Vinechoked Canopy on Providence Island packs 15 collectibles into a fairly compact overgrown industrial zone, and two of them sit behind side quests you have to accept before the area will even let you reach them. The rest are a mix of shootable blockages, a fuse puzzle, and audio logs tucked onto consoles and furniture.
Quick answer: Vinechoked Canopy contains four ECHO Logs, four Lieutenant Harmony logs, three Tediore Guns, two Island Safes, one Substation Switch, and one Tiki Bar. Complete The Relieving of the Guard before you go after the Tediore Guns, and complete Old Friend before you chase the fourth ECHO Log.
Vinechoked Canopy collectible count by type
| Type | Count | Names / notes |
|---|---|---|
| ECHO Log | 4 | Fine Dining, Charged Up, Breech, “We” |
| Lieutenant Harmony | 4 | Includes Session 35, Outgoing Call 44a: Harmony Janet, interview_harmony.audio |
| Tediore Gun | 3 | Requires The Relieving of the Guard |
| Island Safe | 2 | Both blocked by Polyclusters |
| Substation Switch | 1 | Needs a green fuse |
| Tiki Bar | 1 | The Surly Centipede |
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Side quests that gate the area
Two pickups will simply not be reachable on a first pass. The Relieving of the Guard, accepted from Private Hatch, is what opens up the Tediore Guns. Old Friend, which needs some story progress of its own, is what opens the route to the fourth and final ECHO Log.

Tip: neither of these is missable. Side missions can be replayed later, and the world stays open after the story wraps, so a cleanup run is always possible.
Island Safes: Shoot the Polyclusters
Both Island Safes are walled off by the blue Polyclusters growing over the structures. They are destructible, and shooting them is the entire trick. There is no lever, key, or timer involved.

Substation Switch: Fuse, console, cave
The single Substation Switch here is a three-part sequence rather than a straight pickup. You need the green fuse first, then the console, then the switch itself, which is not out in the open.

You know it registered when the Substation Control activates and the icon turns from blue to green on your map.
The Surly Centipede Tiki Bar
Vinechoked Canopy has exactly one Tiki Bar, The Surly Centipede, and claiming it takes a short wait rather than a fight. Start the generator, let it build charge, then pull the jumpstart lever to finish the claim.

Once the bar is yours, do not run straight back out. The Charged Up ECHO Log is sitting on a table inside, so grab it before you leave.
All four ECHO Log locations
| # | ECHO Log | Where it sits |
|---|---|---|
| 1 | Fine Dining | On a crate inside a building |
| 2 | Charged Up | On a table inside The Surly Centipede |
| 3 | Breech | On a console |
| 4 | “We” | On a console, reachable only after Old Friend |
The first three can be collected in any order on a normal sweep of the zone. The fourth is the one that will leave your counter at 3/4 if you have not touched Old Friend yet.
Lieutenant Harmony logs and the tracker issue
Four Lieutenant Harmony logs are scattered across the zone. Session 35 is on a console, and interview_harmony.audio is resting on a lounge chair beside the pool area. One more sits inside a case, and the last is not at ground level at all.

Outgoing Call 44a: Harmony Janet is stored inside a suspended cargo container. Shoot the container down first, then pick the log up off the ground where it lands.
Note: that same log does not always count properly. The in-game tracker can report only three Harmony logs in the region even after you have collected all four, so treat the container pickup as done once it is in your inventory rather than chasing a number that will not move.
Tediore Guns: Vines, jump pads, and the pool
All three Tediore Guns require The Relieving of the Guard to be finished first. Each one is placed to force a bit of traversal rather than combat.
How to check your Vinechoked Canopy progress
Open the map and hover over the region to pull up its collectible totals. On PS5 that is Square, on Xbox it is X, and on PC it is F. You can also filter the map down to a single icon type with D-Pad Right on console or B on PC, which makes a cleanup pass much faster.
Icons only appear on the map once you have been near them. Anything still outstanding shows up in blue, and anything already collected turns green, so a quick filtered look at the region tells you exactly what is left.
If a counter refuses to hit its full number, the cause is almost always one of three things. Either The Relieving of the Guard is not complete, Old Friend has not been unlocked or finished, or you are looking at the known Harmony log miscount. Everything else in Vinechoked Canopy is a straightforward pickup once the growth is cleared and the power is on.






