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Bring Back The Sun Boss Fight Walkthrough (Roblox)

Clear the wizard castle finale with the arrow color order, all ten book placements, and the final Harry, Ignis, and Fulgur spells.

Clear the wizard castle finale with the arrow color order, all ten book placements, and the final Harry, Ignis, and Fulgur spells.

The Boss Fight is the sixth and final map in Bring Back The Sun on Roblox, and it packs the most into a single location. You lay siege to a wizard castle with a crafted bow, hunt down ten scattered books, sort them across four shelves by genre, then decode a hidden magic word and cast two spells to trigger the wizard battle that ends the endless rain.

Quick answer: Shoot the castle targets in the order blue, purple, green, yellow, red. Collect all ten books before shelving any. Type Harry on the wand, grab the potion, then cast Ignis and Fulgur in the final chamber to start the boss fight.

Image credit: Roblox

What you need before entering the Boss Fight

The castle stays locked until your progress and inventory check out. The game does not always warn you if something is missing, and the most common softlock is starting the map without the right relics equipped.

  • All prior maps cleared in order, from Wizard’s House through the Lava Temple.
  • The Jail from Part 2 finished.
  • All four legendary relics in your inventory, including the Burning Heart of the Earth from the Lava Temple.

Note: If the Burning Heart of the Earth is missing, the map can block progression without flashing a warning when you fire your first arrow. Check your relic icons in the backpack UI before you start. You can confirm the game and your progress on the official Bring Back The Sun Roblox page.


Craft the bow arrows and open the castle gate

You spawn outside the castle walls in a crafting yard. The bow is nearby but has no ammo, so your first job is to gather materials and make arrows.

Pick up the bow near spawn. It sits out in the open in the exterior yard.
Image credit: Roblox
Collect one rock, one piece of wood, and one feather. All three are scattered around the starting area near the castle wall.
Combine the rock, wood, and feather at the exterior crafting table to receive five arrows. If you run out, come back and craft another batch. You do not need to reset the map.
Read the color clue scroll near the crafting area, then fire at the colored emblems on the castle wall in this exact order.
Image credit: Roblox
ShotColor
1Blue
2Purple
3Green
4Yellow
5Red

A wrong color or wrong order does not cost you progress. Only missed shots waste arrows, and any color already registered stays registered. Once all five hit correctly, the castle door opens.


Grab the bucket, carve the idle key, and reach the platform

The interior splits into a ground floor library and an upstairs area with the wizard tower and a hidden elevator. Everything from here builds toward the book puzzle.

Grab the instant bucket immediately as you enter. You will not use it for several puzzles, but keep it. Do not drop it when your inventory fills during the book hunt.
Image credit: Roblox / Roblox Master Guides
Craft the carving tool at the inner table. A picture on the wall shows the exact idle key shape you need to reproduce.
Use the carving tool on the wood block and select the same segments shown in the reference image. Match it precisely to receive the idle key.
Image credit: Roblox
Climb the tower stairs and use the idle key on the wizard bedroom door. Watch the cutscene all the way through, since a hidden button under the table only appears after it ends.
Press the button under the table to spawn the moving platform elevator. Ride it up once, grab the single book on the table near Bookshelf C, then head back downstairs.
Image credit: Roblox / Roblox Master Guides

Collect all ten books before sorting anything

This is the biggest time sink in the whole map, and the puzzle fails silently if you shelve a book too early. There are ten books total. Do not place a single one until all ten sit in your inventory.

BookWhere to look
1Tower table upstairs, picked up after using the idle key
2–9Ground floor corners, tables, and bookshelf bases
Common missBehind the statue on the ground floor
Common missBeside the main bookshelves, where it blends into the floor
10Last hidden pickup, so sweep behind every statue and shelf

Circle the ground floor twice. Move through the main hall, check behind the statue, then work past each bookshelf labeled A, B, and D. Count your inventory titles and stop only when you reach ten. Starting the sort with nine blocks the key reward and forces you to backtrack.

Image credit: Roblox

Sort the books by genre for the magic wand

Wall clues assign a genre to each shelf. The tower note names Bookshelf A as Poetry, and the ground floor chart covers the rest. Match the exact spelling on each spine when you place a book. Capitalization matters on some clients, so copy it as shown.

ShelfGenreTitles
APoetryVerses of Midnight, Echoes of Heart
BHistoricalThe Fall of Rome, Secrets of Pharaohs
DScience FictionMars Colony, Neon Horizon, Quantum Paradox
CFantasy (upstairs)The three remaining books

Shelves A, B, and D are all on the ground floor. Place the poetry, historical, and sci-fi titles there first. Whatever three books are left over are your fantasy titles. Ride the platform back up and insert those three on Bookshelf C.

When all ten are placed correctly, an old key spawns on the rock behind the ground-floor statue, not near the shelves. Grab it, ride the platform up, and open the chest to claim the magic wand. If no key appears, recount. A fantasy title still in your inventory or a sci-fi book on the wrong shelf blocks the reward without any error message.

Image credit: Roblox

Decode Harry, then cast Ignis and Fulgur

The wand needs a spell word before any platform appears. The word is hidden on the ground-floor statue plaques, which display inverted text.

Read the statue plaques carefully. One reads “Statue of an Old Friend,” and the other reads “Statue of Harry,” with the name Harry highlighted in a different color. That highlight is the clue.
Open the wand, type Harry as the spell word, and cast it. A magic platform spawns elsewhere in the castle.
Image credit: Roblox
Grab the potion on this floor before you ride up. The next sealed door needs it, and skipping it leaves you stuck.
Ride the platform to the sealed door and apply the potion to dissolve the barrier. Inside, the wall lists the two final spells.
Cast Ignis (spelled I-G-N-I-S) and then Fulgur, the lightning spell listed beside it. Enter each exactly as shown and confirm the cast. The room completes and the boss fight cutscene begins.
Image credit: Roblox

The wizard boss fight

After a long cutscene, the wizard encounter starts. The fight is largely scripted, so your main job is to stay mobile. The wizard teleports and fires projectiles, so dodge sideways rather than backing off ledges. Some phases reuse the bow, so craft spare arrows at the exterior table if your quiver ran dry earlier.

There is no relic drop here and no secret extra spell beyond Ignis and Fulgur. If health bars appear, treat it as a dodge test and keep moving until the script advances. Winning stops the rain and restores the sun, which completes the campaign. Once the credits roll, you have finished the game.

If the fight never triggers, the cause is almost always upstream. Confirm all four relics are equipped and that the Lava Temple is fully cleared, since a missing relic is the usual reason the finale refuses to start.