Notes are the paper trail of the Call of Duty: Modern Warfare 4 campaign. They include recipes, letters, intel reports, and keypad hints that turn up in drawers, bunkers, and train cars. Three missions hold them, and one of those missions holds almost all of them. Missing a single one in Following Orders means replaying the level, so it pays to know exactly where each one sits before you start.
Quick answer: Notes appear in three missions: Following Orders (4), Stranded (58), and Escape (2). Collect 50 Stranded notes for Noteworthy. Use the coordinates and keypad codes below.

Modern Warfare 4 Notes by mission
| Mission | Notes | Linked achievement |
|---|---|---|
| Following Orders (Mission 3) | 4 | No Stone Unturned |
| Stranded (Mission 10) | 58 | Noteworthy (50 needed) |
| Escape | 2 | None |
No Stone Unturned needs all four Following Orders notes plus the four contraband items in that mission. Stranded is an open map that also hides 26 yellow supply crates. Opening all of them unlocks Time to Crate, and two of the Stranded notes come from those crates.
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Add to Google Preferences →Stranded Notes locations with map coordinates
Stranded opens at Base Camp. Cal asks whether you want to head straight for the objective or explore. Pick Find your own path so the full map stays open for collecting. The numbers on your note counter depend on the order you pick things up, so trust the names and coordinates below rather than the count.
The notes are grouped by area so you can sweep one region at a time. Coordinates are written as map X, Y.

Base Camp and Radio Tower
| Note | Coordinates | Where to look |
|---|---|---|
| Snow Ghillie Suit Repair Note | 646, 156 | Desk left of Base Camp entrance |
| Silenced Sniper Repair Note | 646, 156 | Same desk |
| Grenade Launcher Info | 646, 156 | Same desk |
| Tactical Gloves Info Note | 646, 156 | Same desk |
| Tactical Boot Info | 646, 156 | Same desk |
| Base Camp Keypad Note | 644, 158 | Container door right of the radio tower |
| Radio Tower Note | 644, 158 | Second landing of the tower |
| Top of Radio Tower Note | 644, 158 | Top of the tower |
| Cliff Near Base Camp Note | 646, 149 | In front of the container |
Five notes share one desk inside Base Camp, so that is an easy start. To reach the Radio Tower Note, climb to the first landing, jump to the platform, and work up the red and white ledges to the second landing. Keep going to the top for the next note and a yellow supply crate. From up there, you can parachute toward the southeast buildings.

Smuggler buildings, Water Treatment, and the south
| Note | Coordinates | Where to look |
|---|---|---|
| Smuggler House Note | 653, 162 | Blue and grey building, through white double doors |
| Cargo Container Note | 652, 163 | Smaller shed nearby, through the orange door |
| Water Treatment Note | 640, 166 | Inside, turn left, corner with supplies |
| Sewers Note | 639, 164 | Opposite the ladder down to the sewers |
| Sewer Smuggler Remains Note | 639, 165 | End of the sewer maze |
| Under Bridge Note | 643, 165 | Underneath the bridge |
| Top of Southern Monument Note | 638, 179 | Summit, reached by climbing ledges |
| Southwest Village Note | 651, 179 | Search around the coordinates |
| Imninban (Social Police) Report | 654, 183 | Search around the coordinates |
The Water Treatment building is marked with a question mark on the map. The Southern Monument climb follows on-screen indicators for grabs and jumps. Once you’re at the top, look northeast to spot the bridge that hides the Under Bridge Note, and parachute down to it.

Sewer Smuggler Remains Note route
Signs in the sewers show a pattern of shapes that matches the correct path. Follow these turns to reach the note.

Southeast village, train, and bunker objective
| Note | Coordinates | Where to look |
|---|---|---|
| South East Village Keypad | 668, 183 | In front of the container |
| Train Boxcar Note | 668, 187 | Rear train car |
| Work Camp Escapee Journal | 667, 187 | Front train car |
| Provision | 659, 206 | Desk on your right as you enter the bunker |
| Mutiny | 653, 208 | Top of destroyed stairs, room right of entrance |
| Discipline | 658, 208 | Same spot as Mutiny |
| Traitors | 657, 204 | After the bunker objective ends |
Mutiny and Discipline are only reachable during the bunker objective. Push the yellow cart under the broken stairs in the room to the right of the entrance, then climb up to grab both.
Jamming Station and the northeast
| Note | Coordinates | Where to look |
|---|---|---|
| Jamming Station Entry Room Note | 672, 119 | First building, during the objective |
| Jamming Station Locker Room Note | 671, 119 | Locker room |
| Jamming Station Main Room Note | 673, 118 | Helipad, during the objective |
| Jamming Station Quarters Note | 679, 123 | Soldier’s quarters, during the objective |
| Cliffside Dead Soldier Note | 670, 120 | Beside the dead soldier |
| Exiled in Snow | 666, 126 | Near the storage container |
| South of Jamming Station Keypad Note | 666, 125 | In front of the storage container |
| Ne Statue Note | 660, 127 | Search around the coordinates |
| North East Outpost | 657, 118 | Clear the outpost |
| Cultural Traitor | 653, 131 | Inside the house |
| Bombed House Note | 651, 135 | Drop in through the roof |

Big Sign, Farm Field, and the river
| Note | Coordinates | Where to look |
|---|---|---|
| Shed Near Hub Note | 637, 135 | Inside the destroyed shed |
| Big Sign Smuggling Note | 636, 137 | Right of the entrance gate |
| Big Sign Patrol Note | 634, 136 | Side of the shipping container |
| Big Sign Keypad Note | 634, 136 | Front of the shipping container |
| Farm Field Hidden Bunker Note 1 | 631, 127 | On top of the keypad |
| Farm Field Hidden Bunker Note 2 | 631, 127 | Inside the bunker (code 0330) |
| River Shed Note | 626, 146 | In the guard house |
River islands and outposts
| Note | Coordinates | Where to look |
|---|---|---|
| Small Island Keypad Note | 618, 132 | On top of the shipping container |
| Helipad Outpost Note | 617, 142 | Clear the outpost |
| Elevator Controls Note | 615, 141 | Go left from the elevator, clear the outpost |
| Island Hidden Bunker Note | 615, 169 | On the wall by the locked bunker |
| NW Bunker Note | 615, 169 | Desk inside the bunker (code 0008) |
The Island Hidden Bunker is on the opposite riverbank from Infantry Checkpoint 1. A note on its wall says the code is derived from the numbers assigned to the infantry checkpoints beside the river. Inside, there is also a yellow supply crate.

SAM Site and the northwest
| Note | Coordinates | Where to look |
|---|---|---|
| SAM Site Note About Helipad | 610, 125 | Above the yellow storage crate |
| SAM Site Note About Bunkers | 608, 125 | Next to the statue |
| Change of Plans | 598, 124 | Blue garage at the SAM site |
| Farmer’s Note | 609, 114 | Right next to the paddy |
| Booby-Trapped Store Note | 606, 114 | Store on top of the hill |
| Northwest Abandoned House Note | 606, 137 | On the desk |
| Family Affair | 606, 136 | Hallway desk |
Notes from yellow supply crates
Two notes have no fixed map pin. They come from opening yellow supply crates, and they unlock after you’ve opened three of them. On a typical route, Supply Crates Weapon Inventory appears at Infantry Checkpoint 1, near the crate in the corner of the guardhouse. Supply Crates Equipment Inventory turns up with the crate at Logistics Station 200, inside the green three-door garage through the left door.

Stranded keypad codes
Several Stranded notes sit behind locked doors. Here are the three codes you need.
| Lock | Code | Hint in the note |
|---|---|---|
| Base Camp container | 0024 | Numbers rise by six |
| Farm Field Hidden Bunker | 0330 | Note on top of the keypad |
| Northwest island bunker | 0008 | River checkpoint numbers |
Following Orders Notes locations
Following Orders is the third mission and the first one with notes. All four are inside the houses you search, and one of them disappears for good if you handle a conversation the wrong way.
| Note | Where to look |
|---|---|
| Baekseolgi-Tteok Recipe | Kitchen of the first house, beside the wife during the interrogation |
| Note from your friend | Locked container in a cabinet, code 214 |
| A Note from your Neighbor | Bedroom closet behind the second set of sliding doors in the next house |
| Note From Mom | Hidden chamber under the kitchen floor |
The recipe tells you to skip the salt, which rules out the number 5. That gives you code 214 for the red safe in the cabinet. The safe holds the Note from your friend along with the medicine contraband item.

How to get Note From Mom
If you let her stay hidden, Note From Mom can’t be collected.

Escape Notes locations
Escape has two notes, and both are easy to walk past.
- Confiscation Protocol Reminder: Take down the first guard, follow the hallway, and enter the first door on your left. The note is on the desk.
- Updated Code: When you find an enemy soldier in an office, stay hidden until he takes a phone call and runs out. The note he leaves holds the new code.
How to confirm your Notes count
Each note you pick up adds to the on-screen note counter for that mission. In Following Orders, No Stone Unturned pops once you have all four notes and all four contraband items. In Stranded, Noteworthy unlocks when your counter hits 50. You don’t need all 58, but picking up every one leaves a buffer if you miss a few.






