Gaming

Car DUELS on Roblox: How Rounds, Bumpers, and Cash Work

The ramming rules, map rotation, Garage prices, and quest payouts that decide every round of Car DUELS.

The ramming rules, map rotation, Garage prices, and quest payouts that decide every round of Car DUELS.

Car DUELS is a red-versus-blue sumo game built around cars. Two teams spawn on a raised arena surrounded by water, and the only tool that matters is the bumper bolted to the front of your vehicle. Everything else — the Garage, the quests, the daily reward ladder — feeds into making that bumper hit harder.

Quick answer: Push enemy cars off the platform with your front bumper and stay out of the water. The last team with cars still on the arena wins the round.


Ramming rules that decide the round

There are no weapons. You drive onto the arena, build speed, and hit opposing cars with the front of your vehicle to shove them past the edge. Contact also flips cars, so a hit that lands on a corner or a ramp often ends someone’s round even when they are nowhere near the drop.

Falling into the water is the only way to be removed from a round. The moment your car leaves the platform, an Eliminated notification appears and you switch to a third-person spectate camera that follows the players still alive. You stay there until the round ends — there is no respawn mid-round.

Spectate camera following the arena after elimination, with the purple Spectate button highlighted
After you fall in the water, the purple Spectate button takes over and you watch the rest of the round play out. Image: %100 CARS

Ramps and narrow bridges cause most self-eliminations. On maps like Mini Bridge and Speedway, players regularly launch themselves off a ramp without being touched.


Team select and map voting between rounds

Between rounds you are dropped into a lobby with portals and pads for the Shop, the Garage, daily rewards, and your quest list. This intermission is where all spending happens, because you cannot change your vehicle or bumper once a round has started.

A vote then appears offering three maps from the rotation, and the winner loads next. After the vote, a SELECT a TEAM! screen asks you to pick RED or BLUE while the map builds in the background.

SELECT a TEAM! prompt with RED and BLUE buttons while the Speedway map loads
The team selection prompt, here loading into the Speedway map. Image: %100 CARS

Reading the result screen and the MVP slot

When one side runs out of cars, a Victory or Defeat banner fills the screen along with the round score for both teams. A scoreboard follows it and names a single MVP for that round — the player credited with the most impact. That MVP line is also what feeds the quest asking you to top the board fifteen times.

Victory result screen showing the winning car and a final round score of 8 to 6
The Victory screen with the final score, here 8 to 6. Image: %100 CARS

Every Car DUELS map in the voting rotation

All arenas sit above water, but the shape of the platform changes how you play. Wide circular maps reward speed, while thin walkways punish any mistake.

  • Walls
  • Battle Pit — a rainbow circular arena
  • Waterpark — a circular platform
  • Aqua — built around a water slide
  • Crossroad
  • Speedway — long ramps and high speed
  • Mini Bridge — a narrow crossing
  • Mega Ramp
  • Playground
  • Pillars
  • Ice World

Garage vehicle and bumper prices

The Garage splits into two tabs, Vehicles and Bumpers, and you equip one of each. Cars change your weight and speed; bumpers change how much force you deliver on contact. You start on the yellow Wooden car with nothing meaningful attached, which is why early rounds usually end with you in the water.

VehicleCash priceBumperCash price
WoodenStarterWooden BumperStarter
Rusty$400Stone Bumper$300
Small Car$1.6KRusty Bumper$1.4K
Charger$5.7KConcrete Bumper$4.75K

The ladder keeps going past those four. Locked entries in the Vehicles tab include Offroad, Pickup Car, Modified Car, Tractor and Harvester, with listed prices climbing to $18.2K, while the Bumpers tab adds Iron, Steel, Black, Gold Scoop, Spike and Diamond options up to $9.8K. Buying an item does not equip it — tap it again in the Garage to put it on your car.


Earning cash from quests and daily playtime rewards

Cash comes from playing rounds, landing eliminations, and winning matches. Two systems on top of that pay out much faster than round income alone.

Quests

Quests run as a numbered chain and track automatically while you play. Completing one puts a claim prompt on screen, and the reward lands instantly.

  • Quest 1/5 — Eliminate 4 cars, pays +450 Cash
  • Quest 2/5 — Hit 6 enemy cars, pays +400 Cash
  • Quest 3/5 — Play for 20 minutes
  • Quest 4/5 — Become the MVP in 15 rounds

Daily playtime rewards

A separate pad tracks how long you have been in the server and unlocks rewards in a fixed order. Each one shows READY! when it is claimable.

OrderReward
1+200 Cash
2x2 Money Potion
3+750 Cash
4+1500 Cash
5+3000 Cash
6Charger vehicle

The reward list resets daily, and leaving the server resets the timer. If you disconnect halfway up the ladder, you start again from the +200 Cash step.


Robux items in the Shop

The Shop sells cash bundles and a handful of vehicles and bumpers that cannot be bought with in-game currency at all.

ItemRobuxCash packRobux
Gold Scoop349+25010
Ramp Car499+100025
Diamond Bumper499+500055
Truck599+10000105
Double server money (1x to 2x)39+25000195
+50000375

The 39 Robux option doubles money earnings for the whole server rather than just your account, so it stacks with the x2 Money Potion from the daily ladder.


Servers hold 26 players, the experience is rated Mild for repeated mild violence, and neither voice chat nor camera is supported. It is filed under Action and Battlegrounds & Fighting on Roblox, and the developer, %100 CARS, describes it as still in early, active development with bug reports handled through the community forums. If you want to try a round, the experience page is Car DUELS on Roblox.