Gaming

Black Myth: Zhong Kui Won’t Use Generative AI in Its Design and Asset Work

Game Science co-founder Yang Qi says the sequel will keep AI out of its core creative stages, with no rush toward release.

Game Science co-founder Yang Qi says the sequel will keep AI out of its core creative stages, with no rush toward release.

Game Science is keeping generative AI away from the parts of Black Myth: Zhong Kui that matter most to its look and feel. Co-founder and art director Yang Qi confirmed that the design and asset-production stages of the Black Myth: Wukong follow-up will stay separate from AI tools, framing it as a choice about craft rather than a hard rejection of the technology.

Quick answer: Black Myth: Zhong Kui will not use generative AI (AIGC) in its design and asset-production stages. The team says there is “no rush” to adopt AI, and no official release date has been announced.

Black Myth Zhong Kui Trailer announced
Image: Game Science

What Game Science said about AI in Zhong Kui

The comment came in response to a fan question on Weibo, posted early on August 10, 2026. Someone asked how much faster current AI technology could make development of the sequel. Yang answered that the studio’s creative pipeline would remain hands-on for the stages that shape the game’s art and world.

The design and asset-production stages will be far removed from AIGC, not out of resistance, but simply to do our best in the final stage.

The key point is the reasoning. Yang made clear the decision isn’t about being anti-AI. It’s about protecting a traditional, author-driven way of making art, with the team focused on authenticity, precision, and an organic creative process rather than following an industry trend to save time.

This also lines up with earlier comments from within the studio. Black Myth: Wukong’s lead performance director previously spoke against AI voices, arguing the technology can’t replicate the human emotion players connect with in characters.


The Christopher Nolan comparison

Yang had first gone to Weibo to praise Christopher Nolan’s The Odyssey, calling it a benchmark for epic filmmaking and saying he was deeply inspired. He then used Nolan as a way to explain why speed isn’t the priority for Zhong Kui.

In today’s world where digital cinema and 3D post-production seem to have reached a dead end, Nolan is still shining brightly, stirring up a storm with older technologies… There’s no such thing as a last train that you absolutely have to catch. You can find a small hotel to stay in, and there’s plenty of time for AI and stuff, no rush.

The takeaway is that Game Science doesn’t feel pressured to jump on AI just because the tools are advancing quickly. The studio believes it can adopt the technology later if it chooses, without missing anything. That’s a positive signal for Zhong Kui specifically, though it leaves the door open for future projects.


What “final stage” means for the release window

Yang described the team as being in the final stage of design and asset production. Paired with the “no rush” framing, that points to a game still some distance from launch rather than one nearing completion.

For context, Black Myth: Wukong took roughly six years to develop and lands at around 25 hours of playtime. A similar cycle for the sequel would place its arrival well into the future, with estimates pointing toward around 2028.

DetailStatus
Generative AI in design/assetsNot being used
Development stageFinal stage of design and asset production
PlatformsPC and major home consoles
Official release dateNot announced
Estimated windowAround 2028

Where Zhong Kui stands right now

Black Myth: Zhong Kui is the second major entry in the Black Myth series, revealed at Gamescom 2025. It moves away from the Journey to the West roots of Wukong and instead centers on Zhong Kui, the Chinese demon-hunting deity, as he crosses between the mortal world and the underworld to confront supernatural threats. It’s a single-player action RPG developed and published by Game Science.

The studio has shared little since the reveal. Players have only seen a conceptual CGI trailer and a non-canon in-engine Chinese New Year special released earlier in the year. With the team openly saying it won’t rush and won’t lean on AI for its core creative work, a long wait looks likely, and the payoff will be judged against the very high bar Wukong set.