Gaming Guide

Castlevania: Belmont’s Curse – Every Secret Area and Collectible in the Main Hall

Where to find all 21 XP statues, 9 Mirrors of Life, 7 relics, 4 weapons, and every heart fragment in Dracula's largest hall.

Where to find all 21 XP statues, 9 Mirrors of Life, 7 relics, 4 weapons, and every heart fragment in Dracula’s largest hall.

Relics and weapons found in the Main Hall in Castlevania: Belmont's Curse

The Main Hall is the first area of Dracula’s Castle that Rose reaches in Castlevania: Belmont’s Curse, and it is also the biggest. It holds more collectibles than any route through it makes obvious. Most of the good stuff sits behind false walls, mirror puzzles, and saw-blade gauntlets, and a few pickups are blocked off until you come back from a different direction.

Quick answer: The Main Hall has 37 Secret Areas, 21 XP statues, 9 Mirrors of Life, 7 relics, 4 weapons, 3 Brave and 3 Wise Heart Fragments, 2 ATK UP books, 2 DEF UP books, and 3 whole meat.


Main Hall collectible totals

CollectibleCount in Main Hall
Secret Areas37
XP statues21 (250 XP each)
Mirrors of Life9
Relics7
Weapons4
Brave Heart Fragments3
Wise Heart Fragments3
ATK UP books2
DEF UP books2
Whole meat3
Breakable walls2
Ferryman’s Wharf1

Nine Mirrors of Life is the highest count of any area in Dracula’s Castle. Each one is a save point and a fast travel stop, and walking up to one brings up an interact prompt. Activate every mirror as you pass it, since respawns send Rose back to the last one she used.

Rose standing in front of an arched mirror shrine with the INTERACT E prompt showing above her
Activating a Mirror of Life saves the game and adds it to the fast travel network.

How Secret Areas open in the Main Hall

The game’s tutorial card warns that some secrets sit behind walls and give off visual and audio tells. In the Main Hall, nearly every one of the 37 Secret Areas is a fake wall that Rose simply walks through. The rest fall into a few types.

  • Hidden passage: a false wall Rose passes straight through.
  • Breakable wall: a damaged patch of wall that yields after you strike it with your weapon. There are two in the Main Hall.
  • Lever gate: a barrier guarding the secret; pull the lever nearby to open it.
  • Smash floor: a floor you break with Smash. Thicker floors need a higher fall, because Stomp gains power levels with the distance Rose drops.

Collecting all 37 contributes to the Masterpiece spell, explained further down. Exploring gradually reveals the map, and you can place up to 50 markers at locations you cannot reach yet. Press Square on PlayStation or Space on PC to place a marker.

The Gloomstone relic flags when Rose is near a secret. It sits in the Master’s Quarters, so it only helps on a cleanup pass.


Main Hall collectibles by district

The tables below group each district by the Mirror of Life you will warp to before clearing it. “Secret” marks an item that sits inside a Secret Area.

Near the Entrance Corridor mirror

DistrictCollectiblesXP statuesSecret Areas
Entrance Corridor (mirror)Wise Heart Fragment (secret), whole meat behind breakable wall24
Notre-Dame BridgeWhole meat (secret)01
Inner CourtyardMorning Star (chest)01
West HallWitch’s Knot (chest)12
ArmouryBrave Heart Fragment (secret), Ferryman’s Wharf13

The West Hall statue sits on a high chandelier balcony that you reach by teleporting through mirrors. Witch’s Knot is in the same district, behind a spike and mirror puzzle that ends with a switch opening the chest. The Morning Star chest is out on an exterior balcony past the rotating gears and mirrors of the Storerooms gauntlet.

Statue #806:07Statue #8
The West Hall XP statue is reached through a mirror teleport onto the high balcony. Shown at 06:07 in Skryux’s video. Image: KONAMI

Near the Ballrooms mirror

DistrictCollectiblesXP statuesSecret Areas
Ballrooms (mirror)None beyond statues21
Abandoned WorkshopGhostly Pendant (secret, upper room)01
Mirror RoomsBrave Heart Fragment, DEF UP book (secret)01
Old GalleryJewel Knuckles and ATK UP book (secret)03
BalconyWise Heart and Brave Heart Fragments01
Alucard’s TowerAlucard’s Sword and Shield (chest)00

In the Ballrooms, the Mirror of Life sits on a shelf halfway up the shaft’s left side. Begin at the painting below, leap straight upward, catch the pink diamond with your whip, and land on the shelf. Both XP statues in the Ballrooms are found on routes crowded with fireballs, chandeliers, mirror warps, and moving spike traps.

Statue #603:54Statue #6
One of the two Ballrooms XP statues, on an upper ledge past spike traps and mirror warps. Shown at 03:54 in Skryux’s video. Image: KONAMI

The Jewel Knuckles chest is on the balcony to the right, above the red teleport door in the Old Gallery. The Ghostly Pendant chest is above the Abandoned Workshop, past pillars of skeletal serpents.

Near the Elevator Tower mirror

DistrictCollectiblesXP statuesSecret Areas
Elevator Tower (mirror)Clue for The Artist, 2 elevators00
Grand HallWhole meat (secret)57
Watch TowerRapiers (chest)00
Abandoned StaircaseBlackened Heart (chest)00

The Grand Hall packs in more Secret Areas than any other district, and two of its five statues are inside hidden passages. One statue needs a series of vertical mirror jumps.

Statue #908:52Statue #9
A Grand Hall XP statue reached by chaining vertical mirror jumps. Shown at 08:52 in Skryux’s video. Image: KONAMI

Another statue waits on the landing at the top of the Grand Hall staircase. Dropping through the mirror below that landing leads to one more, tucked in a niche in the lower gallery.

Statue #1009:33Statue #10
The XP statue on the Grand Hall staircase landing. Shown at 09:33 in Skryux’s video. Image: KONAMI

The Rapiers chest is in the portrait chamber off the Watch Tower’s spike corridor, in the lower-right corner and boxed in by spikes. Blackened Heart takes a trip past the Abandoned Staircase spike traps and a lever before its chest opens.

Near the Archives and Storerooms mirrors

DistrictCollectiblesXP statuesSecret Areas
Archives (mirror)Blood Vial (chest)00
DungeonStatues only52
CrematoriumGrim Token (chest)00
Storerooms (mirror)Route to the Morning Star00
Wine CellarCursed Coin, Wise Heart Fragment (secret), ATK UP book (secret)13

The Dungeon statues sit behind a barrier you slide under, spiked gaps you cross with mirror jumps, and moving circular saws. Blood Vial sits high in the Archives behind lever and rotating mirror puzzles, and Grim Token is in a raised Crematorium chest past more saw blades. In the Wine Cellar, the ATK UP book is on a top-left perch you reach by floating up on chandeliers. The Wise Heart Fragment is on an overhead walkway through a side room. Cursed Coin is on an upper ledge that you have to grapple to, and the cellar’s statue is behind its breakable wall.

Districts with their own Mirror of Life

DistrictCollectiblesXP statuesSecret Areas
BoudoirsStatue in a hidden passage11
Servants’ QuartersBanshee’s Wail (secret), DEF UP book01
Torture ChambersExit to the Balcony31
WaterworksOne hidden passage, one lever gate02
Brauner’s AtelierThe Artist Arcana02

The Boudoirs mirror is right next to a portal room, which makes it an easy early save. The Servants’ Quarters DEF UP book is at the end of a saw-and-mirror puzzle, and Banshee’s Wail is behind mirror traps guarded by a multi-headed serpent.

Mirror of Life #201:49Mirror of Life #2
The Mirror of Life in the portal room next to the Boudoirs, one of nine in the Main Hall. Shown at 01:49 in Skryux’s video. Image: KONAMI

Hidden routes you can’t find by walking

The hidden hall below the Grand Hall

The Main Hall has two chained barricades between the Grand Hall and the Ballrooms, and each one only breaks from one side. Once both are down, you can move freely between the two districts.

A heroine on a red carpet in a gothic hall as a skeletal enemy perches on a balcony; a Grand Hall banner hangs above.
The heroine explores the Grand Hall, where a hooded skeletal enemy crouches on a ledge beside a red curtain.
Head to the lowest floor between the Ballrooms and the Grand Hall. Break the chained barricade there from the Ballrooms side.
Go through and turn left. Look for a gold-framed painting hanging low on the wall.
Attach to the painting with the grapple, then press Jump while holding Left and Up. Rose is propelled diagonally up-left to the stair platform in a hidden hall.
On the left, drop down to the floor and smash the golden XP statue. A nearby stack of dragon skulls is mounted as a pillar that fires at you; stay in motion as you strike the statue.

You’ll know you’re in the right place when “Map updated” appears on screen. The room has tall green stained-glass windows, statues of armored knights holding spears, and a large portrait of a white-haired swordsman.

The Balcony gate

Grappling into the gold-framed painting at the bottom of the Ballrooms shaft and launching right sends Rose out onto the Balcony, a rainy outdoor walkway with a dead tree. An ornate gate cuts the walkway in half, and a Wise Heart Fragment and Brave Heart Fragment sit just past it. Attacks, the whip, and Interact all do nothing to the gate from this side.

Dark full-screen message with a teal and gold heart icon announcing a Wise Heart Fragment reward, with a Close prompt below.
A pop-up announces “You’ve been blessed with a Wise Heart Fragment!” and explains that collecting 4 Wise Heart Fragments permanently increases Rose’s Mana.

Skip both fragments for now. The other side of the Balcony opens from the Torture Chambers, and that is where you collect them.

The drop to Alucard’s Tower

Alucard’s Sword and Shield is the last weapon in the area. To reach it, jump off the Bridge of Knowledge into a long free fall. Then catch the grapple points in mid-air to swing across to Alucard’s Tower, where the chest is waiting. On PlayStation, opening it unlocks the “Armed to the Fangs” trophy.


Main Hall weapons and their stats

WeaponRarity (tier)ATK / attack powerMana per hit
Alucard’s Sword and ShieldLegendary (4)100 / 334
Morning StarMasterpiece (3)75 / 353
Jewel KnucklesRefined (2)50 / 172
RapiersRefined50 / ——

Alucard’s Sword and Shield, the Morning Star, and the Jewel Knuckles all have a stagger power of 30.

Alucard’s Sword and Shield is a sword-and-shield weapon that ends combos with a Shield bash. Holding Attack raises the shield and blocks hits from the front, and attacking with it can teleport Rose.

Morning Star is a whip with a Whip Drag finisher. Like other whips, it hits harder at the far end of its reach.

Jewel Knuckles are fast fist weapons that finish with an Uppercut. Their damage climbs the more you keep landing hits.

Rapiers use Blade Flurry as their finisher.


Main Hall relics and their effects

RelicDistrictEffect
Ghostly PendantAbandoned WorkshopTrap damage to Rose cut by 75%
Witch’s KnotWest HallPotions heal 100% of health
Blackened HeartAbandoned Staircase+1 health per hit, no potions
Blood VialArchivesExtra temporary vial after a save room
Cursed CoinWine CellarA parry increases damage by 20% for the following 3 seconds.
Grim TokenCrematorium5 mana per parry
Banshee’s WailServants’ QuartersYou regain 1 mana for each point of damage you take.

Ghostly Pendant is worth grabbing early because so much of the Main Hall is spikes, saws, and fireballs. Witch’s Knot and Blackened Heart pull in opposite directions, since one makes potions heal fully and the other shuts potions off entirely.


Heart Fragments and stat books

Brave Heart Fragments increase Rose’s health limit, while Wise Heart Fragments expand her mana limit. Collect four of either type to complete a heart; the screen then displays “Brave Heart Completed!” or “Wise Heart Completed!”.

FragmentPer upgradeTotal in gameMaximum with all
Brave Heart4 fragments, +20 max health24 (6 upgrades)220 health
Wise Heart4 fragments, +20 max mana24 (6 upgrades)220 mana

Every area that has fragments holds three of each type, so the Main Hall alone isn’t enough to finish an upgrade. You’ll need one more fragment from another area. The ATK UP and DEF UP books each give a permanent +1 to that stat, and the Main Hall has two of each. You’ll see “DEF UP!” or “ATK UP!” pop up when you collect one.

DEF UP #102:22DEF UP #1
The DEF UP! message confirms a permanent +1 DEF from a stat book. Shown at 02:22 in Skryux’s video. Image: KONAMI

The Artist Arcana, Masterpiece spell, and Main Hall clues

Brauner is concealed in his Atelier. Use the wall gear in the lower corridor to open the gate into the statue chamber, then break the sculpture inside to trigger the encounter. Defeating Brauner seals him into The Artist Arcana and awards Rose the Masterpiece spell.

The Artist
The Artist. Image: Evil Empire

Masterpiece uses 60 mana and has 30 attack power. It calls forth a gargoyle to hover beside Rose and fireballs at enemies. Cast the spell again to make the gargoyle dive onto a nearby enemy. Its three Works of Mercy are:

  • Kill 30 enemies with the Gargoyle Dive.
  • Knock 5 enemies to their deaths with the Gargoyle Summoning Stone.
  • Find all 37 secret zones in the Main Hall.

Its gifts add a second gargoyle, heal Rose each time a gargoyle fireball connects, and keep the gargoyle alive if a Gargoyle Dive kills at least one enemy.

Clues come from hooded statues, notes, and paintings scattered around the hall. Each one lands in the Tarot menu.

ClueWherePoints to
Builder Flees to the Clock TowerAbandoned Workshop statueThe Builder
Artist Hides in the Main HallElevator Tower statueThe Artist
Alucard GuidesOld Gallery statueThe Artist
Brauner’s “Masterpiece”Brauner’s AtelierThe Artist
Carmilla in the LibraryNote overlooking the AtelierThe Occultist
A Strange Painting of Notre-DameGallery of Eternal NightThe Artist

The Main Hall connects to five other areas. The Notre-Dame Bridge leads to the Paris Streets, the Mirror Rooms to the Hall of Mirrors, the Bridge of Knowledge to the Library, and the Bridge to the Clock Tower to the Clock Tower. The Gallery of Eternal Night opens toward Notre-Dame.


Main Hall completion checklist

Main Hall completion counts 267 items, which is a lot more than the collectibles above. Most of the count comes from exploration zones, so filling in the map does most of the work.

Completion partCount
Exploration zones190
Background doors22
XP statues21
Items17
Area exits5
Wise Heart Fragments3
Brave Heart Fragments3
ATK books2
DEF books2
Arcana absorbed1
Ferryman’s Wharf1

The area also has 217 candles and 11 chests with items, spread across 32 districts. Its bosses are Brauner and Isaac. You’ll fight Axe Armor, Bats, Beam Skeletons, Bone Pillars, Boomerang Skeletons, Flea Men, Flying Skulls, Frozen Shades, Gargoyles, Harpies, Malphas, Mermen, Minotaurs, Peeping Eyes, Ruler Swords, Skeleton Soldiers, Spear Guards, Spittle Bones, Valkyries, Werewolves, and Zombies along the way. Once all 21 statues are broken, that’s 5,250 XP from statues alone, and every completion part above should be filled in on the map.