The Red Tower is the upside-down cone on the hillside that hands you the map in Big Walk. Reaching the map room behind it is what unlocks the Big View trophy, and getting there means clearing five separate puzzles scattered along the shoreline, feeding their rewards into a terminal, and cutting the key it gives you at a series of stations.
Quick answer: Climb to the top of the Red Tower, collect the five puzzle pieces from the Yellow Maze, Green Button Room, Train Station, Basketball Court, and Mountain Overlook, insert them into the terminal for a key, cut that key at all five cutters leading back toward the gym, then slot it into the terminal at the blue tunnel with red stairs to open the map room.
Find the Red Tower and its terminal
After the starting area and the red bridge, you reach the gym, where whiteboards and radio stations are introduced. From there, take the path directly opposite the gym and follow it uphill. The Red Tower is the structure shaped like an upside-down cone, and it is hard to miss against the skyline.

Go inside and climb to the top. You will find a terminal holding a key, the same setup you saw in the starting area. This one needs five different items before it releases the key, and that key is what leads to the map.

Look toward the shoreline from the top and you can spot every puzzle you need to reach. Here is where each of the five pieces comes from.
| Piece | Puzzle |
|---|---|
| 1 | Yellow “Maze” Puzzle |
| 2 | Green “Button Room” Puzzle |
| 3 | Train Station “Timer Cannon” Puzzle |
| 4 | “Basketball Court” Puzzle |
| 5 | Mountain Overlook “Gesture” Puzzle |
Note: The solutions below assume a two-player run. The logic holds with a partner, but exact timing may shift slightly depending on your team.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Solve the five Red Tower puzzles
Yellow Maze (Piece 1)


Green Button Room (Piece 2)


Train Station Timer Cannon (Piece 3)

Basketball Court (Piece 4)
This one is the simplest of the set. Both players grab the light-up bulb-balls on the ground and throw them through the basket. Once every light turns green, the piece is released.
Mountain Overlook Gesture (Piece 5)
Cut the key and open the map room

You will know it worked when the tunnel door unlocks and you step inside to a full-scale diorama of the entire Big Walk map. Locations you have already finished are marked with a flag on the pole, while unfinished ones show a bare pole. On a nearby bench you can also pick up a foldable map and a compass to carry for directions and coordinate-based puzzles as you keep exploring.





