Project Slayers 2 has officially confirmed Beast Breathing, the first moveset the developer is unveiling before Update 1. Ouw Productions named the style in an official announcement, released a complete abilities showcase and PvP duel, and set a reveal schedule that points to what’s coming next.
Quick answer: Beast Breathing is confirmed for Project Slayers 2 Update 1. You buy it from the Beast Trainer in the Beast Cave at Level 75+ for 10,000 Wen, and Flower Breathing is confirmed as the next showcase.
What Beast Breathing is in Project Slayers 2
Designed for close combat, this dual-sword style draws on animals’ untamed, hard-to-read movements. It emphasizes quick, uneven movement and primal senses; users picture fangs and claw marks as they attack. In the source material, Inosuke Hashibira uses the style, and he appears in the game as a boss who wields it.
Update 1 is set to add three breathing styles, matching the developers’ plural description of the rollout. In combat, Beast Breathing relies on sustained combo pressure and brief cooldowns, with nearly every technique able to extend a combo. Its limited reach is the trade-off, leaving Devouring Rush and Devouring Slash to handle most zoning. The style also descends distantly from Wind Breathing.
Every move in the Beast Breathing showcase
The official showcase runs through five techniques with their description cards and full animations, played without game audio. Each one leans into the style’s combo-chaining identity.
Throwing Strike sends both swords spinning through a chaotic assault. Anyone struck remains stunned, follows the blades’ route, and is pulled back as they return. During an air combo, angle the camera toward the ground to draw the target closer.

Crazy Cutting is a counter: you laugh and taunt your opponent up close. If they attack, you warp above them, pause briefly in slow motion, then tear through everything around you.

Slice N’ Dice drops from the sky amid a flurry of slashes, ending with a cut as you touch down. Aim-assist maintains your target lock to compensate for the slower descent. A successful hit grants Pierce, which sends you to the enemy no matter where they are and drives your blades through them. Pierce also breaks guards.

Palisade Bite vanishes, then reappears to drive both fangs into the opponent. A rapid series of stabs leads into an X-shaped slash that knocks them backward, and you can chain straight into Throwing Strike.

Devouring Rush builds power while held, sending you forward in an unbroken whirl of attacks; release it to drive both blades into the ground. An unguarded hit lets you seize the enemy, launch them skyward, and rip them apart with Third Fang: Devour on the way down. If the attack misses or is blocked, it stops. No other Beast move can be used rapidly enough to break out of an enemy combo.

Ultimate impacts drop into a black-and-white, ink-style screen filter for the finishing frames. You can watch the full reveal below.
How to unlock Beast Breathing
Learn the style from the Beast Trainer, found beside a hole in the ground inside Beast Cave (map location “beast cave”). You must meet the entry requirements before purchasing it.
- Level 75+
- 10,000 Wen
After purchasing it from the trainer, you learn the style by completing a series of tasks inside the cave: Pushups, Target Training, Split Boulder, Pull Boulder, and Defeat Inosuke. Finishing all of them registers the style on your character, and beating Inosuke is what opens the mastery 58 move.
Don’t leave the quest unfinished; quitting means you must purchase the quest and breathing again. Inosuke is in that cave too, so stay alive against him as you complete the tasks.
Beast Breathing moveset and keybinds by mastery
Techniques unlock as you raise the style’s mastery, and each move maps to a single key.
| Mastery | Move | Key |
|---|---|---|
| 1 | Pierce | Z |
| 20 | Crazy Cutting | X |
| 25 | Bending Slash | C |
| 30 | Throwing Strike | V |
| 40 | Devouring Slash | B |
| 58 | Devouring Rush | N |
Pierce is a direct thrust with both swords. Bending Slash twists the arm joints out of place to create a broad 360-degree sweep with heavy knockback; good dashing is needed to work it into a combo. Devouring Slash spins upward: hold it to extend the dash before it fires, or tap to trigger it immediately. At mastery 58, you must defeat Inosuke to unlock Devouring Rush.
What the PvP duel showed
The showcase moves into a live 1v1 titled “Beast Breathing PVP Showcase,” shown first from Ouw’s point of view and then from Kno’s. Both sides trade long combo strings, parries, and evasions while the dual-nichirin swords and high-speed lunges stay on display.

A bonus montage from Kno’s side links aerial combos into rapid slashes and ultimate executions, underlining how much of the kit is built to keep a target in a chain.

Showcase schedule, Flower Breathing, and the Update 1 window
Ouw Productions explained the reveal plan in a Discord announcement: Beast Breathing’s moveset showcase arrives on a Wednesday, with another showcase every four days until the final one. After those reveals finish, a trailer will cover Update 1’s non-moveset content; only afterward will the developers announce its release date.

We’ll post another showcase every four days until the closing one, then share the trailer’s release date.
The same announcement confirms Flower Breathing as the showcase following Beast. Mist Breathing and a Thread Blood Demon Art have also circulated as rumored additions, but neither has an official showcase attached yet.
The Roblox event listing for Update 1 shows a window running from Thursday, October 24 at 9:28 PM to Friday, November 15 at 11:28 PM, with more than 612,000 players marked as interested. Beyond that listing and the showcase cadence, the developers have not confirmed an exact launch time. Treat the release date as unconfirmed until the trailer date is announced.
The 0.0% win-rate leak that tipped it off
Before the official announcement, Beast Breathing appeared in the game’s ranked win-rate records. The leaderboard tracks 1v1, 2v2, and 3v3 fights over a rolling seven-day period; Beast recorded a 0.0% win rate from only two games, far below every currently available style.
| Style | Win rate | Sample |
|---|---|---|
| Arrow | 59.3% | Strongest |
| Thunder | 52.2% | 18k |
| Insect | 51.3% | 14k |
| Sound | 49.0% | 14k |
| Wind | 48.5% | 9.8k |
| Water | 48.5% | 30k |
| Serpent | 48.4% | 7.8k |
| Stone | 48.1% | 28k |
| Flame | 48.0% | 14k |
| Cryokinesis | 47.0% | Weakest |
| Beast | 0.0% | 2 games |
The two-match record stood out against the snapshot of 121,285 logged fights. Established styles each have totals in the tens of thousands, so a newly added style with almost no recorded matches usually indicates the developers are testing it internally before release.
Why the player count dropped before the update
Alongside the Beast Breathing news, the game’s concurrent player count has fallen sharply, from a peak around 200,000 down to roughly 73,008 active on its Roblox page. The game has more than 54 million visits and over 509,000 favorites since its creation on February 3, 2024.
Two factors are linked to the decline. Bans targeting hackers, exploiters, and fish macro users directly reduce the active count. Burnout is another cause: quest leveling slows near level 115, pushing players toward repeated boss fights, while items such as Nightfall Reinforced Plating have extremely low drop rates. With little to gain from that grind, some players have left while waiting for Update 1 to refresh the content.






