Legendary gear in ARCHITECT comes out of two chest types: the 5-Star Costume Summon Chest and the 5-Star Phantom Weapon Summon Chest. Both feed the same progression loop, where pulling costumes and weapons raises your character’s stats permanently, and the Summon Pass turns the pulls you were already doing into extra rewards.
Quick answer: Open the Summon Shop and pull on Summon Costume and Summon Phantom Weapon. Every 100 summons guarantees a 4-star drop through pity, and the Summon Pass (2,000 diamonds, 32 levels) pays out along the way. If you are not spending, buy summon chests from the Appraiser Guild NPC for 50,000 to 100,000 gold instead.
5-star rarity in ARCHITECT: Legendary tier, not the top tier
A 5-star costume or phantom weapon sits at legendary rarity. It is the highest tier most players will realistically stack, but it is not the ceiling — 6-star items are mythical. Keep that in mind before you spend everything chasing a single legendary drop, because the chest names tell you the tier you are pulling for, not the tier you are guaranteed.
| Tier | What it means |
|---|---|
| 4-star | The pity floor — guaranteed once every 100 summons |
| 5-star | Legendary tier, the target of the 5-Star Costume and Phantom Weapon chests |
| 6-star | Mythical tier, above legendary |
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Add to Google Preferences →Summon Pass cost, level cap, and the 1,000-summon missions
The Summon Pass lives under the Mission tab and costs 2,000 diamonds to unlock. It runs to level 32, and the two missions that carry it are blunt about the volume required: summon costumes from the Summon Shop 1,000 times, and summon phantom weapons from the Summon Shop 1,000 times. Hit both and the pass missions are maxed.

| Summon Pass detail | Value |
|---|---|
| Location | Mission tab |
| Purchase cost | 2,000 diamonds |
| Level cap | 32 |
| Costume mission | 1,000 Summon Shop costume summons |
| Weapon mission | 1,000 Summon Shop phantom weapon summons |
| Progress before purchase | Tracked and retained |
Pity system: One guaranteed 4-star every 100 summons
Both the costume and phantom weapon banners run a pity counter. Every 100 summons guarantees at least a 4-star item, which sets a hard floor on what a long pull session returns. Pick-up banners such as [Reckless Infiltrator] run through the same Summon Costume and Summon Phantom Weapon interfaces, so your pulls are never wasted even when the featured item does not land.
Note: 5-star drops are not on a fixed counter. The 100-summon guarantee covers 4-star only, so treat legendary pulls as a bonus on top of a predictable 4-star income stream.
Free-to-play route: Buy summon chests from Appraiser Guild NPCs with gold
You do not need diamonds to summon. Appraisers’ Guild NPCs sell costume and phantom weapon summon chests for gold, and raising your affinity with those NPCs unlocks the higher-tier Greater versions. That turns gold farming into a direct pipeline toward legendary drops.
| Chest | Gold price |
|---|---|
| Appraisers’ Guild Costume Summon Chest | 50,000 |
| Appraisers’ Guild Phantom Weapon Summon Chest | 50,000 |
| Greater Costume Summon Chest | 100,000 |
| Greater Phantom Weapon Summon Chest | 100,000 |
Gold accumulates through ordinary field play, so routine activity between summon sessions is what funds the chests.

Paid costume bundles exist alongside the gold chests. Monica’s Limited Appraisal Costume Pack I, for example, is priced at W 11,000, and it is an alternative to summoning rather than a requirement for it.

Costume upgrading, binding, and fusing for permanent stat boosts
Costumes are not just cosmetic. Upgrading, binding, and fusing them raises your character’s stats globally, and those gains stay active even when the costume is not equipped. That is the part worth internalizing: a duplicate 3-star costume like Lesser Swordsman, Earth’s Wizard, or Treasure Hunter is still progression, because feeding it into the system leaves a permanent mark on your stat sheet.

Phantom weapons: Owned effects and the Armory system
Phantom weapons work on the same collection logic. Each one carries its own stat line plus an owned effect that applies simply because the weapon is in your possession. On top of that, the Armory system grants additional stat bonuses as your weapon collection grows, so pulling weapons you have no intention of wielding still pays off.

How to confirm your summons and pass rewards registered
Three checks tell you everything landed. Your Summon Pass mission counters should tick up after each batch of pulls, even without the premium pass. Your character stat sheet should move after an upgrade, bind, or fusion, and it should stay moved after you unequip. And a newly acquired phantom weapon should register in the Armory, applying its owned effect without being equipped.
If a Greater summon chest is missing from a guild NPC’s stock, it is an affinity gate rather than a bug — higher-tier chests only appear once your standing with that NPC is high enough. And if gold-bought chests are out of reach, the shortfall is the 50,000 or 100,000 gold, not an unlock requirement.
The practical takeaway is that summoning here is a volume game rather than a luck game. Pity guarantees a 4-star every 100 pulls, the pass rewards 2,000 summons in total, and every duplicate you fuse or file into the Armory raises stats you keep for good — which means steady gold farming and patient pulling beat waiting for one legendary drop.





