Gaming How-To

Baldur’s Gate 3: How to Recruit All 6 Origin Companions in Act 1

Where to find Shadowheart, Gale, Astarion, Lae'zel, Wyll, and Karlach, and the dialogue picks that make each one join.

Where to find Shadowheart, Gale, Astarion, Lae’zel, Wyll, and Karlach, and the dialogue picks that make each one join.

All six origin companions in Baldur’s Gate 3 can join you in Act 1. Shadowheart, Gale, Astarion, Lae’zel, Wyll, and Karlach each have a fixed spot near the crash site or the Emerald Grove. Most need only a short conversation. Lae’zel needs a cage shot down, and Karlach needs a promise to help her against the people hunting her.

Quick answer: Recruit Shadowheart, Gale, Astarion, and Lae’zel around the Ravaged Beach and Roadside Cliffs. Then recruit Karlach on The Risen Road before you settle anything at the Emerald Grove, and Wyll in The Hollow.


Origin companion locations in Act 1

Each origin companion has a set class and a set place in the first region. The table lists them in a route order that keeps backtracking to a minimum.

CompanionClassLocationWhat it takes
ShadowheartClericRavaged Beach, by the crashWake her and talk
GaleWizardAncient Sigil Circle, Roadside CliffsPull him from the portal
AstarionRoguePath southwest of Roadside CliffsDefuse his ambush
Lae’zelFighterNortheast of Roadside CliffsHandle tieflings, drop cage
KarlachBarbarianStream by The Risen RoadAgree to fight the paladins
WyllWarlockThe Hollow, Emerald GroveTalk at the training dummies

Your active party holds four characters, including you. Anyone you recruit beyond that goes to camp, where you can swap them in later by asking a current member to wait there.


Shadowheart, Gale, and Astarion near the crash site

These three sit within a short walk of where you wake up after the Nautiloid goes down. You can have a full party of four before reaching any major quest area.

Shadowheart on the Ravaged Beach

Shadowheart lies unconscious on the sand a few steps north of where you land on the Ravaged Beach. She only appears there if you freed her pod on the Nautiloid by looting the Eldritch Rune from a corpse in the next room and inserting it into the console beside her. Interact with her to wake her up, talk it through, and pick “All right, let’s get moving.” to have her join.

Shadowheart Recruitment00:21Shadowheart Recruitment
Wake Shadowheart on the Ravaged Beach to start her recruitment conversation. Shown at 00:21 in MrCoreRPG’s video. Image: Larian Studios

If you didn’t release her from the pod, check outside the Dank Crypt. Should she be absent there as well, you’ll find her at the Emerald Grove.

Gale at the Ancient Sigil Circle

Travel north from your landing point until you reach the Roadside Cliffs waypoint, marked by a swirling purple circle called the Ancient Sigil Circle. Touch the sigil to make a hand emerge from the portal, then interact with it and pass a check to free him. Strength is one option, but other skills may work too. If your Strength is poor, switch to Lae’zel after you recruit her. Gale introduces himself as Gale of Waterdeep; choose “Sounds like a plan. You’re welcome to join me.” to bring him into the party.

Gale Recruitment00:30Gale Recruitment
The Ancient Sigil Circle at Roadside Cliffs is where you pull Gale out of the portal. Shown at 00:30 in MrCoreRPG’s video. Image: Larian Studios

Gale has no known alternate spot. He stays at the waypoint until you free him, so don’t skip the portal expecting him to show up elsewhere.

Astarion on the cliffside path

From Gale’s waypoint, follow the path southwest along the cliffs. Astarion waves you over, claiming he has one of the brain creatures cornered. He’s setting a trap and pulls a dagger on you once you get close. Choose calm options to defuse the standoff rather than attacking him, then invite him along with “You should travel with us. Four of us are better together.”

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Astarion waits on the path southwest of Roadside Cliffs. Expect his ambush and talk him down. Shown at 00:59 in MrCoreRPG’s video. Image: Larian Studios

How to free Lae’zel from the hanging cage

Lae’zel splits from you in the crash and ends up as a prisoner in a small canyon near an archway northeast of the Roadside Cliffs waypoint. Two tieflings, Damays and Nymessa, stand under her cage.

Walk northeast from Roadside Cliffs until you reach the canyon. The tieflings start a conversation, and your journal updates with “Journal Updated: Free Lae’zel”.
Lae'zel Recruitment01:18Lae'zel Recruitment
The hanging cage in the canyon northeast of Roadside Cliffs holds Lae'zel. Shown at 01:18 in MrCoreRPG’s video. Image: Larian Studios
Deal with Damays and Nymessa. You can talk them down, for example with an Intimidation check, or fight and defeat them. Either way, they need to be out of the picture before you work on the cage.
Target the cage’s Weakened Base with a ranged weapon such as a bow or crossbow. If you don’t carry one, there’s a bow on the ground nearby. The cage drops and Lae’zel is free.
Talk to Lae’zel. She wants to find a githyanki crèche to remove the tadpole. Pick “All right, we journey together. Let’s find this creche.” to recruit her.

If you miss the cage encounter, Lae’zel reappears further northwest at a bridge, facing a githyanki patrol.


Wyll and Karlach: recruit order around the Emerald Grove

Wyll and Karlach are tied together. Wyll’s pact sends him after a devil, and that devil is Karlach. Recruiting both cleanly comes down to order and to one choice when they meet.

Karlach by the stream on The Risen Road

Karlach is across the stream below The Risen Road, south of the waypoint and the tollhouse where the paladins wait, and northwest of the Emerald Grove. Follow the path with corpses and hyenas, then take the turn down to the stream. She’s at the far end, on a small ledge that’s easy to walk past. When you approach, she’s wreathed in flame. Ask “Are you all right?”, hear her out about the Paladins of Tyr hunting her, and answer “Let’s send them back where they came from.” to recruit her instead of fighting.

Karlach Recruitment02:12Karlach Recruitment
Cross the stream below The Risen Road to reach Karlach and talk instead of fighting. Shown at 02:12 in MrCoreRPG’s video. Image: Larian Studios

Karlach can leave this spot if you wait too long to find her, so head there early.

Wyll in The Hollow

Inside the Emerald Grove, walk into The Hollow past the merchant near the entrance. Wyll is teaching tiefling children at the Makeshift Training Dummy. Talk to him about the mind flayer parasites and his hunt for the devil, then pick “Let’s join forces, then. We can hunt this devil back into the Hells.”

Wyll Recruitment01:55Wyll Recruitment
Wyll trains the tiefling children in The Hollow. Speak to him there to recruit him. Shown at 01:55 in MrCoreRPG’s video. Image: Larian Studios

If you recruit Karlach first, Wyll may no longer be in The Hollow. In that case he comes to your camp during a Long Rest to confront her. Side with Karlach in that argument and both of them stay. Siding with Wyll means fighting Karlach, and you lose her.

Siding with the goblins and raiding the Emerald Grove permanently removes both Wyll and Karlach. They leave or turn hostile, and nothing you say changes it.


How to confirm each origin companion joined

A successful recruitment ends the conversation with the companion added to your party, shown alongside your character with their own portrait and nameplate. If your party already has four members, the new recruit heads to camp instead. Open the map, travel to Camp, and you’ll find them waiting there.

Once all six are at camp, you can rotate any of them into the active party. Ask a current member to wait at camp, then talk to the one you want to bring along. Companions at camp share experience, so nobody falls behind in level while benched.