-land on the ground. The flyer needs to be grounded for the explosive to land its damage.
Deploy a barricade kit about 11 meters away from the downed ARC, then place a firework device directly in front of the barricade.
Detonate the firework. The explosive damage registers against the grounded ARC and adds 1,200 points to the Trial.

Confirming your Trial is complete

Progress toward each Trial ticks up live in the Logbook menu as you score points, and a Trial flips to 3 stars once its point threshold is met. Check the Logbook after each objective to confirm the stars have registered before you commit to another raid. Trial scores are finalized only after a successful extraction, so always make it out of the map to lock in your progress.

The most common reason a Trial fails to advance is a location or target mismatch. Opening containers outside Old Town, meleeing the wrong enemy, or hitting a Wasp with a firework will all leave your score frozen. If the counter is not moving, verify you are on the correct map, in the correct district, and targeting the intended enemy type before grinding further.

Clearing all five is mostly about sequencing. Farm Pops first to bank Pop Triggers for fireworks, knock out the weapon crates and Old Town containers on their dedicated maps, and save the fireworks objective for when you have both the crafted charges and a Firefly or Hornet in sight.